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Exploring Disease Interactions Using Markov Networks

AAAI Conferences

Network medicine is an emerging paradigm for studying the co-occurrence between diseases. While diseases are often interlinked through complex patterns, most of the existing work in this area has focused on studying pairwise relationships between diseases. In this paper, we use a state-of-the-art Markov network learning method to learn interactions between musculoskeletal disorders and cardiovascular diseases and compare this to pairwise approaches. Our experimental results confirm that the sophisticated structure learner produces more accurate models, which can help reveal interesting patterns in the co-occurrence of diseases.


Exploring Disease Interactions Using Markov Networks

AAAI Conferences

Network medicine is an emerging paradigm for studying the co-occurrence between diseases. While diseases are often interlinked through complex patterns, most of the existing work in this area has focused on studying pairwise relationships between diseases. In this paper, we use a state-of-the-art Markov network learning method to learn interactions between musculoskeletal disorders and cardiovascular diseases and compare this to pairwise approaches. Our experimental results confirm that the sophisticated structure learner produces more accurate models, which can help reveal interesting patterns in the co-occurrence of diseases.


Exploring Disease Interactions Using Markov Networks

AAAI Conferences

Network medicine is an emerging paradigm for studying the co-occurrence between diseases. While diseases are often interlinked through complex patterns, most of the existing work in this area has focused on studying pairwise relationships between diseases. In this paper, we use a state-of-the-art Markov network learning method to learn interactions between musculoskeletal disorders and cardiovascular diseases and compare this to pairwise approaches. Our experimental results confirm that the sophisticated structure learner produces more accurate models, which can help reveal interesting patterns in the co-occurrence of diseases.


Exploring Disease Interactions Using Markov Networks

AAAI Conferences

Network medicine is an emerging paradigm for studying the co-occurrence between diseases. While diseases are often interlinked through complex patterns, most of the existing work in this area has focused on studying pairwise relationships between diseases. In this paper, we use a state-of-the-art Markov network learning method to learn interactions between musculoskeletal disorders and cardiovascular diseases and compare this to pairwise approaches. Our experimental results confirm that the sophisticated structure learner produces more accurate models, which can help reveal interesting patterns in the co-occurrence of diseases.


Exploring Disease Interactions Using Markov Networks

AAAI Conferences

Network medicine is an emerging paradigm for studying the co-occurrence between diseases. While diseases are often interlinked through complex patterns, most of the existing work in this area has focused on studying pairwise relationships between diseases. In this paper, we use a state-of-the-art Markov network learning method to learn interactions between musculoskeletal disorders and cardiovascular diseases and compare this to pairwise approaches. Our experimental results confirm that the sophisticated structure learner produces more accurate models, which can help reveal interesting patterns in the co-occurrence of diseases.


The Architecture of the Spewy Louie Jr. Poker Bot

AAAI Conferences

A short discussion of the Spewy Louie Jr. No-Limit and Limit Texas Hold’em poker bot is presented. The hand clustering algorithm and the non-traditional game tree data- structure used are discussed in detail.


Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping

AAAI Conferences

When solving extensive-form games with large action spaces, typically significant abstraction is needed to make the problem manageable from a modeling or computational perspective. When this occurs, a procedure is needed to interpret actions of the opponent that fall outside of our abstraction (by mapping them to actions in our abstraction). This is called an action translation mapping. Prior action translation mappings have been based on heuristics without theoretical justification. We show that the prior mappings are highly exploitable and that most of them violate certain natural desiderata. We present a new mapping that satisfies these desiderata and has significantly lower exploitability than the prior mappings. Furthermore, we observe that the cost of this worst-case performance benefit (low exploitability) is not high in practice; our mapping performs competitively with the prior mappings against no-limit Texas Hold'em agents submitted to the 2012 Annual Computer Poker Competition. We also observe several paradoxes that can arise when performing action abstraction and translation; for example, we show that it is possible to improve performance by including suboptimal actions in our abstraction and excluding optimal actions.


The Baseline Approach to Agent Evaluation

AAAI Conferences

An important aspect of agent evaluation in stochastic games, especially poker, is the need to reduce the outcome variance in order to get accurate and significant results. The current method used in the Annual Computer Poker Competition’s analysis is that of duplicate poker, an approach that leverages the ability to deal sets of cards to agents in order to reduce variance. This work explores a different approach to variance reduction by using a control variate based approach known as baseline. The baseline approach involves using an agent’s outcome in self play to create an unbiased estimator for use in agent evaluation and has been shown to work well in both poker and trading agent competition domains. Base- line does not require that the agents are able to be dealt sets of cards, making it a more robust technique than duplicate. This approach is compared to the current duplicate method, as well as other variations of duplicate poker on the results of the 2011 two player no-limit and three player limit Texas Hold’em ACPC tournaments.


GRADE: Machine Learning Support for Graduate Admissions

AAAI Conferences

This paper describes GRADE, a statistical machine learning system developed to support the work of the graduate admissions committee at the University of Texas at Austin Department of Computer Science (UTCS). In recent years, the number of applications to the UTCS PhD program has become too large to manage with a traditional review process. GRADE uses historical admissions data to predict how likely the committee is to admit each new applicant. It reports each prediction as a score similar to those used by human reviewers, and accompanies each by an explanation of what applicant features most influenced its prediction. GRADE makes the review process more efficient by enabling reviewers to spend most of their time on applicants near the decision boundary and by focusing their attention on parts of each applicant’s file that matter the most. An evaluation over two seasons of PhD admissions indicates that the system leads to dramatic time savings, reducing the total time spent on reviews by at least 74%.


Progression of Decomposed Situation Calculus Theories

AAAI Conferences

In many tasks related to reasoning about consequences of a logical theory, it is desirable to decompose the theory into a number of components with weakly-related or independent signatures. This facilitates reasoning when signature of a query formula belongs to only one of the components. However, an initial theory may be subject to change due to execution of actions affecting features mentioned in the theory. Having once computed a decomposition of a theory, one would like to know whether a decomposition has to be computed again for the theory obtained from taking into account the changes resulting from execution of an action. In the paper, we address this problem in the scope of the situation calculus, where change of an initial theory is related to the well-studied notion of progression. Progression provides a form of forward reasoning; it relies on forgetting values of those features which are subject to change and computing new values for them. We prove new results about properties of decomposition components under forgetting and show when a decomposition can be preserved in progression of an initial theory.