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Fairness and Welfare Through Redistribution When Utility Is Transferable

AAAI Conferences

We join the goals of two giant and related fields of research in group decision-making that have historically had little contact: fair division, and efficient mechanism design with monetary payments. To do this we adopt the standard mechanism design paradigm where utility is assumed to be quasilinear and thus transferable across agents. We generalize the traditional binary criteria of envy-freeness, proportionality, and efficiency (welfare) to measures of degree that range between 0 and 1. We demonstrate that in the canonical fair division settings under any allocatively-efficient mechanism the worst-case welfare rate is 0 and disproportionality rate is 1; in other words, the worst-case results are as bad as possible. This strongly motivates an average-case analysis. We then set as the goal identification of a mechanism that achieves high welfare, low envy, and low disproportionality in expectation across a spectrum of fair division settings. We establish that the VCG mechanism is not a satisfactory candidate, but the redistribution mechanism of [Bailey, 1997; Cavallo, 2006] is.


A Multivariate Complexity Analysis of Lobbying in Multiple Referenda

AAAI Conferences

We extend work by Christian et al. [Review of Economic Design 2007] on lobbying in multiple referenda by first providing a more fine-grained analysis of the computational complexity of the NP-complete Lobbying problem. Herein, given a binary matrix, the columns represent issues to vote on and the rows correspond to voters making a binary vote on each issue. An issue is approved if a majority of votes has a 1 in the corresponding column. The goal is to get all issues approved by modifying a minimum number of rows to all-1-rows. In our multivariate complexity analysis, we present a more holistic view on the nature of the computational complexity of Lobbying, providing both (parameterized) tractability and intractability results, depending on various problem parameterizations to be adopted. Moreover, we show non-existence results concerning efficient and effective preprocessing for Lobbying and introduce natural variants such as Restricted Lobbying and Partial Lobbying.


On Maxsum Fair Cake Divisions

AAAI Conferences

We consider the problem of selecting fair divisions of a heterogeneous divisible good among a set of agents. Recent work (Cohler et al., AAAI 2011) focused on designing algorithms for computing maxsum—social welfare maximizing—allocations under the fairness notion of envy-freeness. Maxsum allocations can also be found under alternative notions such as equitability. In this paper, we examine the properties of these allocations. In particular, We provide conditions for when maxsum envy-free or equitable allocations are Pareto optimal and give examples where fairness with Pareto optimality is not possible. We also prove that maxsum envy-free allocations have weakly greater welfare than maxsum equitable allocations when agents have structured valuations, and we derive an approximate version of this inequality for general valuations.


A Dynamic Rationalization of Distance Rationalizability

AAAI Conferences

Distance rationalizability is an intuitive paradigm for developing and studying voting rules: given a notion of consensus and a distance function on preference profiles, a rationalizable voting rule selects an alternative that is closest to being a consensus winner. Despite its appeal, distance rationalizability faces the challenge of connecting the chosen distance measure and consensus notion to an operational measure of social desirability. We tackle this issue via the decision-theoretic framework of dynamic social choice, in which a social choice Markov decision process (MDP) models the dynamics of voter preferences in response to winner selection. We show that, for a prominent class of distance functions, one can construct a social choice MDP, with natural preference dynamics and rewards, such that a voting rule is (votewise) rationalizable with respect to the unanimity consensus for a given distance function iff it is a (deterministic) optimal policy in the MDP. This provides an alternative rationale for distance rationalizability, demonstrating the equivalence of rationalizable voting rules in a static sense and winner selection to maximize societal utility in a dynamic process.


Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller

AAAI Conferences

Equilibrium computation with continuous games is currently a challenging open task in artificial intelligence. In this paper, we design an iterative algorithm that finds an ε-approximate Markov perfect equilibrium with two-player zero-sum continuous stochastic games with switching controller. When the game is polynomial (i.e., utility and state transitions are polynomial functions), our algorithm converges to ε = 0 by exploiting semidefinite programming. When the game is not polynomial, the algorithm exploits polynomial approximations and converges to an ε value whose upper bound is a function of the maximum approximation error with infinity norm. To our knowledge, this is the first algorithm for equilibrium approximation with arbitrary utility and transition functions providing theoretical guarantees. The algorithm is also empirically evaluated.


Optimal Proportional Cake Cutting with Connected Pieces

AAAI Conferences

We consider the classic cake cutting problem where one allocates a divisible cake to n participating agents. Among all valid divisions, fairness and efficiency (a.k.a. ~social welfare) are the most critical criteria to satisfy and optimize, respectively. We study computational complexity of computing an efficiency optimal division given the conditions that the allocation satisfies proportional fairness and assigns each agent a connected piece. For linear valuation functions, we give a polynomial time approximation scheme to compute an efficiency optimal allocation. On the other hand, we show that the problem is NP-hard to approximate within a factor of Ω 1/√ n for general piecewise constant functions, and is NP-hard to compute for normalized functions.


Sample Bounded Distributed Reinforcement Learning for Decentralized POMDPs

AAAI Conferences

Decentralized partially observable Markov decision processes (Dec-POMDPs) offer a powerful modeling technique for realistic multi-agent coordination problems under uncertainty. Prevalent solution techniques are centralized and assume prior knowledge of the model. We propose a distributed reinforcement learning approach, where agents take turns to learn best responses to each other’s policies. This promotes decentralization of the policy computation problem, and relaxes reliance on the full knowledge of the problem parameters. We derive the relation between the sample complexity of best response learning and error tolerance. Our key contribution is to show that sample complexity could grow exponentially with the problem horizon. We show empirically that even if the sample requirement is set lower than what theory demands, our learning approach can produce (near) optimal policies in some benchmark Dec-POMDP problems.


Housing Markets with Indifferences: A Tale of Two Mechanisms

AAAI Conferences

The (Shapley-Scarf) housing market is a well-studied and fundamental model of an exchange economy. Each agent owns a single house and the goal is to reallocate the houses to the agents in a mutually beneficial and stable manner. Recently, Alcalde-Unzu and Molis (2011) and Jaramillo and Manjunath (2011) independently examined housing markets in which agents can express indifferences among houses. They proposed two important families of mechanisms, known as TTAS and TCR respectively. We formulate a family of mechanisms which not only includes TTAS and TCR but also satisfies many desirable properties of both families. As a corollary, we show that TCR is strict core selecting (if the strict core is non-empty). Finally, we settle an open question regarding the computational complexity of the TTAS mechanism. Our study also raises a number of interesting research questions.


Supervised Probabilistic Robust Embedding with Sparse Noise

AAAI Conferences

Many noise models do not faithfully reflect the noise processes introduced during data collection in many real-world applications. In particular, we argue that a type of noise referred to as sparse noise is quite commonly found in many applications and many existing works have been proposed to model such sparse noise. However, all the existing works only focus on unsupervised learning without considering the supervised information, i.e., label information. In this paper, we consider how to model and handle sparse noise in the context of embedding high-dimensional data under a probabilistic formulation for supervised learning. We propose a supervised probabilistic robust embedding (SPRE) model in which data are corrupted either by sparse noise or by a combination of Gaussian and sparse noises. By using the Laplace distribution as a prior to model sparse noise, we devise a two-fold variational EM learning algorithm in which the update of model parameters has analytical solution. We report some classification experiments to compare SPRE with several related models.


Approximate Policy Iteration with Linear Action Models

AAAI Conferences

In this paper we consider the problem of finding a good policy given some batch data.We propose a new approach, LAM-API, that first builds a so-called linear action model (LAM) from the data and then uses the learned model and the collected data in approximate policy iteration (API) to find a good policy.A natural choice for the policy evaluation step in this algorithm is to use least-squares temporal difference (LSTD) learning algorithm.Empirical results on three benchmark problems show that this particular instance of LAM-API performs competitively as compared with LSPI, both from the point of view of data and computational efficiency.