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Approximation by Quantization

arXiv.org Artificial Intelligence

Inference in graphical models consists of repeatedly multiplying and summing out potentials. It is generally intractable because the derived potentials obtained in this way can be exponentially large. Approximate inference techniques such as belief propagation and variational methods combat this by simplifying the derived potentials, typically by dropping variables from them. We propose an alternate method for simplifying potentials: quantizing their values. Quantization causes different states of a potential to have the same value, and therefore introduces context-specific independencies that can be exploited to represent the potential more compactly. We use algebraic decision diagrams (ADDs) to do this efficiently. We apply quantization and ADD reduction to variable elimination and junction tree propagation, yielding a family of bounded approximate inference schemes. Our experimental tests show that our new schemes significantly outperform state-of-the-art approaches on many benchmark instances.


Hierarchical Affinity Propagation

arXiv.org Artificial Intelligence

Affinity propagation is an exemplar-based clustering algorithm that finds a set of data-points that best exemplify the data, and associates each datapoint with one exemplar. We extend affinity propagation in a principled way to solve the hierarchical clustering problem, which arises in a variety of domains including biology, sensor networks and decision making in operational research. We derive an inference algorithm that operates by propagating information up and down the hierarchy, and is efficient despite the high-order potentials required for the graphical model formulation. We demonstrate that our method outperforms greedy techniques that cluster one layer at a time. We show that on an artificial dataset designed to mimic the HIV-strain mutation dynamics, our method outperforms related methods. For real HIV sequences, where the ground truth is not available, we show our method achieves better results, in terms of the underlying objective function, and show the results correspond meaningfully to geographical location and strain subtypes. Finally we report results on using the method for the analysis of mass spectra, showing it performs favorably compared to state-of-the-art methods.


Dynamic consistency and decision making under vacuous belief

arXiv.org Artificial Intelligence

The ideas about decision making under ignorance in economics are combined with the ideas about uncertainty representation in computer science. The combination sheds new light on the question of how artificial agents can act in a dynamically consistent manner. The notion of sequential consistency is formalized by adapting the law of iterated expectation for plausibility measures. The necessary and sufficient condition for a certainty equivalence operator for Nehring-Puppe's preference to be sequentially consistent is given.


Efficient Inference in Markov Control Problems

arXiv.org Artificial Intelligence

Efficient Inference in Markov Control ProblemsThomas Furmston Computer Science Department University College London London, WC1E 6BT David Barber Computer Science Department University College London London, WC1E 6BT Abstract Markov control algorithms that perform smooth, non-greedy updates of the policy have been shown to be very general and versatile, with policy gradient and Expectation Maximisation algorithms being particularly popular. For these algorithms, marginal inference of the reward weighted trajectory distribution is required to perform policy updates. We discuss a new exact inference algorithm for these marginals in the finite horizon case that is more efficient than the standard approach based on classical forward-backward recursions. We also provide a principled extension to infinite horizon Markov Decision Problems that explicitly accounts for an infinite horizon. This extension provides a novel algorithm for both policy gradients and Expectation Maximisation in infinite horizon problems. The state and action spaces can be either discrete or continuous. For a discount factorฮณ the reward is defined as R t(s t,a t) ฮณ t 1 R (s t,a t) for a stationary reward R (s t,a t), whereฮณ [0, 1).


Inference in Probabilistic Logic Programs using Weighted CNF's

arXiv.org Artificial Intelligence

Probabilistic logic programs are logic programs in which some of the facts are annotated with probabilities. Several classical probabilistic inference tasks (such as MAP and computing marginals) have not yet received a lot of attention for this formalism. The contribution of this paper is that we develop efficient inference algorithms for these tasks. This is based on a conversion of the probabilistic logic program and the query and evidence to a weighted CNF formula. This allows us to reduce the inference tasks to well-studied tasks such as weighted model counting. To solve such tasks, we employ state-of-the-art methods. We consider multiple methods for the conversion of the programs as well as for inference on the weighted CNF. The resulting approach is evaluated experimentally and shown to improve upon the state-of-the-art in probabilistic logic programming.


A Logical Characterization of Constraint-Based Causal Discovery

arXiv.org Artificial Intelligence

We present a novel approach to constraint-based causal discovery, that takes the form of straightforward logical inference, applied to a list of simple, logical statements about causal relations that are derived directly from observed (in)dependencies. It is both sound and complete, in the sense that all invariant features of the corresponding partial ancestral graph (PAG) are identified, even in the presence of latent variables and selection bias. The approach shows that every identifiable causal relation corresponds to one of just two fundamental forms. More importantly, as the basic building blocks of the method do not rely on the detailed (graphical) structure of the corresponding PAG, it opens up a range of new opportunities, including more robust inference, detailed accountability, and application to large models.


EDML: A Method for Learning Parameters in Bayesian Networks

arXiv.org Artificial Intelligence

We propose a method called EDML for learning MAP parameters in binary Bayesian networks under incomplete data. The method assumes Beta priors and can be used to learn maximum likelihood parameters when the priors are uninformative. EDML exhibits interesting behaviors, especially when compared to EM. We introduce EDML, explain its origin, and study some of its properties both analytically and empirically.


A temporally abstracted Viterbi algorithm

arXiv.org Artificial Intelligence

Hierarchical problem abstraction, when applicable, may offer exponential reductions in computational complexity. Previous work on coarse-to-fine dynamic programming (CFDP) has demonstrated this possibility using state abstraction to speed up the Viterbi algorithm. In this paper, we show how to apply temporal abstraction to the Viterbi problem. Our algorithm uses bounds derived from analysis of coarse timescales to prune large parts of the state trellis at finer timescales. We demonstrate improvements of several orders of magnitude over the standard Viterbi algorithm, as well as significant speedups over CFDP, for problems whose state variables evolve at widely differing rates.


A Framework for Optimizing Paper Matching

arXiv.org Artificial Intelligence

At the heart of many scientific conferences is the problem of matching submitted papers to suitable reviewers. Arriving at a good assignment is a major and important challenge for any conference organizer. In this paper we propose a framework to optimize paper-to-reviewer assignments. Our framework uses suitability scores to measure pairwise affinity between papers and reviewers. We show how learning can be used to infer suitability scores from a small set of provided scores, thereby reducing the burden on reviewers and organizers. We frame the assignment problem as an integer program and propose several variations for the paper-to-reviewer matching domain. We also explore how learning and matching interact. Experiments on two conference data sets examine the performance of several learning methods as well as the effectiveness of the matching formulations.


Filtered Fictitious Play for Perturbed Observation Potential Games and Decentralised POMDPs

arXiv.org Artificial Intelligence

Potential games and decentralised partially observable MDPs (Dec-POMDPs) are two commonly used models of multi-agent interaction, for static optimisation and sequential decisionmaking settings, respectively. In this paper we introduce filtered fictitious play for solving repeated potential games in which each player's observations of others' actions are perturbed by random noise, and use this algorithm to construct an online learning method for solving Dec-POMDPs. Specifically, we prove that noise in observations prevents standard fictitious play from converging to Nash equilibrium in potential games, which also makes fictitious play impractical for solving Dec-POMDPs. To combat this, we derive filtered fictitious play, and provide conditions under which it converges to a Nash equilibrium in potential games with noisy observations. We then use filtered fictitious play to construct a solver for Dec-POMDPs, and demonstrate our new algorithm's performance in a box pushing problem. Our results show that we consistently outperform the state-of-the-art Dec-POMDP solver by an average of 100% across the range of noise in the observation function.