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Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming

AAAI Conferences

One of the most difficult tasks in value function approximation for Markov Decision Processes is finding an approximation architecture that is expressive enough to capture the important structure in the value function, while at the same time not overfitting the training samples. Recent results in non-parametric approximate linear programming (NP-ALP), have demonstrated that this can be done effectively using nothing more than a smoothness assumption on the value function. In this paper we extend these results to the case where samples come from real world transitions instead of the full Bellman equation, adding robustness to noise. In addition, we provide the first max-norm, finite sample performance guarantees for any form of ALP. NP-ALP is amenable to problems with large (multidimensional) or even infinite (continuous) action spaces, and does not require a model to select actions using the resulting approximate solution.


PAC Optimal Exploration in Continuous Space Markov Decision Processes

AAAI Conferences

Current exploration algorithms can be classified in two broad categories: Heuristic, and PAC optimal. While numerous researchers have used heuristic approaches such as epsilon-greedy exploration successfully, such approaches lack formal, finite sample guarantees and may need a significant amount of fine-tuning to produce good results. PAC optimal exploration algorithms, on the other hand, offer strong theoretical guarantees but are inapplicable in domains of realistic size. The goal of this paper is to bridge the gap between theory and practice, by introducing C-PACE, an algorithm which offers strong theoretical guarantees and can be applied to interesting, continuous space problems.


Dynamic Social Choice with Evolving Preferences

AAAI Conferences

Social choice theory provides insights into a variety of collective decision making settings, but nowadays some of its tenets are challenged by internet environments, which call for dynamic decision making under constantly changing preferences. In this paper we model the problem via Markov decision processes (MDP), where the states of the MDP coincide with preference profiles and a (deterministic, stationary) policy corresponds to a social choice function. We can therefore employ the axioms studied in the social choice literature as guidelines in the design of socially desirable policies. We present tractable algorithms that compute optimal policies under different prominent social choice constraints. Our machinery relies on techniques for exploiting symmetries and isomorphisms between MDPs.


Rank Aggregation via Low-Rank and Structured-Sparse Decomposition

AAAI Conferences

Rank aggregation, which combines multiple individual rank lists toobtain a better one, is a fundamental technique in various applications such as meta-search and recommendation systems. Most existing rank aggregation methods blindly combine multiple rank lists with possibly considerable noises, which often degrades their performances. In this paper, we propose a new model for robust rank aggregation (RRA) via matrix learning, which recovers a latent rank list from the possibly incomplete and noisy input rank lists. In our model, we construct a pairwise comparison matrix to encode the order information in each input rank list. Based on our observations, each comparison matrix can be naturally decomposed into a shared low-rank matrix, combined with a deviation error matrix which is the sum of a column-sparse matrix and a row-sparse one. The latent rank list can be easily extracted from the learned low-rank matrix. The optimization formulation of RRA has an element-wise multiplication operator to handle missing values, a symmetric constraint on the noise structure, and a factorization trick to restrict the maximum rank of the low-rank matrix. To solve this challenging optimization problem, we propose a novel procedure based on the Augmented Lagrangian Multiplier scheme. We conduct extensive experiments on meta-search and collaborative filtering benchmark datasets. The results show that the proposed RRA has superior performance gain over several state-of-the-art algorithms for rank aggregation.


Discovering Hierarchical Structure for Sources and Entities

AAAI Conferences

In this paper, we consider the problem of jointly learning hierarchies over a set of sources and entities based on their containment relationship. We model the concept of hierarchy using a set of latent binary features and propose a generative model that assigns those latent features to sources and entities in order to maximize the probability of the observed containment. To avoid fixing the number of features beforehand, we consider a non-parametric approach based on the Indian Buffet Process. The hierarchies produced by our algorithm can be used for completing missing associations and discovering structural bindings in the data. Using simulated and real datasets we provide empirical evidence of the effectiveness of the proposed approach in comparison to the existing hierarchy agnostic approaches.


Mixed Observability Predictive State Representations

AAAI Conferences

Learning accurate models of agent behaviours is crucial for the purpose of controlling systems where the agents' and environment's dynamics are unknown. This is a challenging problem, but structural assumptions can be leveraged to tackle it effectively. In particular, many systems exhibit mixed observability, when observations of some system components are essentially perfect and noiseless, while observations of other components are imperfect, aliased or noisy. In this paper we present a new model learning framework, the mixed observability predictive state representation (MO-PSR), which extends the previously known predictive state representations to the case of mixed observability systems. We present a learning algorithm that is scalable to large amounts of data and to large mixed observability domains, and show theoretical analysis of the learning consistency and computational complexity. Empirical results demonstrate that our algorithm is capable of learning accurate models, at a larger scale than with the generic predictive state representation, by leveraging the mixed observability properties.


Cost-Optimal Planning by Self-Interested Agents

AAAI Conferences

As our world becomes better connected and autonomous agents no longer appear to be science fiction, a natural need arises for enabling groups of selfish agents to cooperate in generating plans for diverse tasks that none of them can perform alone in a cost-effective manner. While most work on planning for/by selfish agents revolves around finding stable solutions (e.g., Nash Equilibrium), this work combines techniques from mechanism design with a recently introduced method for distributed planning, in order to find cost optimal (and, thus, social welfare maximizing) solutions. Based on the Vickrey-Clarke-Groves mechanisms, we present both a centralized, and a privacy-preserving distributed mechanism.


Analyzing the Effectiveness of Adversary Modeling in Security Games

AAAI Conferences

Recent deployments of Stackelberg security games (SSG) have led to two competing approaches to handle boundedly rational human adversaries: (1) integrating models of human (adversary) decision-making into the game-theoretic algorithms, and (2) applying robust optimization techniques that avoid adversary modeling. A recent algorithm (MATCH) based on the second approach was shown to outperform the leading modeling-based algorithm even in the presence of significant amount of data. Is there then any value in using human behavior models in solving SSGs? Through extensive experiments with 547 human subjects playing 11102 games in total, we emphatically answer the question in the affirmative, while providing the following key contributions: (i) we show that our algorithm, SU-BRQR, based on a novel integration of human behavior model with the subjective utility function, significantly outperforms both MATCH and its improvements; (ii) we are the first to present experimental results with security intelligence experts, and find that even though the experts are more rational than the Amazon Turk workers, SU-BRQR still outperforms an approach assuming perfect rationality (and to a more limited extent MATCH); (iii) we show the advantage of SU-BRQR in a new, large game setting and demonstrate that sufficient data enables it to improve its performance over MATCH.


A Cyclic Weighted Median Method for L1 Low-Rank Matrix Factorization with Missing Entries

AAAI Conferences

A challenging problem in machine learning, information retrieval and computer vision research is how to recover a low-rank representation of the given data in the presence of outliers and missing entries. The L1-norm low-rank matrix factorization (LRMF) has been a popular approach to solving this problem. However, L1-norm LRMF is difficult to achieve due to its non-convexity and non-smoothness, and existing methods are often inefficient and fail to converge to a desired solution. In this paper we propose a novel cyclic weighted median (CWM) method, which is intrinsically a coordinate decent algorithm, for L1-norm LRMF. The CWM method minimizes the objective by solving a sequence of scalar minimization sub-problems, each of which is convex and can be easily solved by the weighted median filter. The extensive experimental results validate that the CWM method outperforms state-of-the-arts in terms of both accuracy and computational efficiency.


A First-Order Formalization of Commitments and Goals for Planning

AAAI Conferences

Commitments help model interactions in multiagent systems in a computationally realizable yet high-level manner without compromising the autonomy and heterogeneity of the member agents. Recent work shows how to combine commitments with goals and apply planning methods to enable agents to determine their actions. However, previous approaches to modeling commitments are confined to propositional representations, which limits their applicability in practical cases. We propose a first-order representation and reasoning technique that accommodates templatic commitments and goals that may be applied repeatedly with differing bindings for domain objects. Doing so not only leads to a more perspicuous modeling, but also supports many practical patterns.