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The thermodynamic cost of fast thought
After more than sixty years, Shannon's research [1-3] continues to raise fundamental questions, such as the one formulated by Luce [4,5], which is still unanswered: "Why is information theory not very applicable to psychological problems, despite apparent similarities of concepts?" On this topic, Pinker [6], one of the foremost defenders of the computational theory of mind [6], has argued that thought is simply a type of computation, and that the gap between human cognition and computational models may be illusory. In this context, in his latest book, titled Thinking Fast and Slow [8], Kahneman [7,8] provides further theoretical interpretation by differentiating the two assumed systems of the cognitive functioning of the human mind. He calls them intuition (system 1) determined to be an associative (automatic, fast and perceptual) machine, and reasoning (system 2) required to be voluntary and to operate logical- deductively. In this paper, we propose an ansatz inspired by Ausubel's learning theory for investigating, from the constructivist perspective [9-12], information processing in the working memory of cognizers. Specifically, a thought experiment is performed utilizing the mind of a dual-natured creature known as Maxwell's demon: a tiny "man-machine" solely equipped with the characteristics of system 1, which prevents it from reasoning. The calculation presented here shows that [...]. This result indicates that when the system 2 is shut down, both an intelligent being, as well as a binary machine, incur the same energy cost per unit of information processed, which mathematically proves the computational attribute of the system 1, as Kahneman [7,8] theorized. This finding links information theory to human psychological features and opens a new path toward the conception of a multi-bit reasoning machine.
Mixture Gaussian Process Conditional Heteroscedasticity
Platanios, Emmanouil A., Chatzis, Sotirios P.
Generalized autoregressive conditional heteroscedasticity (GARCH) models have long been considered as one of the most successful families of approaches for volatility modeling in financial return series. In this paper, we propose an alternative approach based on methodologies widely used in the field of statistical machine learning. Specifically, we propose a novel nonparametric Bayesian mixture of Gaussian process regression models, each component of which models the noise variance process that contaminates the observed data as a separate latent Gaussian process driven by the observed data. This way, we essentially obtain a mixture Gaussian process conditional heteroscedasticity (MGPCH) model for volatility modeling in financial return series. We impose a nonparametric prior with power-law nature over the distribution of the model mixture components, namely the Pitman-Yor process prior, to allow for better capturing modeled data distributions with heavy tails and skewness. Finally, we provide a copula- based approach for obtaining a predictive posterior for the covariances over the asset returns modeled by means of a postulated MGPCH model. We evaluate the efficacy of our approach in a number of benchmark scenarios, and compare its performance to state-of-the-art methodologies.
A Framework for Intelligent Medical Diagnosis using Rough Set with Formal Concept Analysis
Tripathy, B. K., Acharjya, D. P., Cynthya, V.
Medical diagnosis process vary in the degree to which they attempt to deal with different complicating aspects of diagnosis such as relative importance of symptoms, varied symptom pattern and the relation between diseases them selves. Based on decision theory, in the past many mathematical models such as crisp set, probability distribution, fuzzy set, intuitionistic fuzzy set were developed to deal with complicating aspects of diagnosis. But, many such models are failed to include important aspects of the expert decisions. Therefore, an effort has been made to process inconsistencies in data being considered by Pawlak with the introduction of rough set theory. Though rough set has major advantages over the other methods, but it generates too many rules that create many difficulties while taking decisions. Therefore, it is essential to minimize the decision rules. In this paper, we use two processes such as pre process and post process to mine suitable rules and to explore the relationship among the attributes. In pre process we use rough set theory to mine suitable rules, whereas in post process we use formal concept analysis from these suitable rules to explore better knowledge and most important factors affecting the decision making.
Identifying Player\'s Strategies in No Limit Texas Hold\'em Poker through the Analysis of Individual Moves
Teรณfilo, Luรญs Filipe, Reis, Luis Paulo
The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results. This paper presents a methodology to develop opponent modeling techniques for Poker agents. The approach is based on applying clustering algorithms to a Poker game database in order to identify player types based on their actions. First, common game moves were identified by clustering all players\' moves. Then, player types were defined by calculating the frequency with which the players perform each type of movement. With the given dataset, 7 different types of players were identified with each one having at least one tactic that characterizes him. The identification of player types may improve the overall performance of Poker agents, because it helps the agents to predict the opponent\'s moves, by associating each opponent to a distinct cluster.
Computer Poker Research at LIACC
Teรณfilo, Luรญs Filipe, Reis, Luรญs Paulo, Cardoso, Henrique Lopes, Fรฉlix, Dinis, Sรชca, Rui, Ferreira, Joรฃo, Mendes, Pedro, Cruz, Nuno, Pereira, Vitor, Passos, Nuno
Computer Poker's unique characteristics present a well-suited challenge for research in artificial intelligence. For that reason, and due to the Poker's market increase in popularity in Portugal since 2008, several members of LIACC have researched in this field. Several works were published as papers and master theses and more recently a member of LIACC engaged on a research in this area as a Ph.D. thesis in order to develop a more extensive and in-depth work. This paper describes the existing research in LIACC about Computer Poker, with special emphasis on the completed master's theses and plans for future work. This paper means to present a summary of the lab's work to the research community in order to encourage the exchange of ideas with other labs / individuals. LIACC hopes this will improve research in this area so as to reach the goal of creating an agent that surpasses the best human players.
Model-Based Bayesian Exploration
Dearden, Richard, Friedman, Nir, Andre, David
Reinforcement learning systems are often concerned with balancing exploration of untested actions against exploitation of actions that are known to be good. The benefit of exploration can be estimated using the classical notion of Value of Information - the expected improvement in future decision quality arising from the information acquired by exploration. Estimating this quantity requires an assessment of the agent's uncertainty about its current value estimates for states. In this paper we investigate ways of representing and reasoning about this uncertainty in algorithms where the system attempts to learn a model of its environment. We explicitly represent uncertainty about the parameters of the model and build probability distributions over Q-values based on these. These distributions are used to compute a myopic approximation to the value of information for each action and hence to select the action that best balances exploration and exploitation.
Optimal Rectangle Packing: An Absolute Placement Approach
We consider the problem of finding all enclosing rectangles of minimum area that can contain a given set of rectangles without overlap. Our rectangle packer chooses the x-coordinates of all the rectangles before any of the y-coordinates. We then transform the problem into a perfect-packing problem with no empty space by adding additional rectangles. To determine the y-coordinates, we branch on the different rectangles that can be placed in each empty position. Our packer allows us to extend the known solutions for a consecutive-square benchmark from 27 to 32 squares. We also introduce three new benchmarks, avoiding properties that make a benchmark easy, such as rectangles with shared dimensions. Our third benchmark consists of rectangles of increasingly high precision. To pack them efficiently, we limit the rectangles' coordinates and the bounding box dimensions to the set of subset sums of the rectangles' dimensions. Overall, our algorithms represent the current state-of-the-art for this problem, outperforming other algorithms by orders of magnitude, depending on the benchmark.
Learning Polytrees
We consider the task of learning the maximum-likelihood polytree from data. Our first result is a performance guarantee establishing that the optimal branching (or Chow-Liu tree), which can be computed very easily, constitutes a good approximation to the best polytree. We then show that it is not possible to do very much better, since the learning problem is NP-hard even to approximately solve within some constant factor.
Mixture Approximations to Bayesian Networks
Tresp, Volker, Haft, Michael, Hofmann, Reimar
Structure and parameters in a Bayesian network uniquely specify the probability distribution of the modeled domain. The locality of both structure and probabilistic information are the great benefits of Bayesian networks and require the modeler to only specify local information. On the other hand this locality of information might prevent the modeler - and even more any other person - from obtaining a general overview of the important relationships within the domain. The goal of the work presented in this paper is to provide an "alternative" view on the knowledge encoded in a Bayesian network which might sometimes be very helpful for providing insights into the underlying domain. The basic idea is to calculate a mixture approximation to the probability distribution represented by the Bayesian network. The mixture component densities can be thought of as representing typical scenarios implied by the Bayesian model, providing intuition about the basic relationships. As an additional benefit, performing inference in the approximate model is very simple and intuitive and can provide additional insights. The computational complexity for the calculation of the mixture approximations criticaly depends on the measure which defines the distance between the probability distribution represented by the Bayesian network and the approximate distribution. Both the KL-divergence and the backward KL-divergence lead to inefficient algorithms. Incidentally, the latter is used in recent work on mixtures of mean field solutions to which the work presented here is closely related. We show, however, that using a mean squared error cost function leads to update equations which can be solved using the junction tree algorithm. We conclude that the mean squared error cost function can be used for Bayesian networks in which inference based on the junction tree is tractable. For large networks, however, one may have to rely on mean field approximations.
Relative Loss Bounds for On-line Density Estimation with the Exponential Family of Distributions
Azoury, Katy S., Warmuth, Manfred K.
We consider on-line density estimation with a parameterized density from the exponential family. The on-line algorithm receives one example at a time and maintains a parameter that is essentially an average of the past examples. After receiving an example the algorithm incurs a loss which is the negative log-likelihood of the example w.r.t. the past parameter of the algorithm. An off-line algorithm can choose the best parameter based on all the examples. We prove bounds on the additional total loss of the on-line algorithm over the total loss of the off-line algorithm. These relative loss bounds hold for an arbitrary sequence of examples. The goal is to design algorithms with the best possible relative loss bounds. We use a certain divergence to derive and analyze the algorithms. This divergence is a relative entropy between two exponential distributions.