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Improving feature selection algorithms using normalised feature histograms
James, Alex Pappachen, Maan, Akshay
The proposed feature selection method builds a histogram of the most stable features from random subsets of a training set and ranks the features based on a classifier based cross-validation. This approach reduces the instability of features obtained by conventional feature selection methods that occur with variation in training data and selection criteria. Classification results on four microarray and three image datasets using three major feature selection criteria and a naive Bayes classifier show considerable improvement over benchmark results.
A Reconstruction Error Formulation for Semi-Supervised Multi-task and Multi-view Learning
Qian, Buyue, Wang, Xiang, Davidson, Ian
A significant challenge to make learning techniques more sui table for general purpose use is to move beyond i) complete supervision, ii) low dimensional data, iii) a single t ask and single view per instance. Solving these challenges a llows working with "Big Data" problems that are typically high dim ensional with multiple (but possibly incomplete) labeling s and views. While other work has addressed each of these probl ems separately, in this paper we show how to address them together, namelysemi-supervised dimension reduction for multi-task and multi-view learning (SSDR-MML), which performs optimization for dimension reduction and label inference in semi-supervised setting. The proposed framework is designed to handle both multi-task and multi-view learning settings, and can be easily adapted to many useful applications. Inform ation obtained from all tasks and views is combined via reconstruction errors in a linear fashion that can be efficiently solvedusing an alternating optimization scheme. Our formulation has a number of advantages. W e explicitly model the information combining mechanism as a data structure (a weight/nearest-nei ghbor matrix) which allows investigating fundamental ques tions in multi-task and multi-view learning. W e address one such question by presenting a general measure to quantify the success of simultaneous learning of multiple tasks or from multiple views. W e show that our SSDR-MML approach can outperform many state-of-the-art baseline methods and demonstrate the effectiveness of connecting dimension reduction and learning.
On the influence of intelligence in (social) intelligence testing environments
Insa-Cabrera, Javier, Benacloch-Ayuso, Jose-Luis, Hernandez-Orallo, Jose
This paper analyses the influence of including agents of different degrees of intelligence in a multiagent system. The goal is to better understand how we can develop intelligence tests that can evaluate social intelligence. We analyse several reinforcement algorithms in several contexts of cooperation and competition. Our experimental setting is inspired by the recently developed Darwin-Wallace distribution.
Multi-view predictive partitioning in high dimensions
McWilliams, Brian, Montana, Giovanni
Many modern data mining applications are concerned with the analysis of datasets in which the observations are described by paired high-dimensional vectorial representations or "views". Some typical examples can be found in web mining and genomics applications. In this article we present an algorithm for data clustering with multiple views, Multi-View Predictive Partitioning (MVPP), which relies on a novel criterion of predictive similarity between data points. We assume that, within each cluster, the dependence between multivariate views can be modelled by using a two-block partial least squares (TB-PLS) regression model, which performs dimensionality reduction and is particularly suitable for high-dimensional settings. The proposed MVPP algorithm partitions the data such that the within-cluster predictive ability between views is maximised. The proposed objective function depends on a measure of predictive influence of points under the TB-PLS model which has been derived as an extension of the PRESS statistic commonly used in ordinary least squares regression. Using simulated data, we compare the performance of MVPP to that of competing multi-view clustering methods which rely upon geometric structures of points, but ignore the predictive relationship between the two views. State-of-art results are obtained on benchmark web mining datasets.
The implications of embodiment for behavior and cognition: animal and robotic case studies
Hoffmann, Matej, Pfeifer, Rolf
In this paper, we will argue that if we want to understand the function of the brain (or the control in the case of robots), we must understand how the brain is embedded into the physical system, and how the organism interacts with the real world. While embodiment has often been used in its trivial meaning, i.e. 'intelligence requires a body', the concept has deeper and more important implications, concerned with the relation between physical and information (neural, control) processes. A number of case studies are presented to illustrate the concept. These involve animals and robots and are concentrated around locomotion, grasping, and visual perception. A theoretical scheme that can be used to embed the diverse case studies will be presented. Finally, we will establish a link between the low-level sensory-motor processes and cognition. We will present an embodied view on categorization, and propose the concepts of 'body schema' and 'forward models' as a natural extension of the embodied approach toward first representations.
OWL: Yet to arrive on the Web of Data?
Glimm, Birte, Hogan, Aidan, Krรถtzsch, Markus, Polleres, Axel
Seven years on from OWL becoming a W3C recommendation, and two years on from the more recent OWL 2 W3C recommendation, OWL has still experienced only patchy uptake on the Web. Although certain OWL features (like owl:sameAs) are very popular, other features of OWL are largely neglected by publishers in the Linked Data world. This may suggest that despite the promise of easy implementations and the proposal of tractable profiles suggested in OWL's second version, there is still no "right" standard fragment for the Linked Data community. In this paper, we (1) analyse uptake of OWL on the Web of Data, (2) gain insights into the OWL fragment that is actually used/usable on the Web, where we arrive at the conclusion that this fragment is likely to be a simplified profile based on OWL RL, (3) propose and discuss such a new fragment, which we call OWL LD (for Linked Data).
Robust recovery of multiple subspaces by geometric l_p minimization
We assume i.i.d. data sampled from a mixture distribution with K components along fixed d-dimensional linear subspaces and an additional outlier component. For p>0, we study the simultaneous recovery of the K fixed subspaces by minimizing the l_p-averaged distances of the sampled data points from any K subspaces. Under some conditions, we show that if $0
1 and p>1, then the underlying subspaces cannot be recovered or even nearly recovered by l_p minimization. The results of this paper partially explain the successes and failures of the basic approach of l_p energy minimization for modeling data by multiple subspaces.
Location-Based Reasoning about Complex Multi-Agent Behavior
Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people's actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.
Learning RoboCup-Keepaway with Kernels
We apply kernel-based methods to solve the difficult reinforcement learning problem of 3vs2 keepaway in RoboCup simulated soccer. Key challenges in keepaway are the high-dimensionality of the state space (rendering conventional discretization-based function approximation like tilecoding infeasible), the stochasticity due to noise and multiple learning agents needing to cooperate (meaning that the exact dynamics of the environment are unknown) and real-time learning (meaning that an efficient online implementation is required). We employ the general framework of approximate policy iteration with least-squares-based policy evaluation. As underlying function approximator we consider the family of regularization networks with subset of regressors approximation. The core of our proposed solution is an efficient recursive implementation with automatic supervised selection of relevant basis functions. Simulation results indicate that the behavior learned through our approach clearly outperforms the best results obtained earlier with tilecoding by Stone et al. (2005).
Feature Selection for Value Function Approximation Using Bayesian Model Selection
Feature selection in reinforcement learning (RL), i.e. choosing basis functions such that useful approximations of the unkown value function can be obtained, is one of the main challenges in scaling RL to real-world applications. Here we consider the Gaussian process based framework GPTD for approximate policy evaluation, and propose feature selection through marginal likelihood optimization of the associated hyperparameters. Our approach has two appealing benefits: (1) given just sample transitions, we can solve the policy evaluation problem fully automatically (without looking at the learning task, and, in theory, independent of the dimensionality of the state space), and (2) model selection allows us to consider more sophisticated kernels, which in turn enable us to identify relevant subspaces and eliminate irrelevant state variables such that we can achieve substantial computational savings and improved prediction performance.