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Learning to Align from Scratch
Huang, Gary, Mattar, Marwan, Lee, Honglak, Learned-miller, Erik G.
Unsupervised joint alignment of images has been demonstrated to improve performance on recognition tasks such as face verification. Such alignment reduces undesired variability due to factors such as pose, while only requiring weak supervision in the form of poorly aligned examples. However, prior work on unsupervised alignment of complex, real world images has required the careful selection of feature representation based on hand-crafted image descriptors, in order to achieve an appropriate, smooth optimization landscape. In this paper, we instead propose a novel combination of unsupervised joint alignment with unsupervised feature learning. Specifically, we incorporate deep learning into the {\em congealing} alignment framework. Through deep learning, we obtain features that can represent the image at differing resolutions based on network depth, and that are tuned to the statistics of the specific data being aligned. In addition, we modify the learning algorithm for the restricted Boltzmann machine by incorporating a group sparsity penalty, leading to a topographic organization on the learned filters and improving subsequent alignment results. We apply our method to the Labeled Faces in the Wild database (LFW). Using the aligned images produced by our proposed unsupervised algorithm, we achieve a significantly higher accuracy in face verification than obtained using the original face images, prior work in unsupervised alignment, and prior work in supervised alignment. We also match the accuracy for the best available, but unpublished method.
A Scalable CUR Matrix Decomposition Algorithm: Lower Time Complexity and Tighter Bound
The CUR matrix decomposition is an important extension of Nyström approximation to a general matrix. It approximates any data matrix in terms of a small number of its columns and rows. In this paper we propose a novel randomized CUR algorithm with an expected relative-error bound. The proposed algorithm has the advantages over the existing relative-error CUR algorithms that it possesses tighter theoretical bound and lower time complexity, and that it can avoid maintaining the whole data matrix in main memory. Finally, experiments on several real-world datasets demonstrate significant improvement over the existing relative-error algorithms.
Discriminatively Trained Sparse Code Gradients for Contour Detection
Finding contours in natural images is a fundamental problem that serves as the basis of many tasks such as image segmentation and object recognition. At the core of contour detection technologies are a set of hand-designed gradient features, used by most existing approaches including the state-of-the-art Global Pb (gPb) operator. In this work, we show that contour detection accuracy can be significantly improved by computing Sparse Code Gradients (SCG), which measure contrast using patch representations automatically learned through sparse coding. We use K-SVD and Orthogonal Matching Pursuit for efficient dictionary learning and encoding, and use multi-scale pooling and power transforms to code oriented local neighborhoods before computing gradients and applying linear SVM. By extracting rich representations from pixels and avoiding collapsing them prematurely, Sparse Code Gradients effectively learn how to measure local contrasts and find contours. We improve the F-measure metric on the BSDS500 benchmark to 0.74 (up from 0.71 of gPb contours). Moreover, our learning approach can easily adapt to novel sensor data such as Kinect-style RGB-D cameras: Sparse Code Gradients on depth images and surface normals lead to promising contour detection using depth and depth+color, as verified on the NYU Depth Dataset. Our work combines the concept of oriented gradients with sparse representation and opens up future possibilities for learning contour detection and segmentation.
3D Social Saliency from Head-mounted Cameras
Park, Hyun S., Jain, Eakta, Sheikh, Yaser
A gaze concurrence is a point in 3D where the gaze directions of two or more people intersect. It is a strong indicator of social saliency because the attention of the participating group is focused on that point. In scenes occupied by large groups of people, multiple concurrences may occur and transition over time. In this paper, we present a method to construct a 3D social saliency field and locate multiplegaze concurrences that occur in a social scene from videos taken by head-mounted cameras. We model the gaze as a cone-shaped distribution emanating fromthe center of the eyes, capturing the variation of eye-in-head motion. We calibrate the parameters of this distribution by exploiting the fixed relationship between the primary gaze ray and the head-mounted camera pose. The resulting gazemodel enables us to build a social saliency field in 3D. We estimate the number and 3D locations of the gaze concurrences via provably convergent modeseeking inthe social saliency field. Our algorithm is applied to reconstruct multiple gaze concurrences in several real world scenes and evaluated quantitatively against motion-captured ground truth.
Action-Model Based Multi-agent Plan Recognition
Zhuo, Hankz H., Yang, Qiang, Kambhampati, Subbarao
Multi-Agent Plan Recognition (MAPR) aims to recognize dynamic team structures and team behaviors from the observed team traces (activity sequences) of a set of intelligent agents. Previous MAPR approaches required a library of team activity sequences (team plans) be given as input. However, collecting a library of team plans to ensure adequate coverage is often difficult and costly. In this paper, we relax this constraint, so that team plans are not required to be provided beforehand. We assume instead that a set of action models are available. Such models are often already created to describe domain physics; i.e., the preconditions and effects of effects actions. We propose a novel approach for recognizing multi-agent team plans based on such action models rather than libraries of team plans. We encode the resulting MAPR problem as a \emph{satisfiability problem} and solve the problem using a state-of-the-art weighted MAX-SAT solver. Our approach also allows for incompleteness in the observed plan traces. Our empirical studies demonstrate that our algorithm is both effective and efficient in comparison to state-of-the-art MAPR methods based on plan libraries.
On the (Non-)existence of Convex, Calibrated Surrogate Losses for Ranking
Calauzènes, Clément, Usunier, Nicolas, Gallinari, Patrick
We study surrogate losses for learning to rank, in a framework where the rankings are induced by scores and the task is to learn the scoring function. We focus on the calibration of surrogate losses with respect to a ranking evaluation metric, where the calibration is equivalent to the guarantee that near-optimal values of the surrogate riskimply near-optimal values of the risk defined by the evaluation metric. We prove that if a surrogate loss is a convex function of the scores, then it is not calibrated with respect to two evaluation metrics widely used for search engine evaluation, namely the Average Precision and the Expected Reciprocal Rank. We also show that such convex surrogate losses cannot be calibrated with respect to the Pairwise Disagreement, an evaluation metric used when learning from pairwise preferences.Our results cast lights on the intrinsic difficulty of some ranking problems, as well as on the limitations of learning-to-rank algorithms based on the minimization of a convex surrogate risk.
Local Supervised Learning through Space Partitioning
Wang, Joseph, Saligrama, Venkatesh
We develop a novel approach for supervised learning based on adaptively partitioning the feature space into different regions and learning local region-specific classifiers. We formulate an empirical risk minimization problem that incorporates both partitioning and classification in to a single global objective. We show that space partitioning can be equivalently reformulated as a supervised learning problem and consequently any discriminative learning method can be utilized in conjunction with our approach. Nevertheless, we consider locally linear schemes by learning linear partitions and linear region classifiers. Locally linear schemes can not only approximate complex decision boundaries and ensure low training error but also provide tight control on over-fitting and generalization error. We train locally linear classifiers by using LDA, logistic regression and perceptrons, and so our scheme is scalable to large data sizes and high-dimensions. We present experimental results demonstrating improved performance over state of the art classification techniques on benchmark datasets. We also show improved robustness to label noise.
Dynamic Pruning of Factor Graphs for Maximum Marginal Prediction
We study the problem of maximum marginal prediction (MMP) in probabilistic graphical models, a task that occurs, for example, as the Bayes optimal decision rule under a Hamming loss. MMP is typically performed as a two-stage procedure: oneestimates each variable's marginal probability and then forms a prediction from the states of maximal probability. In this work we propose a simple yet effective technique for accelerating MMP when inference is sampling-based: instead of the above two-stage procedure we directly estimate the posterior probability of each decision variable. This allows us to identify the point of time when we are sufficiently certain about any individual decision. Whenever this is the case, we dynamically prune the variables we are confident about from the underlying factor graph. Consequently, at any time only samples of variables whose decision is still uncertain need to be created. Experiments in two prototypical scenarios, multi-label classification and image inpainting, show that adaptive sampling can drastically accelerate MMP without sacrificing prediction accuracy.
Reports of the AAAI 2012 Conference Workshops
Agrawal, Vikas (Infosys Limited) | Baier, Jorge (Pontificia Universidad Católica de Chile) | Bekris, Kostas (Rutgers University) | Chen, Yiling (Harvard University) | Garcez, Artur S. d' (City University London,) | Avila (Wright State University) | Hitzler, Pascal (Australian National University) | Haslum, Patrik (TU Dortmund) | Jannach, Dietmar (Carnegie Mellon University) | Law, Edith (IBM Research) | Lecue, Freddy (Federal University of Rio Grande do Sul) | Lamb, Luis C. (University of Washington) | Matuszek, Cynthia (Universidad Carlos III de Madrid) | Palacios, Hector (IBM Research) | Srivastava, Biplav (Infosys Limited) | Shastri, Lokendra (University of Denver) | Sturtevant, Nathan (Ben Gurion University of the Negev) | Stern, Roni (Massachusetts Institute of Technology) | Tellex, Stefanie (National and Kapodistrian University of Athens) | Vassos, Stavros
The AAAI-12 Workshop program was held Sunday and Monday, July 22–23, 2012 at the Sheraton Centre Toronto Hotel in Toronto, Ontario, Canada. The AAAI-12 workshop program included 9 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were Activity Context Representation: Techniques and Languages, AI for Data Center Management and Cloud Computing, Cognitive Robotics, Grounding Language for Physical Systems, Human Computation, Intelligent Techniques for Web Personalization and Recommendation, Multiagent Pathfinding, Neural-Symbolic Learning and Reasoning, Problem Solving Using Classical Planners, Semantic Cities. This article presents short summaries of those events.
PROTECT -- A Deployed Game Theoretic System for Strategic Security Allocation for the United States Coast Guard
An, Bo (University of Southern California) | Shieh, Eric (University of Southern California) | Tambe, Milind (University of Southern California) | Yang, Rong (University of Southern California) | Baldwin, Craig (United States Coast Guard) | DiRenzo, Joseph (United States Coast Guard) | Maule, Ben (United States Coast Guard) | Meyer, Garrett (United States Coast Guard)
While three deployed applications of game theory for security have recently been reported, we as a community of agents and AI researchers remain in the early stages of these deployments; there is a continuing need to understand the core principles for innovative security applications of game theory. Towards that end, this paper presents PROTECT, a game-theoretic system deployed by the United States Coast Guard (USCG) in the port of Boston for scheduling their patrols. USCG has termed the deployment of PROTECT in Boston a success, and efforts are underway to test it in the port of New York, with the potential for nationwide deployment.PROTECT is premised on an attacker-defender Stackelberg game model and offers five key innovations. First, this system is a departure from the assumption of perfect adversary rationality noted in previous work, relying instead on a quantal response (QR) model of the adversary's behavior --- to the best of our knowledge, this is the first real-world deployment of the QR model. Second, to improve PROTECT's efficiency, we generate a compact representation of the defender's strategy space, exploiting equivalence and dominance. Third, we show how to practically model a real maritime patrolling problem as a Stackelberg game. Fourth, our experimental results illustrate that PROTECT's QR model more robustly handles real-world uncertainties than a perfect rationality model. Finally, in evaluating PROTECT, this paper for the first time provides real-world data: (i) comparison of human-generated vs PROTECT security schedules, and (ii) results from an Adversarial Perspective Team's (human mock attackers) analysis.