Country
Generating Texture Aware Spatial Decompositions
Hale, D. Hunter (The University of North Carolina at Charlotte) | Youngblood, G. Michael (The University of North Carolina at Charlotte)
This work presents an algorithm to provide a better represen- tation of space to artificially intelligent characters (i.e., agents or bots) in game and simulation environments by providing a more accurate breakdown of the traversable space present in the game environment. Such representations are generally constructed by decomposing the walkable space present in a game environment into a series of convex regions to form a data structure called a navigation mesh. We extend the basic concept of a navigation mesh by the introduction of an understanding of the textures that are attached to the underlying geometry creating what we refer to as a texture-aware navigation mesh. This does result in a more complex navigation mesh (more regions and a larger search space). However, since the textures of walkable geometry can be used to determine the appropriate traversal method for that terrain, a game character can determine valid paths for their traversal methods using just the navigation mesh (e.g., characters in cars can generate paths containing just roads or walking characters can create paths containing just sidewalks). We also present a use case that shows how such a system of texture aware naviga- tion meshes might benefit character path planning and search in virtual environments. In this use case, we examine a Real Time Strategy game style game environment, which shows it is possible to generate a navigation mesh such that each region is composed of a single terrain type.
SAMHT โ Suicidal Avatars for Mental Health Training
Carpenter, Cameron (University of Miami) | Osterberg, Leticia (University of Miami) | Sutcliffe, Geoff (University of Miami)
Psychosocial assessments and treatments are effective for a range of psychological problems.One particular area of concern is youth suicide. This paper reports on the SAMHT intelligent tutoring system, which provides youth suicide risk assessment training.SAMHT's interactive avatar interface is based on an intelligent backend, and provides a believable interaction that is effective for training mental health professionals.
Gestural Control of Household Appliances for the Physically Impaired
Guesgen, Hans Werner (Massey University) | Kessell, Darren (Massey University)
Household appliances such as dishwashers, televisions and radios are an indispensable part of the modern household. Yet, people who have some form of physical impairment often find that they are unable to make use of these commonly available appliances, to the detriment of their lifestyle. This paper proposes a gesture interface for home appliances that can be used by people with physical impairments. Two simulated gesture controlled appliances are developed and evaluated by physically impaired people. The results show that this interface is able to allow physically impaired people to make use of modern appliances by gesture.
Effect of Latency on Pursuit Problems
Birmingham, William Peter (Grove City College) | Rose, Shane (Grove City College) | Miller, Gregory (Grove City College) | Mahan, Matthew (Grove City College)
We model the pursuit problem as a set of distributed agents communicating over a network subject to latency. Latency has serious deleterious effects on solving the pursuit problem. In this paper, we present a simple, yet effective way of dealing with latency that yields very good performance. Our method disperses predators within a region in which the prey may move that accounts for network latency.
Mining Data from Project LISTENโs Reading Tutor to Analyze Development of Children's Oral Reading Prosody
Sitaram, Sunayana (Carnegie Mellon University) | Mostow, Jack (Carnegie Mellon University)
Reading tutors can provide an unprecedented opportunity to collect and analyze large amounts of data for understanding how students learn. We trained models of oral reading prosody (pitch, intensity, and duration) on a corpus of narrations of 4558 sentences by 11 fluent adults. We used these models to evaluate the oral reading prosody of 85,209 sentences read by 55 children (mostly) 7-10 years old who used Project LISTEN's Reading Tutor during the 2005-2006 school year. We mined the resulting data to pinpoint the specific common syntactic and lexical features of text that children scored best and worst on. These features predict their fluency and comprehension test scores and gains better than previous models. Focusing on these features may help human or automated tutors improve childrenโs fluency and comprehension more effectively.
Iterative Ontology Selection Guided by User for Building Domain Ontologies
Minyaoui, Asma (University of Sfax) | Gargouri, Faiez (University of Sfax)
In this paper we present a new method for ontology selection in a reuse context. The novel feature of this method is the iterative selection of the reused ontologies. Ontology selection is guided by the user according to his requirements and his perception to the target domain. Starting from a ๏ฌrst selected ontology, the concepts with the weakest density are identi๏ฌed then the ontology developer is enabled to choose among them the ones to be re๏ฌned in order to cover a speci๏ฌc scope of the domain.
The Devil Is in the Details: New Directions in Deception Analysis
McCarthy, Philip Michael (The University of Memphis ) | Duran, Nicholas D. (University of California Merced) | Booker, Lucille M. (The University of Memphis)
In this study, we use the computational textual analysis tool, the Gramulator, to identify and examine the distinctive linguistic features of deceptive and truthful discourse. The theme of the study is abortion rights and the deceptive texts are derived from a Devilโs Advocate approach, conducted to suppress personal beliefs and values. Our study takes the form of a contrastive corpus analysis, and produces systematic differences between truthful and deceptive personal accounts. Results suggest that deceivers employ a distancing strategy that is often associated with deceptive linguistic behavior. Ultimately, these deceivers struggle to adopt a truth perspective. Perhaps of most importance, our results indicate issues of concern with current deception detection theory and methodology. From a theoretical standpoint, our results question whether deceivers are deceiving at all or whether they are merely poorly expressing a rhetorical position, caused by being forced to speculate on a perceived proto-typical position. From a methodological standpoint, our results cause us to question the validity of deception corpora. Consequently, we propose new rigorous standards so as to better understand the subject matter of the deception field. Finally, we question the prevailing approach of abstract data measurement and call for future assessment to consider contextual lexical features. We conclude by suggesting a prudent approach to future research for fear that our eagerness to analyze and theorize may cause us to misidentify deception. After-all, successful deception, which is the kind we seek to detect, is likely to be an elusive and fickle prey.
Measuring Semantic Similarity in Short Texts through Greedy Pairing and Word Semantics
Lintean, Mihai (University of Memphis) | Rus, Vasile (University of Memphis)
We propose in this paper a greedy method to the problem of measuring semantic similarity between short texts. Our method is based on the principle of compositionality which states that the overall meaning of a sentence can be captured by summing up the meaning of its parts, i.e. the meanings of words in our case. Based on this principle, we extend word-to-word semantic similarity metrics to quantify the semantic similarity at sentence level. We report results using several word-to-word semantic similarity metrics, based on word knowledge or vectorial representations of meaning. Our approach performs better than similar approaches on the tasks of paraphrase identification and recognizing textual entailment, which are two illustrative semantic similarity tasks. We also report the role of word weighting and of function words on the performance of the proposed method.
Learning Artifact Capabilities Via a Hybrid Ontology
Mokom, Felicitas (University of Windsor) | Kobti, Ziad (University of Windsor)
Artifact capabilities can play an important role in understanding human cognition. Over time humans learn to use artifacts, evolve the knowledge and combine acquired capabilities with others to form complex capabilities. In this study we present a hybrid ontology of artifacts to facilitate learning artifact capabilities. We develop a framework where agents simultaneously exploit a centralized artifact ontology in the environment and a distributed artifact ontology local to each agent. We demonstrate how both ontologies can be used by agents both in the artifact selection process and in learning artifact use. The local ontology serves as domain knowledge gained by the agent as it learns. We illustrate an example to show how an acquired artifact capability can be stored in an agent's local ontology for future use.
Genetic Algorithms with Lego Mindstorms and Matlab
Klassner, Frank (Villanova University) | Peyton-Jones, James (Villanova University) | Lehmer, Kurt (Villanova University)
This paper presents a case study in combining Lego Mindstorms NXT with Matlab/Simulink to help students in an undergraduate Machine Learning course study genetic algorithm design and testing. The project uses the VU-LRT toolbox to enable students to access the hardware capabilities of the Mindstorms platform from within Matlab. The course's enrollment was comprised of students from several majors with a variety of programming backgrounds. The course is part of an interdisciplinary cognitive science concentration. We report on the VU-LRT toolbox, the considerations imposed by the diversity of the student population on the design of the laboratory module and student evaluations of the laboratory module.