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The More, the Merrier: the Blessing of Dimensionality for Learning Large Gaussian Mixtures

arXiv.org Machine Learning

In this paper we show that very large mixtures of Gaussians are efficiently learnable in high dimension. More precisely, we prove that a mixture with known identical covariance matrices whose number of components is a polynomial of any fixed degree in the dimension n is polynomially learnable as long as a certain non-degeneracy condition on the means is satisfied. It turns out that this condition is generic in the sense of smoothed complexity, as soon as the dimensionality of the space is high enough. Moreover, we prove that no such condition can possibly exist in low dimension and the problem of learning the parameters is generically hard. In contrast, much of the existing work on Gaussian Mixtures relies on low-dimensional projections and thus hits an artificial barrier. Our main result on mixture recovery relies on a new "Poissonization"-based technique, which transforms a mixture of Gaussians to a linear map of a product distribution. The problem of learning this map can be efficiently solved using some recent results on tensor decompositions and Independent Component Analysis (ICA), thus giving an algorithm for recovering the mixture. In addition, we combine our low-dimensional hardness results for Gaussian mixtures with Poissonization to show how to embed difficult instances of low-dimensional Gaussian mixtures into the ICA setting, thus establishing exponential information-theoretic lower bounds for underdetermined ICA in low dimension. To the best of our knowledge, this is the first such result in the literature. In addition to contributing to the problem of Gaussian mixture learning, we believe that this work is among the first steps toward better understanding the rare phenomenon of the "blessing of dimensionality" in the computational aspects of statistical inference.


Dimensionality reduction with subgaussian matrices: a unified theory

arXiv.org Machine Learning

We present a theory for Euclidean dimensionality reduction with subgaussian matrices which unifies several restricted isometry property and Johnson-Lindenstrauss type results obtained earlier for specific data sets. In particular, we recover and, in several cases, improve results for sets of sparse and structured sparse vectors, low-rank matrices and tensors, and smooth manifolds. In addition, we establish a new Johnson-Lindenstrauss embedding for data sets taking the form of an infinite union of subspaces of a Hilbert space.


Continuous Learning: Engineering Super Features With Feature Algebras

arXiv.org Machine Learning

In this paper we consider a problem of searching a space of predictive models for a given training data set. We propose an iterative procedure for deriving a sequence of improving models and a corresponding sequence of sets of non-linear features on the original input space. After a finite number of iterations N, the non-linear features become 2^N -degree polynomials on the original space. We show that in a limit of an infinite number of iterations derived non-linear features must form an associative algebra: a product of two features is equal to a linear combination of features from the same feature space for any given input point. Because each iteration consists of solving a series of convex problems that contain all previous solutions, the likelihood of the models in the sequence is increasing with each iteration while the dimension of the model parameter space is set to a limited controlled value.


Semistochastic Quadratic Bound Methods

arXiv.org Machine Learning

Partition functions arise in a variety of settings, including conditional random fields, logistic regression, and latent gaussian models. In this paper, we consider semistochastic quadratic bound (SQB) methods for maximum likelihood estimation based on partition function optimization. Batch methods based on the quadratic bound were recently proposed for this class of problems, and performed favorably in comparison to state-of-the-art techniques. Semistochastic methods fall in between batch algorithms, which use all the data, and stochastic gradient type methods, which use small random selections at each iteration. We build semistochastic quadratic bound-based methods, and prove both global convergence (to a stationary point) under very weak assumptions, and linear convergence rate under stronger assumptions on the objective. To make the proposed methods faster and more stable, we consider inexact subproblem minimization and batch-size selection schemes. The efficacy of SQB methods is demonstrated via comparison with several state-of-the-art techniques on commonly used datasets.


Correlation-based construction of neighborhood and edge features

arXiv.org Machine Learning

Motivated by an abstract notion of low-level edge detector filters, we propose a simple method of unsupervised feature construction based on pairwise statistics of features. In the first step, we construct neighborhoods of features by regrouping features that correlate. Then we use these subsets as filters to produce new neighborhood features. Next, we connect neighborhood features that correlate, and construct edge features by subtracting the correlated neighborhood features of each other. To validate the usefulness of the constructed features, we ran AdaBoost.MH on four multi-class classification problems. Our most significant result is a test error of 0.94% on MNIST with an algorithm which is essentially free of any image-specific priors. On CIFAR-10 our method is suboptimal compared to today's best deep learning techniques, nevertheless, we show that the proposed method outperforms not only boosting on the raw pixels, but also boosting on Haar filters.


word2vec Explained: deriving Mikolov et al.'s negative-sampling word-embedding method

arXiv.org Machine Learning

The word2vec software of Tomas Mikolov and colleagues (https://code.google.com/p/word2vec/ ) has gained a lot of traction lately, and provides state-of-the-art word embeddings. The learning models behind the software are described in two research papers. We found the description of the models in these papers to be somewhat cryptic and hard to follow. While the motivations and presentation may be obvious to the neural-networks language-modeling crowd, we had to struggle quite a bit to figure out the rationale behind the equations. This note is an attempt to explain equation (4) (negative sampling) in "Distributed Representations of Words and Phrases and their Compositionality" by Tomas Mikolov, Ilya Sutskever, Kai Chen, Greg Corrado and Jeffrey Dean.


Modeling Human Decision-making in Generalized Gaussian Multi-armed Bandits

arXiv.org Machine Learning

We present a formal model of human decision-making in explore-exploit tasks using the context of multi-armed bandit problems, where the decision-maker must choose among multiple options with uncertain rewards. We address the standard multi-armed bandit problem, the multi-armed bandit problem with transition costs, and the multi-armed bandit problem on graphs. We focus on the case of Gaussian rewards in a setting where the decision-maker uses Bayesian inference to estimate the reward values. We model the decision-maker's prior knowledge with the Bayesian prior on the mean reward. We develop the upper credible limit (UCL) algorithm for the standard multi-armed bandit problem and show that this deterministic algorithm achieves logarithmic cumulative expected regret, which is optimal performance for uninformative priors. We show how good priors and good assumptions on the correlation structure among arms can greatly enhance decision-making performance, even over short time horizons. We extend to the stochastic UCL algorithm and draw several connections to human decision-making behavior. We present empirical data from human experiments and show that human performance is efficiently captured by the stochastic UCL algorithm with appropriate parameters. For the multi-armed bandit problem with transition costs and the multi-armed bandit problem on graphs, we generalize the UCL algorithm to the block UCL algorithm and the graphical block UCL algorithm, respectively. We show that these algorithms also achieve logarithmic cumulative expected regret and require a sub-logarithmic expected number of transitions among arms. We further illustrate the performance of these algorithms with numerical examples.


Representing and Reasoning About the Rules of General Games With Imperfect Information

Journal of Artificial Intelligence Research

A general game player is a system that can play previously unknown games just by being given their rules. For this purpose, the Game Description Language (GDL) has been developed as a high-level knowledge representation formalism to communicate game rules to players. In this paper, we address a fundamental limitation of state-of-the-art methods and systems for General Game Playing, namely, their being confined to deterministic games with complete information about the game state. We develop a simple yet expressive extension of standard GDL that allows for formalising the rules of arbitrary finite, n-player games with randomness and incomplete state knowledge. In the second part of the paper, we address the intricate reasoning challenge for general game-playing systems that comes with the new description language. We develop a full embedding of extended GDL into the Situation Calculus augmented by Scherl and Levesque's knowledge fluent. We formally prove that this provides a sound and complete reasoning method for players' knowledge about game states as well as about the knowledge of the other players.


Generative Modelling for Unsupervised Score Calibration

arXiv.org Machine Learning

ABSTRACT Score calibration enables automatic speaker recognizers to make cost-effective accept / reject decisions. Traditional calibration requires supervised data, which is an expensive resource. We propose a 2-component GMM for unsupervised calibration and demonstrate good performance relative to a supervised baseline on NIST SRE'10 and SRE'12. A Bayesian analysis demonstrates that the uncertainty associated with the unsupervised calibration parameter estimates is surprisingly small. Index Terms-- calibration, unsupervised learning, Laplace approximation, automatic speaker recognition 1. INTRODUCTION Automatic speaker recognizers map trials to scores.


Authorship Analysis based on Data Compression

arXiv.org Machine Learning

This paper proposes to perform authorship analysis using the Fast Compression Distance (FCD), a similarity measure based on compression with dictionaries directly extracted from the written texts. The FCD computes a similarity between two documents through an effective binary search on the intersection set between the two related dictionaries. In the reported experiments the proposed method is applied to documents which are heterogeneous in style, written in five different languages and coming from different historical periods. Results are comparable to the state of the art and outperform traditional compression-based methods.