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Learning Manifolds with K-Means and K-Flats
Canas, Guillermo, Poggio, Tomaso, Rosasco, Lorenzo
We study the problem of estimating a manifold from random samples. In particular, weconsider piecewise constant and piecewise linear estimators induced by k-means and k-flats, and analyze their performance. We extend previous results for k-means in two separate directions. First, we provide new results for k-means reconstruction on manifolds and, secondly, we prove reconstruction bounds for higher-order approximation (k-flats), for which no known results were previously available. While the results for k-means are novel, some of the technical tools are well-established in the literature. In the case of k-flats, both the results and the mathematical tools are new.
Weighted Likelihood Policy Search with Model Selection
Ueno, Tsuyoshi, Hayashi, Kohei, Washio, Takashi, Kawahara, Yoshinobu
Reinforcement learning (RL) methods based on direct policy search (DPS) have been actively discussed to achieve an efficient approach to complicated Markov decision processes (MDPs). Although they have brought much progress in practical applications of RL, there still remains an unsolved problem in DPS related to model selection for the policy. In this paper, we propose a novel DPS method, {\it weighted likelihood policy search (WLPS)}, where a policy is efficiently learned through the weighted likelihood estimation. WLPS naturally connects DPS to the statistical inference problem and thus various sophisticated techniques in statistics can be applied to DPS problems directly. Hence, by following the idea of the {\it information criterion}, we develop a new measurement for model comparison in DPS based on the weighted log-likelihood.
Optimal Neural Tuning Curves for Arbitrary Stimulus Distributions: Discrimax, Infomax and Minimum $L_p$ Loss
Wang, Zhuo, Stocker, Alan A., Lee, Daniel D.
In this work we study how the stimulus distribution influences the optimal coding of an individual neuron. Closed-form solutions to the optimal sigmoidal tuning curve are provided for a neuron obeying Poisson statistics under a given stimulus distribution. We consider a variety of optimality criteria, including maximizing discriminability, maximizing mutual information and minimizing estimation error under a general $L_p$ norm. We generalize the Cramer-Rao lower bound and show how the $L_p$ loss can be written as a functional of the Fisher Information in the asymptotic limit, by proving the moment convergence of certain functions of Poisson random variables. In this manner, we show how the optimal tuning curve depends upon the loss function, and the equivalence of maximizing mutual information with minimizing $L_p$ loss in the limit as $p$ goes to zero.
Approximating Concavely Parameterized Optimization Problems
Giesen, Joachim, Mueller, Jens, Laue, Soeren, Swiercy, Sascha
We consider an abstract class of optimization problems that are parameterized concavely in a single parameter, and show that the solution path along the parameter can always be approximated with accuracy $\varepsilon >0$ by a set of size $O(1/\sqrt{\varepsilon})$. A lower bound of size $\Omega (1/\sqrt{\varepsilon})$ shows that the upper bound is tight up to a constant factor. We also devise an algorithm that calls a step-size oracle and computes an approximate path of size $O(1/\sqrt{\varepsilon})$. Finally, we provide an implementation of the oracle for soft-margin support vector machines, and a parameterized semi-definite program for matrix completion.
Collaborative Gaussian Processes for Preference Learning
Houlsby, Neil, Huszar, Ferenc, Ghahramani, Zoubin, Hernández-lobato, Jose M.
We present a new model based on Gaussian processes (GPs) for learning pairwise preferences expressed by multiple users. Inference is simplified by using a \emph{preference kernel} for GPs which allows us to combine supervised GP learning of user preferences with unsupervised dimensionality reduction for multi-user systems. The model not only exploits collaborative information from the shared structure in user behavior, but may also incorporate user features if they are available. Approximate inference is implemented using a combination of expectation propagation and variational Bayes. Finally, we present an efficient active learning strategy for querying preferences. The proposed technique performs favorably on real-world data against state-of-the-art multi-user preference learning algorithms.
Multi-Stage Multi-Task Feature Learning
Gong, Pinghua, Ye, Jieping, Zhang, Chang-shui
Multi-task sparse feature learning aims to improve the generalization performance by exploiting the shared features among tasks. It has been successfully applied to many applications including computer vision and biomedical informatics. Most of the existing multi-task sparse feature learning algorithms are formulated as a convex sparse regularization problem, which is usually suboptimal, due to its looseness for approximating an $\ell_0$-type regularizer. In this paper, we propose a non-convex formulation for multi-task sparse feature learning based on a novel regularizer. To solve the non-convex optimization problem, we propose a Multi-Stage Multi-Task Feature Learning (MSMTFL) algorithm. Moreover, we present a detailed theoretical analysis showing that MSMTFL achieves a better parameter estimation error bound than the convex formulation. Empirical studies on both synthetic and real-world data sets demonstrate the effectiveness of MSMTFL in comparison with the state of the art multi-task sparse feature learning algorithms.
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions
Burch, Neil, Lanctot, Marc, Szafron, Duane, Gibson, Richard G.
Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing strategies in extensive-form games. The Monte Carlo CFR (MCCFR) variants reduce the per iteration time cost of CFR by traversing a smaller, sampled portion of the tree. The previous most effective instances of MCCFR can still be very slow in games with many player actions since they sample every action for a given player. In this paper, we present a new MCCFR algorithm, Average Strategy Sampling(AS), that samples a subset of the player's actions according to the player's average strategy. Our new algorithm is inspired by a new, tighter bound on the number of iterations required by CFR to converge to a given solution quality. In addition, we prove a similar, tighter bound for AS and other popular MCCFR variants.
On the connections between saliency and tracking
Mahadevan, Vijay, Vasconcelos, Nuno
A model connecting visual tracking and saliency has recently been proposed. This model is based on the saliency hypothesis for tracking which postulates that tracking is achieved by the top-down tuning, based on target features, of discriminant center-surround saliency mechanisms over time. In this work, we identify three main predictions that must hold if the hypothesis were true: 1) tracking reliability should be larger for salient than for non-salient targets, 2) tracking reliability should have a dependence on the defining variables of saliency, namely feature contrast and distractor heterogeneity, and must replicate the dependence of saliency on these variables, and 3) saliency and tracking can be implemented with common low level neural mechanisms. We confirm that the first two predictions hold by reporting results from a set of human behavior studies on the connection between saliency and tracking. We also show that the third prediction holds by constructing a common neurophysiologically plausible architecture that can computationally solve both saliency and tracking. This architecture is fully compliant with the standard physiological models of V1 and MT, and with what is known about attentional control in area LIP, while explaining the results of the human behavior experiments.
A Linear Time Active Learning Algorithm for Link Classification
Cesa-bianchi, Nicolò, Gentile, Claudio, Vitale, Fabio, Zappella, Giovanni
We present very efficient active learning algorithms for link classification in signed networks. Our algorithms are motivated by a stochastic model in which edge labels are obtained through perturbations of a initial sign assignment consistent with a two-clustering of the nodes. We provide a theoretical analysis within this model, showing that we can achieve an optimal (to whithin a constant factor) number of mistakes on any graph $G = (V,E)$ such that $|E|$ is at least order of $|V|^{3/2}$ by querying at most order of $|V|^{3/2}$ edge labels. More generally, we show an algorithm that achieves optimality to within a factor of order $k$ by querying at most order of $|V| + (|V|/k)^{3/2}$ edge labels. The running time of this algorithm is at most of order $|E| + |V|\log|V|$.
Stochastic optimization and sparse statistical recovery: Optimal algorithms for high dimensions
Agarwal, Alekh, Negahban, Sahand, Wainwright, Martin J.
We develop and analyze stochastic optimization algorithms for problems in which the expected loss is strongly convex, and the optimum is (approximately) sparse. Previous approaches are able to exploit only one of these two structures, yielding a $\order(\pdim/T)$ convergence rate for strongly convex objectives in $\pdim$ dimensions and $\order(\sqrt{\spindex( \log\pdim)/T})$ convergence rate when the optimum is $\spindex$-sparse. Our algorithm is based on successively solving a series of $\ell_1$-regularized optimization problems using Nesterov's dual averaging algorithm. We establish that the error of our solution after $T$ iterations is at most $\order(\spindex(\log\pdim)/T)$, with natural extensions to approximate sparsity. Our results apply to locally Lipschitz losses including the logistic, exponential, hinge and least-squares losses. By recourse to statistical minimax results, we show that our convergence rates are optimal up to constants. The effectiveness of our approach is also confirmed in numerical simulations where we compare to several baselines on a least-squares regression problem.