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Symmetry Breaking Constraints: Recent Results

AAAI Conferences

Symmetry is an important problem in many combinatorial problems. One way of dealing with symmetry is to add constraints that eliminate symmetric solutions. We survey recent results in this area, focusing especially on two common and useful cases: symmetry breaking constraints for row and column symmetry, and symmetry breaking constraints for eliminating value symmetry.


Generalized Monte-Carlo Tree Search Extensions for General Game Playing

AAAI Conferences

General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for this challenge, as is reflected by its popularity among designers of GGP agents. Providing GGP agents with the knowledge relevant to the game at hand in real time is, however, a challenging task. In this paper we propose two enhancements for MCTS in the context of GGP, aimed at improving the effectiveness of the simulations in real time based on in-game statistical feedback. The first extension allows early termination of lengthy and uninformative simulations while the second improves the action-selection strategy when both explored and unexplored actions are available. The methods are empirically evaluated in a state-of-the-art GGP agent and shown to yield an overall significant improvement in playing strength.


Matching State-Based Sequences with Rich Temporal Aspects

AAAI Conferences

A General Similarity Measurement (GSM), which takes into account of both non-temporal and rich temporal aspects including temporal order, temporal duration and temporal gap, is proposed for state-sequence matching. It is believed to be versatile enough to subsume representative existing measurements as its special cases.


MOMDPs: A Solution for Modelling Adaptive Management Problems

AAAI Conferences

In conservation biology and natural resource management, adaptive management is an iterative process of improving management by reducing uncertainty via monitoring. Adaptive management is the principal tool for conserving endangered species under global change, yet adaptive management problems suffer from a poor suite of solution methods. The common approach used to solve an adaptive management problem is to assume the system state is known and the system dynamics can be one of a set of pre-defined models. The solution method used is unsatisfactory, employing value iteration on a discretized belief MDP which restricts the study to very small problems. We show how to overcome this limitation by modelling an adaptive management problem as a restricted Mixed Observability MDP called hidden model MDP (hmMDP). We demonstrate how to simplify the value function, the backup operator and the belief update computation. We show that, although a simplified case of POMDPs, hm-MDPs are PSPACE-complete in the finite-horizon case. We illustrate the use of this model to manage a population of the threatened Gouldian finch, a bird species endemic to Northern Australia. Our simple modelling approach is an important step towards efficient algorithms for solving adaptive management problems.


Learning Actions and Action Verbs from Human-Agent Interaction

AAAI Conferences

Prior work done in learning by instruction (Huffman and Laird, 1995) Learning by interacting with humans is a powerful learning demonstrated learning systems that focus on agent-initiated paradigm. In a complex world learning through self-directed interaction, where instruction is directed by impasses arising experience alone can be slow, requiring repeated interactions in a Soar agent. They noted that instructor-initiated interaction with the environment. Learning from human-agent interaction is difficult to support because of the likely interruption can reduce the complexity of the learning task by reducing of agent's reasoning.


The Price of Neutrality for the Ranked Pairs Method

AAAI Conferences

The complexity of the winner determination problem has been studied for almost all common voting rules. A notable exception, possibly caused by some confusion regarding its exact definition, is the method of ranked pairs. The original version of the method, due to Tideman, yields a social preference function that is irresolute and neutral. A variant introduced subsequently uses an exogenously given tie-breaking rule and therefore fails neutrality. The latter variant is the one most commonly studied in the area of computational social choice, and it is easy to see that its winner determination problem is computationally tractable. We show that by contrast, computing the set of winners selected by Tideman's original ranked pairs method is NP-complete, thus revealing a trade-off between tractability and neutrality. In addition, several known results concerning the hardness of manipulation and the complexity of computing possible and necessary winners are shown to follow as corollaries from our findings.


Stochastic Safest and Shortest Path Problems

AAAI Conferences

Optimal solutions to Stochastic Shortest Path Problems (SSPs) usually require that there exists at least one policy that reaches the goal with probability 1 from the initial state. This condition is very strong and prevents from solving many interesting problems, for instance where all possible policies reach some dead-end states with a positive probability. We introduce a more general and richer dual optimization criterion, which minimizes the average (undiscounted) cost of only paths leading to the goal among all policies that maximize the probability to reach the goal. We present policy update equations in the form of dynamic programming for this new dual criterion, which are different from the standard Bellman equations, but produce the same solution if there exists one policy leading to the goal with probability 1 from the initial state. We demonstrate that our equations converge in infinite horizon without any condition on the structure of the problem or on its policies, which actually extends the class of SSPs that can be solved. We experimentally show that our dual criterion provides well-founded solutions to SSPs that can not be solved by the standard criterion, and that using a discount factor with the latter certainly provides solution policies but which are not optimal considering our well-founded criterion.


Prediction and Fault Detection of Environmental Signals with Uncharacterised Faults

AAAI Conferences

Many signals of interest are corrupted by faults of anunknown type. We propose an approach that uses Gaus-sian processes and a general โ€œfault bucketโ€ to capturea priori uncharacterised faults, along with an approxi-mate method for marginalising the potential faultinessof all observations. This gives rise to an efficient, flexible algorithm for the detection and automatic correction of faults. Our method is deployed in the domain of water monitoring and management, where it is able to solve several fault detection, correction, and prediction problems. The method works well despite the fact that the data is plagued with numerous difficulties, including missing observations, multiple discontinuities, nonlinearity and many unanticipated types of fault.


Computing Game-Theoretic Solutions and Applications to Security

AAAI Conferences

The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorithms must be designed to compute the solutions that game theory prescribes. In this paper, I summarize some of the state of the art on this topic, focusing particularly on how this line of work has contributed to several highly visible deployed security applications, developed at the University of Southern California.


A Tractable First-Order Probabilistic Logic

AAAI Conferences

Tractable subsets of first-order logic are a central topic in AI research. Several of these formalisms have been used as the basis for first-order probabilistic languages. However, these are intractable, losing the original motivation. Here we propose the first non-trivially tractable first-order probabilistic language. It is a subset of Markov logic, and uses probabilistic class and part hierarchies to control complexity. We call it TML (Tractable Markov Logic). We show that TML knowledge bases allow for efficient inference even when the corresponding graphical models have very high treewidth. We also show how probabilistic inheritance, default reasoning, and other inference patterns can be carried out in TML. TML opens up the prospect of efficient large-scale first-order probabilistic inference.