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Convolutional-Recursive Deep Learning for 3D Object Classification
Socher, Richard, Huval, Brody, Bath, Bharath, Manning, Christopher D., Ng, Andrew Y.
Recent advances in 3D sensing technologies make it possible to easily record color and depth images which together can improve object recognition. Most current methods rely on very well-designed features for this new 3D modality. We introduce a model based on a combination of convolutional and recursive neural networks (CNN and RNN) for learning features and classifying RGB-D images. The CNN layer learns low-level translationally invariant features which are then given as inputs to multiple, fixed-tree RNNs in order to compose higher order features. RNNs can be seen as combining convolution and pooling into one efficient, hierarchical operation. Our main result is that even RNNs with random weights compose powerful features. Our model obtains state of the art performance on a standard RGB-D object dataset while being more accurate and faster during training and testing than comparable architectures such as two-layer CNNs.
Why MCA? Nonlinear sparse coding with spike-and-slab prior for neurally plausible image encoding
Sterne, Philip, Bornschein, Joerg, Sheikh, Abdul-saboor, Lรผcke, Jรถrg, Shelton, Jacquelyn A.
Modelling natural images with sparse coding (SC) has faced two main challenges: flexibly representing varying pixel intensities and realistically representing lowlevel image components. This paper proposes a novel multiple-cause generative model of low-level image statistics that generalizes the standard SC model in two crucial points: (1) it uses a spike-and-slab prior distribution for a more realistic representation of component absence/intensity, and (2) the model uses the highly nonlinear combination rule of maximal causes analysis (MCA) instead of a linear combination. The major challenge is parameter optimization because a model with either (1) or (2) results in strongly multimodal posteriors. We show for the first time that a model combining both improvements can be trained efficiently while retaining the rich structure of the posteriors. We design an exact piecewise Gibbs sampling method and combine this with a variational method based on preselection of latent dimensions. This combined training scheme tackles both analytical and computational intractability and enables application of the model to a large number of observed and hidden dimensions.
Spectral Learning of General Weighted Automata via Constrained Matrix Completion
Many tasks in text and speech processing and computational biology require estimating functions mapping strings to real numbers. A broad class of such functions can be defined by weighted automata. Spectral methods based on the singular value decomposition of a Hankel matrix have been recently proposed for learning a probability distribution represented by a weighted automaton from a training sample drawn according to this same target distribution. In this paper, we show how spectral methods can be extended to the problem of learning a general weighted automaton from a sample generated by an arbitrary distribution. The main obstruction to this approach is that, in general, some entries of the Hankel matrix may be missing. We present a solution to this problem based on solving a constrained matrix completion problem. Combining these two ingredients, matrix completion and spectral method, a whole new family of algorithms for learning general weighted automata is obtained.
Semiparametric Principal Component Analysis
We propose two new principal component analysis methods in this paper utilizing a semiparametric model. The according methods are named Copula Component Analysis (COCA) and Copula PCA. The semiparametric model assumes that, after unspecified marginally monotone transformations, the distributions are multivariate Gaussian.
Discriminative Learning of Sum-Product Networks
Sum-product networks are a new deep architecture that can perform fast, exact inference on high-treewidth models. Only generative methods for training SPNs have been proposed to date. In this paper, we present the first discriminative training algorithms for SPNs, combining the high accuracy of the former with the representational power and tractability of the latter. We show that the class of tractable discriminative SPNs is broader than the class of tractable generative ones, and propose an efficient backpropagation-style algorithm for computing the gradient of the conditional log likelihood. Standard gradient descent suffers from the diffusion problem, but networks with many layers can be learned reliably using "hard" gradient descent, where marginal inference is replaced by MPE inference (i.e., inferring the most probable state of the non-evidence variables). The resulting updates have a simple and intuitive form. We test discriminative SPNs on standard image classification tasks. We obtain the best results to date on the CIFAR-10 dataset, using fewer features than prior methods with an SPN architecture that learns local image structure discriminatively. We also report the highest published test accuracy on STL-10 even though we only use the labeled portion of the dataset.
Deep Learning of Invariant Features via Simulated Fixations in Video
Zou, Will, Zhu, Shenghuo, Yu, Kai, Ng, Andrew Y.
We apply salient feature detection and tracking in videos to simulate fixations and smooth pursuit in human vision. With tracked sequences as input, a hierarchical network of modules learns invariant features using a temporal slowness constraint. The network encodes invariance which are increasingly complex with hierarchy. Although learned from videos, our features are spatial instead of spatial-temporal, and well suited for extracting features from still images. We applied our features to four datasets (COIL-100, Caltech 101, STL-10, PubFig), and observe a consistent improvement of 4% to 5% in classification accuracy. With this approach, we achieve state-of-the-art recognition accuracy 61% on STL-10 dataset.
Predicting Action Content On-Line and in Real Time before Action Onset โ an Intracranial Human Study
Maoz, Uri, Ye, Shengxuan, Ross, Ian, Mamelak, Adam, Koch, Christof
The ability to predict action content from neural signals in real time before the action occurs has been long sought in the neuroscientific study of decision-making, agency and volition. Online real-time (ORT) prediction is important for understanding the relation between neural correlates of decision-making and conscious, voluntary action as well as for brain-machine interfaces. Here, epilepsy patients, implanted with intracranial depth microelectrodes or subdural grid electrodes for clinical purposes, participated in a "matching-pennies" game against an opponent. In each trial, subjects were given a 5 s countdown, after which they had to raise their left or right hand immediately as the "go" signal appeared on a computer screen. They won a fixed amount of money if they raised a different hand than their opponent and lost that amount otherwise.
Efficient coding provides a direct link between prior and likelihood in perceptual Bayesian inference
Wei, Xue-xin, Stocker, Alan A.
A common challenge for Bayesian models of perception is the fact that the two fundamental Bayesian components, the prior distribution and the likelihood function, are formally unconstrained. Here we argue that a neural system that emulates Bayesian inference is naturally constrained by the way it represents sensory information in populations of neurons. More specifically, we show that an efficient coding principle creates a direct link between prior and likelihood based on the underlying stimulus distribution. The resulting Bayesian estimates can show biases away from the peaks of the prior distribution, a behavior seemingly at odds with the traditional view of Bayesian estimation, yet one that has been reported in human perception. We demonstrate that our framework correctly accounts for the repulsive biases previously reported for the perception of visual orientation, and show that the predicted tuning characteristics of the model neurons match the reported orientation tuning properties of neurons in primary visual cortex. Our results suggest that efficient coding is a promising hypothesis in constraining Bayesian models of perceptual inference.
PROTECT -- A Deployed Game Theoretic System for Strategic Security Allocation for the United States Coast Guard
An, Bo (University of Southern California) | Shieh, Eric (University of Southern California) | Tambe, Milind (University of Southern California) | Yang, Rong (University of Southern California) | Baldwin, Craig (United States Coast Guard) | DiRenzo, Joseph (United States Coast Guard) | Maule, Ben (United States Coast Guard) | Meyer, Garrett (United States Coast Guard)
While three deployed applications of game theory for security have recently been reported, we as a community of agents and AI researchers remain in the early stages of these deployments; there is a continuing need to understand the core principles for innovative security applications of game theory. Towards that end, this paper presents PROTECT, a game-theoretic system deployed by the United States Coast Guard (USCG) in the port of Boston for scheduling their patrols. USCG has termed the deployment of PROTECT in Boston a success, and efforts are underway to test it in the port of New York, with the potential for nationwide deployment.PROTECT is premised on an attacker-defender Stackelberg game model and offers five key innovations. First, this system is a departure from the assumption of perfect adversary rationality noted in previous work, relying instead on a quantal response (QR) model of the adversary's behavior --- to the best of our knowledge, this is the first real-world deployment of the QR model. Second, to improve PROTECT's efficiency, we generate a compact representation of the defender's strategy space, exploiting equivalence and dominance. Third, we show how to practically model a real maritime patrolling problem as a Stackelberg game. Fourth, our experimental results illustrate that PROTECT's QR model more robustly handles real-world uncertainties than a perfect rationality model. Finally, in evaluating PROTECT, this paper for the first time provides real-world data: (i) comparison of human-generated vs PROTECT security schedules, and (ii) results from an Adversarial Perspective Team's (human mock attackers) analysis.
David L Waltz, in Memoriam
Gabriel, Richard P. (IBM) | Finin, Tim (University of Maryland, Baltimore County) | Sun, Ron (Rensselaer Polytechnic Institute)
David L. Waltz (1943-2012), was director, Center for Computational Learning Systems In 1973, Dave Waltz with Richard P. Gabriel in tow headed Dave Waltz delivers his AAAI Presidential Address at AAAI-98 in Madison, Wisconsin. While at Illinois, Dave produced system, paving the way for an engineering-style 11 Ph.D. students and many more MS students, approach to emergent AI techniques; and even mentored junior researchers and postdocs, attracted though their first attempts to create a multidisciplinary new AI faculty, and helped create the Beckman AI degree program failed, Dave was able in Institute for Advanced Science and Technology. In 1984, Marvin Minsky asked Dave to return to During the late 1970s and early 1980s, Waltz's Thinking Machines, Inc., an MIT spinoff in Cambridge group explored new ideas in natural language processing, -- with the temptation that the atmosphere cognitive science, qualitative reasoning, would be like the early days of the AI Lab all over and parallel computation in a collaborative environment again. At the same time he took a parttime including researchers in computer science, tenured position at Brandeis. Machines and Brandeis, Dave developed the ideas He chaired and brought the influential of massively parallel AI and, with Craig Stanfill, the Theoretical Issues in Natural Language Processing memory-based reasoning approach to case-based conference to Urbana in 1978.