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The Convexity and Design of Composite Multiclass Losses

arXiv.org Machine Learning

We consider composite loss functions for multiclass prediction comprising a proper (i.e., Fisher-consistent) loss over probability distributions and an inverse link function. We establish conditions for their (strong) convexity and explore the implications. We also show how the separation of concerns afforded by using this composite representation allows for the design of families of losses with the same Bayes risk.


Artist Agent: A Reinforcement Learning Approach to Automatic Stroke Generation in Oriental Ink Painting

arXiv.org Machine Learning

Oriental ink painting, called Sumi-e, is one of the most appealing painting styles that has attracted artists around the world. Major challenges in computer-based Sumi-e simulation are to abstract complex scene information and draw smooth and natural brush strokes. To automatically find such strokes, we propose to model the brush as a reinforcement learning agent, and learn desired brush-trajectories by maximizing the sum of rewards in the policy search framework. We also provide elaborate design of actions, states, and rewards tailored for a Sumi-e agent. The effectiveness of our proposed approach is demonstrated through simulated Sumi-e experiments.


A Generalized Loop Correction Method for Approximate Inference in Graphical Models

arXiv.org Artificial Intelligence

Belief Propagation (BP) is one of the most popular methods for inference in probabilistic graphical models. BP is guaranteed to return the correct answer for tree structures, but can be incorrect or non-convergent for loopy graphical models. Recently, several new approximate inference algorithms based on cavity distribution have been proposed. These methods can account for the effect of loops by incorporating the dependency between BP messages. Alternatively, region-based approximations (that lead to methods such as Generalized Belief Propagation) improve upon BP by considering interactions within small clusters of variables, thus taking small loops within these clusters into account. This paper introduces an approach, Generalized Loop Correction (GLC), that benefits from both of these types of loop correction. We show how GLC relates to these two families of inference methods, then provide empirical evidence that GLC works effectively in general, and can be significantly more accurate than both correction schemes.


Learning the Experts for Online Sequence Prediction

arXiv.org Artificial Intelligence

Online sequence prediction is the problem of predicting the next element of a sequence given previous elements. This problem has been extensively studied in the context of individual sequence prediction, where no prior assumptions are made on the origin of the sequence. Individual sequence prediction algorithms work quite well for long sequences, where the algorithm has enough time to learn the temporal structure of the sequence. However, they might give poor predictions for short sequences. A possible remedy is to rely on the general model of prediction with expert advice, where the learner has access to a set of $r$ experts, each of which makes its own predictions on the sequence. It is well known that it is possible to predict almost as well as the best expert if the sequence length is order of $\log(r)$. But, without firm prior knowledge on the problem, it is not clear how to choose a small set of {\em good} experts. In this paper we describe and analyze a new algorithm that learns a good set of experts using a training set of previously observed sequences. We demonstrate the merits of our approach by applying it on the task of click prediction on the web.


TrueLabel + Confusions: A Spectrum of Probabilistic Models in Analyzing Multiple Ratings

arXiv.org Artificial Intelligence

This paper revisits the problem of analyzing multiple ratings given by different judges. Different from previous work that focuses on distilling the true labels from noisy crowdsourcing ratings, we emphasize gaining diagnostic insights into our in-house well-trained judges. We generalize the well-known DawidSkene model (Dawid & Skene, 1979) to a spectrum of probabilistic models under the same "TrueLabel + Confusion" paradigm, and show that our proposed hierarchical Bayesian model, called HybridConfusion, consistently outperforms DawidSkene on both synthetic and real-world data sets.


Near-Optimal BRL using Optimistic Local Transitions

arXiv.org Artificial Intelligence

Model-based Bayesian Reinforcement Learning (BRL) allows a found formalization of the problem of acting optimally while facing an unknown environment, i.e., avoiding the exploration-exploitation dilemma. However, algorithms explicitly addressing BRL suffer from such a combinatorial explosion that a large body of work relies on heuristic algorithms. This paper introduces BOLT, a simple and (almost) deterministic heuristic algorithm for BRL which is optimistic about the transition function. We analyze BOLT's sample complexity, and show that under certain parameters, the algorithm is near-optimal in the Bayesian sense with high probability. Then, experimental results highlight the key differences of this method compared to previous work.


Active Learning for Matching Problems

arXiv.org Artificial Intelligence

Effective learning of user preferences is critical to easing user burden in various types of matching problems. Equally important is active query selection to further reduce the amount of preference information users must provide. We address the problem of active learning of user preferences for matching problems, introducing a novel method for determining probabilistic matchings, and developing several new active learning strategies that are sensitive to the specific matching objective. Experiments with real-world data sets spanning diverse domains demonstrate that matching-sensitive active learning


Machine Learning that Matters

arXiv.org Artificial Intelligence

Much of current machine learning (ML) research has lost its connection to problems of import to the larger world of science and society. From this perspective, there exist glaring limitations in the data sets we investigate, the metrics we employ for evaluation, and the degree to which results are communicated back to their originating domains. What changes are needed to how we conduct research to increase the impact that ML has? We present six Impact Challenges to explicitly focus the field?s energy and attention, and we discuss existing obstacles that must be addressed. We aim to inspire ongoing discussion and focus on ML that matters.


Latent Collaborative Retrieval

arXiv.org Artificial Intelligence

Retrieval tasks typically require a ranking of items given a query. Collaborative filtering tasks, on the other hand, learn to model user's preferences over items. In this paper we study the joint problem of recommending items to a user with respect to a given query, which is a surprisingly common task. This setup differs from the standard collaborative filtering one in that we are given a query x user x item tensor for training instead of the more traditional user x item matrix. Compared to document retrieval we do have a query, but we may or may not have content features (we will consider both cases) and we can also take account of the user's profile. We introduce a factorized model for this new task that optimizes the top-ranked items returned for the given query and user. We report empirical results where it outperforms several baselines.


The Most Persistent Soft-Clique in a Set of Sampled Graphs

arXiv.org Artificial Intelligence

When searching for characteristic subpatterns in potentially noisy graph data, it appears self-evident that having multiple observations would be better than having just one. However, it turns out that the inconsistencies introduced when different graph instances have different edge sets pose a serious challenge. In this work we address this challenge for the problem of finding maximum weighted cliques. We introduce the concept of most persistent soft-clique. This is subset of vertices, that 1) is almost fully or at least densely connected, 2) occurs in all or almost all graph instances, and 3) has the maximum weight. We present a measure of clique-ness, that essentially counts the number of edge missing to make a subset of vertices into a clique. With this measure, we show that the problem of finding the most persistent soft-clique problem can be cast either as: a) a max-min two person game optimization problem, or b) a min-min soft margin optimization problem. Both formulations lead to the same solution when using a partial Lagrangian method to solve the optimization problems. By experiments on synthetic data and on real social network data, we show that the proposed method is able to reliably find soft cliques in graph data, even if that is distorted by random noise or unreliable observations.