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Progress in animation of an EMA-controlled tongue model for acoustic-visual speech synthesis

arXiv.org Artificial Intelligence

We present a technique for the animation of a 3D kinematic tongue model, one component of the talking head of an acoustic-visual (AV) speech synthesizer. The skeletal animation approach is adapted to make use of a deformable rig controlled by tongue motion capture data obtained with electromagnetic articulography (EMA), while the tongue surface is extracted from volumetric magnetic resonance imaging (MRI) data. Initial results are shown and future work outlined.


Dynamic Shared Context Processing in an E-Collaborative Learning Environment

arXiv.org Artificial Intelligence

In this paper, we propose a dynamic shared context processing method based on DSC (Dynamic Shared Context) model, applied in an e-collaborative learning environment. Firstly, we present the model. This is a way to measure the relevance between events and roles in collaborative environments. With this method, we can share the most appropriate event information for each role instead of sharing all information to all roles in a collaborative work environment. Then, we apply and verify this method in our project with Google App supported e-learning collaborative environment. During this experiment, we compared DSC method measured relevance of events and roles to manual measured relevance. And we describe the favorable points from this comparison and our finding. Finally, we discuss our future research of a hybrid DSC method to make dynamical information shared more effective in a collaborative work environment.


Modelling and simulation of complex systems: an approach based on multi-level agents

arXiv.org Artificial Intelligence

A complex system is made up of many components with many interactions. So the design of systems such as simulation systems, cooperative systems or assistance systems includes a very accurate modelling of interactional and communicational levels. The agent-based approach provides an adapted abstraction level for this problem. After having studied the organizational context and communicative capacities of agentbased systems, to simulate the reorganization of a flexible manufacturing, to regulate an urban transport system, and to simulate an epidemic detection system, our thoughts on the interactional level were inspired by human-machine interface models, especially those in "cognitive engineering". To provide a general framework for agent-based complex systems modelling, we then proposed a scale of four behaviours that agents may adopt in their complex systems (reactive, routine, cognitive, and collective). To complete the description of multi-level agent models, which is the focus of this paper, we illustrate our modelling and discuss our ongoing work on each level.


On the Lagrangian Biduality of Sparsity Minimization Problems

arXiv.org Machine Learning

Recent results in Compressive Sensing have shown that, under certain conditions, the solution to an underdetermined system of linear equations with sparsity-based regularization can be accurately recovered by solving convex relaxations of the original problem. In this work, we present a novel primal-dual analysis on a class of sparsity minimization problems. We show that the Lagrangian bidual (i.e., the Lagrangian dual of the Lagrangian dual) of the sparsity minimization problems can be used to derive interesting convex relaxations: the bidual of the $\ell_0$-minimization problem is the $\ell_1$-minimization problem; and the bidual of the $\ell_{0,1}$-minimization problem for enforcing group sparsity on structured data is the $\ell_{1,\infty}$-minimization problem. The analysis provides a means to compute per-instance non-trivial lower bounds on the (group) sparsity of the desired solutions. In a real-world application, the bidual relaxation improves the performance of a sparsity-based classification framework applied to robust face recognition.


Learning Functions of Few Arbitrary Linear Parameters in High Dimensions

arXiv.org Machine Learning

Let us assume that $f$ is a continuous function defined on the unit ball of $\mathbb R^d$, of the form $f(x) = g (A x)$, where $A$ is a $k \times d$ matrix and $g$ is a function of $k$ variables for $k \ll d$. We are given a budget $m \in \mathbb N$ of possible point evaluations $f(x_i)$, $i=1,...,m$, of $f$, which we are allowed to query in order to construct a uniform approximating function. Under certain smoothness and variation assumptions on the function $g$, and an {\it arbitrary} choice of the matrix $A$, we present in this paper 1. a sampling choice of the points $\{x_i\}$ drawn at random for each function approximation; 2. algorithms (Algorithm 1 and Algorithm 2) for computing the approximating function, whose complexity is at most polynomial in the dimension $d$ and in the number $m$ of points. Due to the arbitrariness of $A$, the choice of the sampling points will be according to suitable random distributions and our results hold with overwhelming probability. Our approach uses tools taken from the {\it compressed sensing} framework, recent Chernoff bounds for sums of positive-semidefinite matrices, and classical stability bounds for invariant subspaces of singular value decompositions.


Hilbert's epsilon as an Operator of Indefinite Committed Choice

arXiv.org Artificial Intelligence

Paul Bernays and David Hilbert carefully avoided overspecification of Hilbert's epsilon-operator and axiomatized only what was relevant for their proof-theoretic investigations. Semantically, this left the epsilon-operator underspecified. In the meanwhile, there have been several suggestions for semantics of the epsilon as a choice operator. After reviewing the literature on semantics of Hilbert's epsilon operator, we propose a new semantics with the following features: We avoid overspecification (such as right-uniqueness), but admit indefinite choice, committed choice, and classical logics. Moreover, our semantics for the epsilon supports proof search optimally and is natural in the sense that it does not only mirror some cases of referential interpretation of indefinite articles in natural language, but may also contribute to philosophy of language. Finally, we ask the question whether our epsilon within our free-variable framework can serve as a paradigm useful in the specification and computation of semantics of discourses in natural language.


Design of Emergent and Adaptive Virtual Players in a War RTS Game

arXiv.org Artificial Intelligence

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e., non-human player controlled) player that usually consists of a pre-programmed decision-making script. These scripts have usually associated some well-known problems (e.g., predictability, non-rationality, repetitive behaviors, and sensation of artificial stupidity among others). This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the player behavior in real time during the game, and further evolving the virtual player via this model in-between two games. The paper also shows preliminary results obtained on a one player wRTS game constructed specifically for experimentation.


Tacit knowledge mining algorithm based on linguistic truth-valued concept lattice

arXiv.org Artificial Intelligence

This paper is the continuation of our research work about linguistic truth-valued concept lattice. In order to provide a mathematical tool for mining tacit knowledge, we establish a concrete model of 6-ary linguistic truth-valued concept lattice and introduce a mining algorithm through the structure consistency. Specifically, we utilize the attributes to depict knowledge, propose the 6-ary linguistic truth-valued attribute extended context and congener context to characterize tacit knowledge, and research the necessary and sufficient conditions of forming tacit knowledge. We respectively give the algorithms of generating the linguistic truth-valued congener context and constructing the linguistic truth-valued concept lattice.


The non-algorithmic side of the mind

arXiv.org Artificial Intelligence

The existence of a non-algorithmic side of the mind, conjectured by Penrose on the basis of G\"odel's first incompleteness theorem, is investigated here in terms of a quantum metalanguage. We suggest that, besides human ordinary thought, which can be formalized in a computable, logical language, there is another important kind of human thought, which is Turing-non-computable. This is methatought, the process of thinking about ordinary thought. Metathought can be formalized as a metalanguage, which speaks about and controls the logical language of ordinary thought. Ordinary thought has two computational modes, the quantum mode and the classical mode, the latter deriving from decoherence of the former. In order to control the logical language of the quantum mode, one needs to introduce a quantum metalanguage, which in turn requires a quantum version of Tarski Convention T.


Sparse Non Gaussian Component Analysis by Semidefinite Programming

arXiv.org Machine Learning

Sparse non-Gaussian component analysis (SNGCA) is an unsupervised method of extracting a linear structure from a high dimensional data based on estimating a low-dimensional non-Gaussian data component. In this paper we discuss a new approach to direct estimation of the projector on the target space based on semidefinite programming which improves the method sensitivity to a broad variety of deviations from normality. We also discuss the procedures which allows to recover the structure when its effective dimension is unknown.