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On Optimal Probabilities in Stochastic Coordinate Descent Methods
Richtárik, Peter, Takáč, Martin
We propose and analyze a new parallel coordinate descent method---`NSync---in which at each iteration a random subset of coordinates is updated, in parallel, allowing for the subsets to be chosen non-uniformly. We derive convergence rates under a strong convexity assumption, and comment on how to assign probabilities to the sets to optimize the bound. The complexity and practical performance of the method can outperform its uniform variant by an order of magnitude. Surprisingly, the strategy of updating a single randomly selected coordinate per iteration---with optimal probabilities---may require less iterations, both in theory and practice, than the strategy of updating all coordinates at every iteration.
Natural Language Inference for Arabic Using Extended Tree Edit Distance with Subtrees
Many natural language processing (NLP) applications require the computation of similarities between pairs of syntactic or semantic trees. Many researchers have used tree edit distance for this task, but this technique suffers from the drawback that it deals with single node operations only. We have extended the standard tree edit distance algorithm to deal with subtree transformation operations as well as single nodes. The extended algorithm with subtree operations, TED+ST, is more effective and flexible than the standard algorithm, especially for applications that pay attention to relations among nodes (e.g. in linguistic trees, deleting a modifier subtree should be cheaper than the sum of deleting its components individually). We describe the use of TED+ST for checking entailment between two Arabic text snippets. The preliminary results of using TED+ST were encouraging when compared with two string-based approaches and with the standard algorithm.
Comunication-Efficient Algorithms for Statistical Optimization
Zhang, Yuchen, Duchi, John C., Wainwright, Martin
We analyze two communication-efficient algorithms for distributed statistical optimization on large-scale data sets. The first algorithm is a standard averaging method that distributes the $N$ data samples evenly to $\nummac$ machines, performs separate minimization on each subset, and then averages the estimates. We provide a sharp analysis of this average mixture algorithm, showing that under a reasonable set of conditions, the combined parameter achieves mean-squared error that decays as $\order(N^{-1}+(N/m)^{-2})$. Whenever $m \le \sqrt{N}$, this guarantee matches the best possible rate achievable by a centralized algorithm having access to all $\totalnumobs$ samples. The second algorithm is a novel method, based on an appropriate form of bootstrap subsampling. Requiring only a single round of communication, it has mean-squared error that decays as $\order(N^{-1} + (N/m)^{-3})$, and so is more robust to the amount of parallelization. In addition, we show that a stochastic gradient-based method attains mean-squared error decaying as $O(N^{-1} + (N/ m)^{-3/2})$, easing computation at the expense of penalties in the rate of convergence. We also provide experimental evaluation of our methods, investigating their performance both on simulated data and on a large-scale regression problem from the internet search domain. In particular, we show that our methods can be used to efficiently solve an advertisement prediction problem from the Chinese SoSo Search Engine, which involves logistic regression with $N \approx 2.4 \times 10^8$ samples and $d \approx 740,000$ covariates.
Intelligent Learning Technologies: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges
Chaudhri, Vinay K. (SRI International) | Lane, H. Chad (University of Southern California) | Gunning, Dave (Palo Alto Research Center) | Roschelle, Jeremy (SRI International)
This special issue of AI Magazine presents articles on some of the most interesting projects at the intersection of AI and Education. Included are articles on integrated systems such as virtual humans, an intellgent textbook a game-based learning environment as well as technology focused components such as student models and data mining. The issue concludes with an article summarizing the contemporary and emerging challenges at the intersection of AI and education.
New Potentials for Data-Driven Intelligent Tutoring System Development and Optimization
Koedinger, Kenneth R. (Carnegie Mellon University) | Brunskill, Emma (Carnegie Mellon University) | Baker, Ryan S.J.d. (Columbia University) | McLaughlin, Elizabeth A. (Carnegie Mellon University) | Stamper, John (Carnegie Mellon University)
Increasing widespread use of educational technologies is producing vast amounts of data. Such data can be used to help advance our understanding of student learning and enable more intelligent, interactive, engaging, and effective education. In this article, we discuss the status and prospects of this new and powerful opportunity for data-driven development and optimization of educational technologies, focusing on intelligent tutoring systems We provide examples of use of a variety of techniques to develop or optimize the select, evaluate, suggest, and update functions of intelligent tutors, including probabilistic grammar learning, rule induction, Markov decision process, classification, and integrations of symbolic search and statistical inference.
Flexible High-dimensional Classification Machines and Their Asymptotic Properties
Classification is an important topic in statistics and machine learning with great potential in many real applications. In this paper, we investigate two popular large margin classification methods, Support Vector Machine (SVM) and Distance Weighted Discrimination (DWD), under two contexts: the high-dimensional, low-sample size data and the imbalanced data. A unified family of classification machines, the FLexible Assortment MachinE (FLAME) is proposed, within which DWD and SVM are special cases. The FLAME family helps to identify the similarities and differences between SVM and DWD. It is well known that many classifiers overfit the data in the high-dimensional setting; and others are sensitive to the imbalanced data, that is, the class with a larger sample size overly influences the classifier and pushes the decision boundary towards the minority class. SVM is resistant to the imbalanced data issue, but it overfits high-dimensional data sets by showing the undesired data-piling phenomena. The DWD method was proposed to improve SVM in the high-dimensional setting, but its decision boundary is sensitive to the imbalanced ratio of sample sizes. Our FLAME family helps to understand an intrinsic connection between SVM and DWD, and improves both methods by providing a better trade-off between sensitivity to the imbalanced data and overfitting the high-dimensional data. Several asymptotic properties of the FLAME classifiers are studied. Simulations and real data applications are investigated to illustrate the usefulness of the FLAME classifiers.
The Mario AI Championship 2009-2012
Togelius, Julian (IT University of Copenhagen) | Shaker, Noor (IT University of Copenhagen) | Karakovskiy, Sergey (St. Petersburg State University) | Yannakakis, Georgios N. (University of Malta)
Bros. The competition has four tracks. Almost as important is that good scoring mechanisms are available, that the visual aspects of the games make it easy to compare and characterize the performance of the controllers, and that it is easy to engage both students and the general public in the competition. Several recently introduced competitions are based on games such as Ms. Pac-Man (Lucas 2007), the first-person shooter Unreal Tournament (Hingston 2010), the real-time strategy game Star-Craft, and the car racing game TORCS (Loiacono et al. 2010). In 2009, Julian Togelius and Sergey Karakovskiy set out to create a benchmark for game AI controllers based on Infinite Mario Bros (IMB). IMB is an open source clone (created by Markus Persson, who later went on to create Minecraft) of Nintendo's platform game Super Mario Bros. (SMB), which has been one of the world's most influential games since its release in 1985.
Reports of the 2013 AAAI Spring Symposium Series
Markman, Vita (Disney Interactive Studios) | Stojanov, Georgi (American University of Paris) | Indurkhya, Bipin (International Institute of Information Technology) | Kido, Takashi (Rikengenesis) | Takadama, Keiki (University of Electro-Communications) | Konidaris, George (Massachusetts Institute of Technology) | Eaton, Eric (Bryn Mawr College) | Matsumura, Naohiro (Osaka University) | Fruchter, Renate (Stanford University) | Sofge, Donald (Naval Research Laboratory) | Lawless, William (Paine College) | Madani, Omid (Google) | Sukthankaris, Rahul (Google)
The Association for the Advancement of Artificial Intelligence was pleased to present the AAAI 2013 Spring Symposium Series, held Monday through Wednesday, March 25-27, 2013. The titles of the eight symposia were Analyzing Microtext, Creativity and (Early) Cognitive Development, Data Driven Wellness: From Self-Tracking to Behavior Change, Designing Intelligent Robots: Reintegrating AI II, Lifelong Machine Learning, Shikakeology: Designing Triggers for Behavior Change, Trust and Autonomous Systems, and Weakly Supervised Learning from Multimedia. This report contains summaries of the symposia, written, in most cases, by the cochairs of the symposium.
Melomics: A Case-Study of AI in Spain
Quintana, Carlos Sánchez (University of Malaga) | Arcas, Francisco Moreno (University of Malaga) | Molina, David Albarracín (University of Malaga) | Rodriguez, José David Fernández (University of Malaga) | Vico, Francisco J. (University of Malaga)
Traditionally focused on good old-fashioned AI and robotics, the Spanish AI community holds a vigorous computational intelligence substrate. Neuromorphic, evolutionary, or fuzzylike systems have been developed by many research groups in the Spanish computer sciences. It is no surprise, then, that these naturegrounded efforts start to emerge, enriching the AI catalogue of research projects and publications and, eventually, leading to new directions of basic or applied research. In this article, we review the contribution of Melomics in computational creativity.