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CORL: A Continuous-state Offset-dynamics Reinforcement Learner

arXiv.org Machine Learning

Continuous state spaces and stochastic, switching dynamics characterize a number of rich, realworld domains, such as robot navigation across varying terrain. We describe a reinforcementlearning algorithm for learning in these domains and prove for certain environments the algorithm is probably approximately correct with a sample complexity that scales polynomially with the state-space dimension. Unfortunately, no optimal planning techniques exist in general for such problems; instead we use fitted value iteration to solve the learned MDP, and include the error due to approximate planning in our bounds. Finally, we report an experiment using a robotic car driving over varying terrain to demonstrate that these dynamics representations adequately capture real-world dynamics and that our algorithm can be used to efficiently solve such problems.


Constrained Approximate Maximum Entropy Learning of Markov Random Fields

arXiv.org Machine Learning

Parameter estimation in Markov random fields (MRFs) is a difficult task, in which inference over the network is run in the inner loop of a gradient descent procedure. Replacing exact inference with approximate methods such as loopy belief propagation (LBP) can suffer from poor convergence. In this paper, we provide a different approach for combining MRF learning and Bethe approximation. We consider the dual of maximum likelihood Markov network learning - maximizing entropy with moment matching constraints - and then approximate both the objective and the constraints in the resulting optimization problem. Unlike previous work along these lines (Teh & Welling, 2003), our formulation allows parameter sharing between features in a general log-linear model, parameter regularization and conditional training. We show that piecewise training (Sutton & McCallum, 2005) is a very restricted special case of this formulation. We study two optimization strategies: one based on a single convex approximation and one that uses repeated convex approximations. We show results on several real-world networks that demonstrate that these algorithms can significantly outperform learning with loopy and piecewise. Our results also provide a framework for analyzing the trade-offs of different relaxations of the entropy objective and of the constraints.


Bounds on the Bethe Free Energy for Gaussian Networks

arXiv.org Machine Learning

We address the problem of computing approximate marginals in Gaussian probabilistic models by using mean field and fractional Bethe approximations. As an extension of Welling and Teh (2001), we define the Gaussian fractional Bethe free energy in terms of the moment parameters of the approximate marginals and derive an upper and lower bound for it. We give necessary conditions for the Gaussian fractional Bethe free energies to be bounded from below. It turns out that the bounding condition is the same as the pairwise normalizability condition derived by Malioutov et al. (2006) as a sufficient condition for the convergence of the message passing algorithm. By giving a counterexample, we disprove the conjecture in Welling and Teh (2001): even when the Bethe free energy is not bounded from below, it can possess a local minimum to which the minimization algorithms can converge.


Estimation and Clustering with Infinite Rankings

arXiv.org Machine Learning

This paper presents a natural extension of stagewise ranking to the the case of infinitely many items. We introduce the infinite generalized Mallows model (IGM), describe its properties and give procedures to estimate it from data. For estimation of multimodal distributions we introduce the Exponential-Blurring-Mean-Shift nonparametric clustering algorithm. The experiments highlight the properties of the new model and demonstrate that infinite models can be simple, elegant and practical.


Causal discovery of linear acyclic models with arbitrary distributions

arXiv.org Machine Learning

An important task in data analysis is the discovery of causal relationships between observed variables. For continuous-valued data, linear acyclic causal models are commonly used to model the data-generating process, and the inference of such models is a well-studied problem. However, existing methods have significant limitations. Methods based on conditional independencies (Spirtes et al. 1993; Pearl 2000) cannot distinguish between independence-equivalent models, whereas approaches purely based on Independent Component Analysis (Shimizu et al. 2006) are inapplicable to data which is partially Gaussian. In this paper, we generalize and combine the two approaches, to yield a method able to learn the model structure in many cases for which the previous methods provide answers that are either incorrect or are not as informative as possible. We give exact graphical conditions for when two distinct models represent the same family of distributions, and empirically demonstrate the power of our method through thorough simulations.


On Identifying Total Effects in the Presence of Latent Variables and Selection bias

arXiv.org Artificial Intelligence

Assume that cause-effect relationships between variables can be described as a directed acyclic graph and the corresponding linear structural equation model.We consider the identification problem of total effects in the presence of latent variables and selection bias between a treatment variable and a response variable. Pearl and his colleagues provided the back door criterion, the front door criterion (Pearl, 2000) and the conditional instrumental variable method (Brito and Pearl, 2002) as identifiability criteria for total effects in the presence of latent variables, but not in the presence of selection bias. In order to solve this problem, we propose new graphical identifiability criteria for total effects based on the identifiable factor models. The results of this paper are useful to identify total effects in observational studies and provide a new viewpoint to the identification conditions of factor models.


Identifying reasoning patterns in games

arXiv.org Artificial Intelligence

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no reasoning patterns, then we can effectively ignore that decision for the purpose of calculating a Nash equilibrium for the game. In some cases, this can lead to exponential time savings in the process of equilibrium calculation. Moreover, our algorithm can be used to enumerate the reasoning patterns in a game, which can be useful for constructing more effective computerized agents interacting with humans.


Speeding Up Planning in Markov Decision Processes via Automatically Constructed Abstractions

arXiv.org Artificial Intelligence

In this paper, we consider planning in stochastic shortest path (SSP) problems, a subclass of Markov Decision Problems (MDP). We focus on medium-size problems whose state space can be fully enumerated. This problem has numerous important applications, such as navigation and planning under uncertainty. We propose a new approach for constructing a multi-level hierarchy of progressively simpler abstractions of the original problem. Once computed, the hierarchy can be used to speed up planning by first finding a policy for the most abstract level and then recursively refining it into a solution to the original problem. This approach is fully automated and delivers a speed-up of two orders of magnitude over a state-of-the-art MDP solver on sample problems while returning near-optimal solutions. We also prove theoretical bounds on the loss of solution optimality resulting from the use of abstractions.


Critical behavior in a cross-situational lexicon learning scenario

arXiv.org Artificial Intelligence

The associationist account for early word-learning is based on the co-occurrence between objects and words. Here we examine the performance of a simple associative learning algorithm for acquiring the referents of words in a cross-situational scenario affected by noise produced by out-of-context words. We find a critical value of the noise parameter $\gamma_c$ above which learning is impossible. We use finite-size scaling to show that the sharpness of the transition persists across a region of order $\tau^{-1/2}$ about $\gamma_c$, where $\tau$ is the number of learning trials, as well as to obtain the learning error (scaling function) in the critical region. In addition, we show that the distribution of durations of periods when the learning error is zero is a power law with exponent -3/2 at the critical point.


AND/OR Importance Sampling

arXiv.org Artificial Intelligence

The paper introduces AND/OR importance sampling for probabilistic graphical models. In contrast to importance sampling, AND/OR importance sampling caches samples in the AND/OR space and then extracts a new sample mean from the stored samples. We prove that AND/OR importance sampling may have lower variance than importance sampling; thereby providing a theoretical justification for preferring it over importance sampling. Our empirical evaluation demonstrates that AND/OR importance sampling is far more accurate than importance sampling in many cases.