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A Determinantal Point Process Latent Variable Model for Inhibition in Neural Spiking Data

Neural Information Processing Systems

Point processes are popular models of neural spiking behavior as they provide a statistical distribution over temporal sequences of spikes and help to reveal the complexities underlying a series of recorded action potentials. However, the most common neural point process models, the Poisson process and the gamma renewal process, do not capture interactions and correlations that are critical to modeling populations of neurons. We develop a novel model based on a determinantal point process over latent embeddings of neurons that effectively captures and helps visualize complex inhibitory and competitive interaction. We show that this model is a natural extension of the popular generalized linear model to sets of interacting neurons. The model is extended to incorporate gain control or divisive normalization, and the modulation of neural spiking based on periodic phenomena. Applied to neural spike recordings from the rat hippocampus, we see that the model captures inhibitory relationships, a dichotomy of classes of neurons, and a periodic modulation by the theta rhythm known to be present in the data.


Scoring Workers in Crowdsourcing: How Many Control Questions are Enough?

Neural Information Processing Systems

We study the problem of estimating continuous quantities, such as prices, probabilities, and point spreads, using a crowdsourcing approach. A challenging aspect of combining the crowd's answers is that workers' reliabilities and biases are usually unknown and highly diverse. Control items with known answers can be used to evaluate workers' performance, and hence improve the combined results on the target items with unknown answers. This raises the problem of how many control items to use when the total number of items each workers can answer is limited: more control items evaluates the workers better, but leaves fewer resources for the target items that are of direct interest, and vice versa. We give theoretical results for this problem under different scenarios, and provide a simple rule of thumb for crowdsourcing practitioners. As a byproduct, we also provide theoretical analysis of the accuracy of different consensus methods.


Machine Teaching for Bayesian Learners in the Exponential Family

Neural Information Processing Systems

What if there is a teacher who knows the learning goal and wants to design good training data for a machine learner? We propose an optimal teaching framework aimed at learners who employ Bayesian models. Our framework is expressed as an optimization problem over teaching examples that balance the future loss of the learner and the effort of the teacher. This optimization problem is in general hard. In the case where the learner employs conjugate exponential family models, we present an approximate algorithm for finding the optimal teaching set. Our algorithm optimizes the aggregate sufficient statistics, then unpacks them into actual teaching examples. We give several examples to illustrate our framework.


Heterogeneous-Neighborhood-based Multi-Task Local Learning Algorithms

Neural Information Processing Systems

All the existing multi-task local learning methods are defined on homogeneous neighborhood which consists of all data points from only one task. In this paper, different from existing methods, we propose local learning methods for multi-task classification and regression problems based on heterogeneous neighborhood which is defined on data points from all tasks. Specifically, we extend the k-nearest-neighbor classifier by formulating the decision function for each data point as a weighted voting among the neighbors from all tasks where the weights are task-specific. By defining a regularizer to enforce the task-specific weight matrix to approach a symmetric one, a regularized objective function is proposed and an efficient coordinate descent method is developed to solve it. For regression problems, we extend the kernel regression to multi-task setting in a similar way to the classification case. Experiments on some toy data and real-world datasets demonstrate the effectiveness of our proposed methods.


Learning Efficient Random Maximum A-Posteriori Predictors with Non-Decomposable Loss Functions

Neural Information Processing Systems

In this work we develop efficient methods for learning random MAP predictors for structured label problems. In particular, we construct posterior distributions over perturbations that can be adjusted via stochastic gradient methods. We show that every smooth posterior distribution would suffice to define a smooth PAC-Bayesian risk bound suitable for gradient methods. In addition, we relate the posterior distributions to computational properties of the MAP predictors. We suggest multiplicative posteriors to learn super-modular potential functions that accompany specialized MAP predictors such as graph-cuts. We also describe label-augmented posterior models that can use efficient MAP approximations, such as those arising from linear program relaxations.


Top-Down Regularization of Deep Belief Networks

Neural Information Processing Systems

Designing a principled and effective algorithm for learning deep architectures is a challenging problem. The current approach involves two training phases: a fully unsupervised learning followed by a strongly discriminative optimization. We suggest a deep learning strategy that bridges the gap between the two phases, resulting in a three-phase learning procedure. We propose to implement the scheme using a method to regularize deep belief networks with top-down information. The network is constructed from building blocks of restricted Boltzmann machines learned by combining bottom-up and top-down sampled signals. A global optimization procedure that merges samples from a forward bottom-up pass and a top-down pass is used. Experiments on the MNIST dataset show improvements over the existing algorithms for deep belief networks. Object recognition results on the Caltech-101 dataset also yield competitive results.


Stochastic Optimization of PCA with Capped MSG

Neural Information Processing Systems

We study PCA as a stochastic optimization problem and propose a novel stochastic approximation algorithm which we refer to as Matrix Stochastic Gradient'' (MSG), as well as a practical variant, Capped MSG. We study the method both theoretically and empirically. "


Multiscale Dictionary Learning for Estimating Conditional Distributions

Neural Information Processing Systems

Nonparametric estimation of the conditional distribution of a response given high-dimensional features is a challenging problem. It is important to allow not only the mean but also the variance and shape of the response density to change flexibly with features, which are massive-dimensional. We propose a multiscale dictionary learning model, which expresses the conditional response density as a convex combination of dictionary densities, with the densities used and their weights dependent on the path through a tree decomposition of the feature space. A fast graph partitioning algorithm is applied to obtain the tree decomposition, with Bayesian methods then used to adaptively prune and average over different sub-trees in a soft probabilistic manner. The algorithm scales efficiently to approximately one million features. State of the art predictive performance is demonstrated for toy examples and two neuroscience applications including up to a million features.


Third-Order Edge Statistics: Contour Continuation, Curvature, and Cortical Connections

Neural Information Processing Systems

Association field models have been used to explain human contour grouping performance and to explain the mean frequency of long-range horizontal connections across cortical columns in V1. However, association fields essentially depend on pairwise statistics of edges in natural scenes. We develop a spectral test of the sufficiency of pairwise statistics and show that there is significant higher-order structure. An analysis using a probabilistic spectral embedding reveals curvature-dependent components to the association field, and reveals a challenge for biological learning algorithms.


Approximate Dynamic Programming Finally Performs Well in the Game of Tetris

Neural Information Processing Systems

Tetris is a popular video game that has been widely used as a benchmark for various optimization techniques including approximate dynamic programming (ADP) algorithms. A close look at the literature of this game shows that while ADP algorithms, that have been (almost) entirely based on approximating the value function (value function based), have performed poorly in Tetris, the methods that search directly in the space of policies by learning the policy parameters using an optimization black box, such as the cross entropy (CE) method, have achieved the best reported results. This makes us conjecture that Tetris is a game in which good policies are easier to represent, and thus, learn than their corresponding value functions. So, in order to obtain a good performance with ADP, we should use ADP algorithms that search in a policy space, instead of the more traditional ones that search in a value function space. In this paper, we put our conjecture to test by applying such an ADP algorithm, called classification-based modified policy iteration (CBMPI), to the game of Tetris. Our extensive experimental results show that for the first time an ADP algorithm, namely CBMPI, obtains the best results reported in the literature for Tetris in both small $10\times 10$ and large $10\times 20$ boards. Although the CBMPI's results are similar to those achieved by the CE method in the large board, CBMPI uses considerably fewer (almost 1/10) samples (call to the generative model of the game) than CE.