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Unbiased Offline Evaluation of Contextual-bandit-based News Article Recommendation Algorithms

arXiv.org Machine Learning

Contextual bandit algorithms have become popular for online recommendation systems such as Digg, Yahoo! Buzz, and news recommendation in general. \emph{Offline} evaluation of the effectiveness of new algorithms in these applications is critical for protecting online user experiences but very challenging due to their "partial-label" nature. Common practice is to create a simulator which simulates the online environment for the problem at hand and then run an algorithm against this simulator. However, creating simulator itself is often difficult and modeling bias is usually unavoidably introduced. In this paper, we introduce a \emph{replay} methodology for contextual bandit algorithm evaluation. Different from simulator-based approaches, our method is completely data-driven and very easy to adapt to different applications. More importantly, our method can provide provably unbiased evaluations. Our empirical results on a large-scale news article recommendation dataset collected from Yahoo! Front Page conform well with our theoretical results. Furthermore, comparisons between our offline replay and online bucket evaluation of several contextual bandit algorithms show accuracy and effectiveness of our offline evaluation method.


A Bi-Directional Refinement Algorithm for the Calculus of (Co)Inductive Constructions

arXiv.org Artificial Intelligence

The paper describes the refinement algorithm for the Calculus of (Co)Inductive Constructions (CIC) implemented in the interactive theorem prover Matita. The refinement algorithm is in charge of giving a meaning to the terms, types and proof terms directly written by the user or generated by using tactics, decision procedures or general automation. The terms are written in an "external syntax" meant to be user friendly that allows omission of information, untyped binders and a certain liberal use of user defined sub-typing. The refiner modifies the terms to obtain related well typed terms in the internal syntax understood by the kernel of the ITP. In particular, it acts as a type inference algorithm when all the binders are untyped. The proposed algorithm is bi-directional: given a term in external syntax and a type expected for the term, it propagates as much typing information as possible towards the leaves of the term. Traditional mono-directional algorithms, instead, proceed in a bottom-up way by inferring the type of a sub-term and comparing (unifying) it with the type expected by its context only at the end. We propose some novel bi-directional rules for CIC that are particularly effective. Among the benefits of bi-directionality we have better error message reporting and better inference of dependent types. Moreover, thanks to bi-directionality, the coercion system for sub-typing is more effective and type inference generates simpler unification problems that are more likely to be solved by the inherently incomplete higher order unification algorithms implemented. Finally we introduce in the external syntax the notion of vector of placeholders that enables to omit at once an arbitrary number of arguments. Vectors of placeholders allow a trivial implementation of implicit arguments and greatly simplify the implementation of primitive and simple tactics.


Fast Reinforcement Learning with Large Action Sets using Error-Correcting Output Codes for MDP Factorization

arXiv.org Machine Learning

The use of Reinforcement Learning in real-world scenarios is strongly limited by issues of scale. Most RL learning algorithms are unable to deal with problems composed of hundreds or sometimes even dozens of possible actions, and therefore cannot be applied to many real-world problems. We consider the RL problem in the supervised classification framework where the optimal policy is obtained through a multiclass classifier, the set of classes being the set of actions of the problem. We introduce error-correcting output codes (ECOCs) in this setting and propose two new methods for reducing complexity when using rollouts-based approaches. The first method consists in using an ECOC-based classifier as the multiclass classifier, reducing the learning complexity from O(A2) to O(Alog(A)). We then propose a novel method that profits from the ECOC's coding dictionary to split the initial MDP into O(log(A)) seperate two-action MDPs. This second method reduces learning complexity even further, from O(A2) to O(log(A)), thus rendering problems with large action sets tractable. We finish by experimentally demonstrating the advantages of our approach on a set of benchmark problems, both in speed and performance.


Perturbation of the Eigenvectors of the Graph Laplacian: Application to Image Denoising

arXiv.org Machine Learning

The original contributions of this paper are twofold: a new understanding of the influence of noise on the eigenvectors of the graph Laplacian of a set of image patches, and an algorithm to estimate a denoised set of patches from a noisy image. The algorithm relies on the following two observations: (1) the low-index eigenvectors of the diffusion, or graph Laplacian, operators are very robust to random perturbations of the weights and random changes in the connections of the patch-graph; and (2) patches extracted from smooth regions of the image are organized along smooth low-dimensional structures in the patch-set, and therefore can be reconstructed with few eigenvectors. Experiments demonstrate that our denoising algorithm outperforms the denoising gold-standards.


Consistency Techniques for Flow-Based Projection-Safe Global Cost Functions in Weighted Constraint Satisfaction

Journal of Artificial Intelligence Research

Many combinatorial problems deal with preferences and violations, the goal of which is to find solutions with the minimum cost. Weighted constraint satisfaction is a framework for modeling such problems, which consists of a set of cost functions to measure the degree of violation or preferences of different combinations of variable assignments. Typical solution methods for weighted constraint satisfaction problems (WCSPs) are based on branch-and-bound search, which are made practical through the use of powerful consistency techniques such as AC*, FDAC*, EDAC* to deduce hidden cost information and value pruning during search. These techniques, however, are designed to be efficient only on binary and ternary cost functions which are represented in table form. In tackling many real-life problems, high arity (or global) cost functions are required. We investigate efficient representation scheme and algorithms to bring the benefits of the consistency techniques to also high arity cost functions, which are often derived from hard global constraints from classical constraint satisfaction. The literature suggests some global cost functions can be represented as flow networks, and the minimum cost flow algorithm can be used to compute the minimum costs of such networks in polynomial time. We show that naive adoption of this flow-based algorithmic method for global cost functions can result in a stronger form of null-inverse consistency. We further show how the method can be modified to handle cost projections and extensions to maintain generalized versions of AC* and FDAC* for cost functions with more than two variables. Similar generalization for the stronger EDAC* is less straightforward. We reveal the oscillation problem when enforcing EDAC* on cost functions sharing more than one variable. To avoid oscillation, we propose a weak version of EDAC* and generalize it to weak EDGAC* for non-binary cost functions. Using various benchmarks involving the soft variants of hard global constraints ALLDIFFERENT, GCC, SAME, and REGULAR, empirical results demonstrate that our proposal gives improvements of up to an order of magnitude when compared with the traditional constraint optimization approach, both in terms of time and pruning.


One Decade of Universal Artificial Intelligence

arXiv.org Artificial Intelligence

The first decade of this century has seen the nascency of the first mathematical theory of general artificial intelligence. This theory of Universal Artificial Intelligence (UAI) has made significant contributions to many theoretical, philosophical, and practical AI questions. In a series of papers culminating in book (Hutter, 2005), an exciting sound and complete mathematical model for a super intelligent agent (AIXI) has been developed and rigorously analyzed. While nowadays most AI researchers avoid discussing intelligence, the award-winning PhD thesis (Legg, 2008) provided the philosophical embedding and investigated the UAI-based universal measure of rational intelligence, which is formal, objective and non-anthropocentric. Recently, effective approximations of AIXI have been derived and experimentally investigated in JAIR paper (Veness et al. 2011). This practical breakthrough has resulted in some impressive applications, finally muting earlier critique that UAI is only a theory. For the first time, without providing any domain knowledge, the same agent is able to self-adapt to a diverse range of interactive environments. For instance, AIXI is able to learn from scratch to play TicTacToe, Pacman, Kuhn Poker, and other games by trial and error, without even providing the rules of the games. These achievements give new hope that the grand goal of Artificial General Intelligence is not elusive. This article provides an informal overview of UAI in context. It attempts to gently introduce a very theoretical, formal, and mathematical subject, and discusses philosophical and technical ingredients, traits of intelligence, some social questions, and the past and future of UAI.


Exploiting Model Equivalences for Solving Interactive Dynamic Influence Diagrams

Journal of Artificial Intelligence Research

We focus on the problem of sequential decision making in partially observable environments shared with other agents of uncertain types having similar or conflicting objectives. This problem has been previously formalized by multiple frameworks one of which is the interactive dynamic influence diagram (I-DID), which generalizes the well-known influence diagram to the multiagent setting. I-DIDs are graphical models and may be used to compute the policy of an agent given its belief over the physical state and others' models, which changes as the agent acts and observes in the multiagent setting. As we may expect, solving I-DIDs is computationally hard. This is predominantly due to the large space of candidate models ascribed to the other agents and its exponential growth over time. We present two methods for reducing the size of the model space and stemming its exponential growth. Both these methods involve aggregating individual models into equivalence classes. Our first method groups together behaviorally equivalent models and selects only those models for updating which will result in predictive behaviors that are distinct from others in the updated model space. The second method further compacts the model space by focusing on portions of the behavioral predictions. Specifically, we cluster actionally equivalent models that prescribe identical actions at a single time step. Exactly identifying the equivalences would require us to solve all models in the initial set. We avoid this by selectively solving some of the models, thereby introducing an approximation. We discuss the error introduced by the approximation, and empirically demonstrate the improved efficiency in solving I-DIDs due to the equivalences.


Protocols for Learning Classifiers on Distributed Data

arXiv.org Machine Learning

We consider the problem of learning classifiers for labeled data that has been distributed across several nodes. Our goal is to find a single classifier, with small approximation error, across all datasets while minimizing the communication between nodes. This setting models real-world communication bottlenecks in the processing of massive distributed datasets. We present several very general sampling-based solutions as well as some two-way protocols which have a provable exponential speed-up over any one-way protocol. We focus on core problems for noiseless data distributed across two or more nodes. The techniques we introduce are reminiscent of active learning, but rather than actively probing labels, nodes actively communicate with each other, each node simultaneously learning the important data from another node.


Minimax-Optimal Bounds for Detectors Based on Estimated Prior Probabilities

arXiv.org Machine Learning

In many signal detection and classification problems, we have knowledge of the distribution under each hypothesis, but not the prior probabilities. This paper is aimed at providing theory to quantify the performance of detection via estimating prior probabilities from either labeled or unlabeled training data. The error or {\em risk} is considered as a function of the prior probabilities. We show that the risk function is locally Lipschitz in the vicinity of the true prior probabilities, and the error of detectors based on estimated prior probabilities depends on the behavior of the risk function in this locality. In general, we show that the error of detectors based on the Maximum Likelihood Estimate (MLE) of the prior probabilities converges to the Bayes error at a rate of $n^{-1/2}$, where $n$ is the number of training data. If the behavior of the risk function is more favorable, then detectors based on the MLE have errors converging to the corresponding Bayes errors at optimal rates of the form $n^{-(1+\alpha)/2}$, where $\alpha>0$ is a parameter governing the behavior of the risk function with a typical value $\alpha = 1$. The limit $\alpha \rightarrow \infty$ corresponds to a situation where the risk function is flat near the true probabilities, and thus insensitive to small errors in the MLE; in this case the error of the detector based on the MLE converges to the Bayes error exponentially fast with $n$. We show the bounds are achievable no matter given labeled or unlabeled training data and are minimax-optimal in labeled case.


Counting-Based Search: Branching Heuristics for Constraint Satisfaction Problems

Journal of Artificial Intelligence Research

Designing a search heuristic for constraint programming that is reliable across problem domains has been an important research topic in recent years. This paper concentrates on one family of candidates: counting-based search. Such heuristics seek to make branching decisions that preserve most of the solutions by determining what proportion of solutions to each individual constraint agree with that decision. Whereas most generic search heuristics in constraint programming rely on local information at the level of the individual variable, our search heuristics are based on more global information at the constraint level. We design several algorithms that are used to count the number of solutions to specific families of constraints and propose some search heuristics exploiting such information. The experimental part of the paper considers eight problem domains ranging from well-established benchmark puzzles to rostering and sport scheduling. An initial empirical analysis identifies heuristic maxSD as a robust candidate among our proposals. We then evaluate the latter against the state of the art, including the latest generic search heuristics, restarts, and discrepancy-based tree traversals. Experimental results show that counting-based search generally outperforms other generic heuristics.