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How to Elicit Many Probabilities

arXiv.org Artificial Intelligence

In building Bayesian belief networks, the elicitation of all probabilities required can be a major obstacle. We learned the extent of this often-cited observation in the construction of the probabilistic part of a complex influence diagram in the field of cancer treatment. Based upon our negative experiences with existing methods, we designed a new method for probability elicitation from domain experts. The method combines various ideas, among which are the ideas of transcribing probabilities and of using a scale with both numerical and verbal anchors for marking assessments. In the construction of the probabilistic part of our influence diagram, the method proved to allow for the elicitation of many probabilities in little time.


An Update Semantics for Defeasible Obligations

arXiv.org Artificial Intelligence

The deontic logic DUS is a Deontic Update Semantics for prescriptive obligations based on the update semantics of Veltman. In DUS the definition of logical validity of obligations is not based on static truth values but on dynamic action transitions. In this paper prescriptive defeasible obligations are formalized in update semantics and the diagnostic problem of defeasible deontic logic is discussed. Assume a defeasible obligation `normally A ought to be (done)' together withthe fact `A is not (done).' Is this an exception of the normality claim, or is it a violation of the obligation? In this paper we formalize the heuristic principle that it is a violation, unless there is a more specific overriding obligation. The underlying motivation from legal reasoning is that criminals should have as little opportunities as possible to excuse themselves by claiming that their behavior was exceptional rather than criminal.


Multiplicative Factorization of Noisy-Max

arXiv.org Artificial Intelligence

The noisy-or and its generalization noisy-max have been utilized to reduce the complexity of knowledge acquisition. In this paper, we present a new representation of noisy-max that allows for efficient inference in general Bayesian networks. Empirical studies show that our method is capable of computing queries in well-known large medical networks, QMR-DT and CPCS, for which no previous exact inference method has been shown to perform well.


Practical Uses of Belief Functions

arXiv.org Artificial Intelligence

We present examples where the use of belief functions provided sound and elegant solutions to real life problems. These are essentially characterized by ?missing' information. The examples deal with 1) discriminant analysis using a learning set where classes are only partially known; 2) an information retrieval systems handling inter-documents relationships; 3) the combination of data from sensors competent on partially overlapping frames; 4) the determination of the number of sources in a multi-sensor environment by studying the inter-sensors contradiction. The purpose of the paper is to report on such applications where the use of belief functions provides a convenient tool to handle ?messy' data problems.


Efficient Value of Information Computation

arXiv.org Artificial Intelligence

One of the most useful sensitivity analysis techniques of decision analysis is the computation of value of information (or clairvoyance), the difference in value obtained by changing the decisions by which some of the uncertainties are observed. In this paper, some simple but powerful extensions to previous algorithms are introduced which allow an efficient value of information calculation on the rooted cluster tree (or strong junction tree) used to solve the original decision problem.


Inference Networks and the Evaluation of Evidence: Alternative Analyses

arXiv.org Artificial Intelligence

Inference networks have a variety of important uses and are constructed by persons having quite different standpoints. Discussed in this paper are three different but complementary methods for generating and analyzing probabilistic inference networks. The first method, though over eighty years old, is very useful for knowledge representation in the task of constructing probabilistic arguments. It is also useful as a heuristic device in generating new forms of evidence. The other two methods are formally equivalent ways for combining probabilities in the analysis of inference networks. The use of these three methods is illustrated in an analysis of a mass of evidence in a celebrated American law case.


A Possibilistic Model for Qualitative Sequential Decision Problems under Uncertainty in Partially Observable Environments

arXiv.org Artificial Intelligence

In this article we propose a qualitative (ordinal) counterpart for the Partially Observable Markov Decision Processes model (POMDP) in which the uncertainty, as well as the preferences of the agent, are modeled by possibility distributions. This qualitative counterpart of the POMDP model relies on a possibilistic theory of decision under uncertainty, recently developed. One advantage of such a qualitative framework is its ability to escape from the classical obstacle of stochastic POMDPs, in which even with a finite state space, the obtained belief state space of the POMDP is infinite. Instead, in the possibilistic framework even if exponentially larger than the state space, the belief state space remains finite.


SPOOK: A System for Probabilistic Object-Oriented Knowledge Representation

arXiv.org Artificial Intelligence

In previous work, we pointed out the limitations of standard Bayesian networks as a modeling framework for large, complex domains. We proposed a new, richly structured modeling language, {em Object-oriented Bayesian Netorks}, that we argued would be able to deal with such domains. However, it turns out that OOBNs are not expressive enough to model many interesting aspects of complex domains: the existence of specific named objects, arbitrary relations between objects, and uncertainty over domain structure. These aspects are crucial in real-world domains such as battlefield awareness. In this paper, we present SPOOK, an implemented system that addresses these limitations. SPOOK implements a more expressive language that allows it to represent the battlespace domain naturally and compactly. We present a new inference algorithm that utilizes the model structure in a fundamental way, and show empirically that it achieves orders of magnitude speedup over existing approaches.


Graphical Representations of Consensus Belief

arXiv.org Artificial Intelligence

Graphical models based on conditional independence support concise encodings of the subjective belief of a single agent. A natural question is whether the consensus belief of a group of agents can be represented with equal parsimony. We prove, under relatively mild assumptions, that even if everyone agrees on a common graph topology, no method of combining beliefs can maintain that structure. Even weaker conditions rule out local aggregation within conditional probability tables. On a more positive note, we show that if probabilities are combined with the logarithmic opinion pool (LogOP), then commonly held Markov independencies are maintained. This suggests a straightforward procedure for constructing a consensus Markov network. We describe an algorithm for computing the LogOP with time complexity comparable to that of exact Bayesian inference.


Welldefined Decision Scenarios

arXiv.org Artificial Intelligence

Influence diagrams serve as a powerful tool for modelling symmetric decision problems. When solving an influence diagram we determine a set of strategies for the decisions involved. A strategy for a decision variable is in principle a function over its past. However, some of the past may be irrelevant for the decision, and for computational reasons it is important not to deal with redundant variables in the strategies. We show that current methods (e.g. the "Decision Bayes-ball" algorithm by Shachter UAI98) do not determine the relevant past, and we present a complete algorithm. Actually, this paper takes a more general outset: When formulating a decision scenario as an influence diagram, a linear temporal ordering of the decisions variables is required. This constraint ensures that the decision scenario is welldefined. However, the structure of a decision scenario often yields certain decisions conditionally independent, and it is therefore unnecessary to impose a linear temporal ordering on the decisions. In this paper we deal with partial influence diagrams i.e. influence diagrams with only a partial temporal ordering specified. We present a set of conditions which are necessary and sufficient to ensure that a partial influence diagram is welldefined. These conditions are used as a basis for the construction of an algorithm for determining whether or not a partial influence diagram is welldefined.