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Asymmetric LSH (ALSH) for Sublinear Time Maximum Inner Product Search (MIPS)

arXiv.org Machine Learning

We present the first provably sublinear time algorithm for approximate \emph{Maximum Inner Product Search} (MIPS). Our proposal is also the first hashing algorithm for searching with (un-normalized) inner product as the underlying similarity measure. Finding hashing schemes for MIPS was considered hard. We formally show that the existing Locality Sensitive Hashing (LSH) framework is insufficient for solving MIPS, and then we extend the existing LSH framework to allow asymmetric hashing schemes. Our proposal is based on an interesting mathematical phenomenon in which inner products, after independent asymmetric transformations, can be converted into the problem of approximate near neighbor search. This key observation makes efficient sublinear hashing scheme for MIPS possible. In the extended asymmetric LSH (ALSH) framework, we provide an explicit construction of provably fast hashing scheme for MIPS. The proposed construction and the extended LSH framework could be of independent theoretical interest. Our proposed algorithm is simple and easy to implement. We evaluate the method, for retrieving inner products, in the collaborative filtering task of item recommendations on Netflix and Movielens datasets.


Solving the Minimum Common String Partition Problem with the Help of Ants

arXiv.org Artificial Intelligence

In this paper, we consider the problem of finding a minimum common partition of two strings. The problem has its application in genome comparison. As it is an NPhard, discrete combinatorial optimization problem, we employ a metaheuristic technique, namely, MAX-MIN ant system to solve this problem. To achieve better efficiency we first map the problem instance into a special kind of graph. Subsequently, we employ a MAX-MIN ant system to achieve high quality solutions for the problem. Experimental results show the superiority of our algorithm in comparison with the state of art algorithm in the literature. The improvement achieved is also justified by standard statistical test. Keywords: Ant Colony Optimization, Stringology, Genome sequencing, Combinatorial Optimization, Swarm Intelligence, String partitioning 1. Introduction String comparison is one of the important problems in Computer Science with diverse applications in different areas including Genome Sequencing, text processing and compressions. In this paper, we address the problem of finding a minimum common partition (MCSP) of two strings. MCSP is closely related to genome arrangement which is an important topic in computational biology.


A Decision-Theoretic Model of Assistance

Journal of Artificial Intelligence Research

There is a growing interest in intelligent assistants for a variety of applications from sorting email to helping people with disabilities to do their daily chores. In this paper, we formulate the problem of intelligent assistance in a decision-theoretic framework, and present both theoretical and empirical results. We first introduce a class of POMDPs called hidden-goal MDPs (HGMDPs), which formalizes the problem of interactively assisting an agent whose goal is hidden and whose actions are observable. In spite of its restricted nature, we show that optimal action selection for HGMDPs is PSPACE-complete even for deterministic dynamics. We then introduce a more restricted model called helper action MDPs (HAMDPs), which are sufficient for modeling many real-world problems. We show classes of HAMDPs for which efficient algorithms are possible. More interestingly, for general HAMDPs we show that a simple myopic policy achieves a near optimal regret, compared to an oracle assistant that knows the agent's goal. We then introduce more sophisticated versions of this policy for the general case of HGMDPs that we combine with a novel approach for quickly learning about the agent being assisted. We evaluate our approach in two game-like computer environments where human subjects perform tasks, and in a real-world domain of providing assistance during folder navigation in a computer desktop environment. The results show that in all three domains the framework results in an assistant that substantially reduces user effort with only modest computation.


Gaussian Approximation of Collective Graphical Models

arXiv.org Machine Learning

The Collective Graphical Model (CGM) models a population of independent and identically distributed individuals when only collective statistics (i.e., counts of individuals) are observed. Exact inference in CGMs is intractable, and previous work has explored Markov Chain Monte Carlo (MCMC) and MAP approximations for learning and inference. This paper studies Gaussian approximations to the CGM. As the population grows large, we show that the CGM distribution converges to a multivariate Gaussian distribution (GCGM) that maintains the conditional independence properties of the original CGM. If the observations are exact marginals of the CGM or marginals that are corrupted by Gaussian noise, inference in the GCGM approximation can be computed efficiently in closed form. If the observations follow a different noise model (e.g., Poisson), then expectation propagation provides efficient and accurate approximate inference. The accuracy and speed of GCGM inference is compared to the MCMC and MAP methods on a simulated bird migration problem. The GCGM matches or exceeds the accuracy of the MAP method while being significantly faster.


Minimal Dirichlet energy partitions for graphs

arXiv.org Machine Learning

Motivated by a geometric problem, we introduce a new non-convex graph partitioning objective where the optimality criterion is given by the sum of the Dirichlet eigenvalues of the partition components. A relaxed formulation is identified and a novel rearrangement algorithm is proposed, which we show is strictly decreasing and converges in a finite number of iterations to a local minimum of the relaxed objective function. Our method is applied to several clustering problems on graphs constructed from synthetic data, MNIST handwritten digits, and manifold discretizations. The model has a semi-supervised extension and provides a natural representative for the clusters as well.


Sequential Advantage Selection for Optimal Treatment Regimes

arXiv.org Machine Learning

Variable selection for optimal treatment regime in a clinical trial or an observational study is getting more attention. Most existing variable selection techniques focused on selecting variables that are important for prediction, therefore some variables that are poor in prediction but are critical for decision-making may be ignored. A qualitative interaction of a variable with treatment arises when treatment effect changes direction as the value of this variable varies. The qualitative interaction indicates the importance of this variable for decision-making. Gunter et al. (2011) proposed S-score which characterizes the magnitude of qualitative interaction of each variable with treatment individually. In this article, we developed a sequential advantage selection method based on the modified S-score. Our method selects qualitatively interacted variables sequentially, and hence excludes marginally important but jointly unimportant variables {or vice versa}. The optimal treatment regime based on variables selected via joint model is more comprehensive and reliable. With the proposed stopping criteria, our method can handle a large amount of covariates even if sample size is small. Simulation results show our method performs well in practical settings. We further applied our method to data from a clinical trial for depression.


Unimodal Bandits: Regret Lower Bounds and Optimal Algorithms

arXiv.org Machine Learning

We consider stochastic multi-armed bandits where the expected reward is a unimodal function over partially ordered arms. This important class of problems has been recently investigated in (Cope 2009, Yu 2011). The set of arms is either discrete, in which case arms correspond to the vertices of a finite graph whose structure represents similarity in rewards, or continuous, in which case arms belong to a bounded interval. For discrete unimodal bandits, we derive asymptotic lower bounds for the regret achieved under any algorithm, and propose OSUB, an algorithm whose regret matches this lower bound. Our algorithm optimally exploits the unimodal structure of the problem, and surprisingly, its asymptotic regret does not depend on the number of arms. We also provide a regret upper bound for OSUB in non-stationary environments where the expected rewards smoothly evolve over time. The analytical results are supported by numerical experiments showing that OSUB performs significantly better than the state-of-the-art algorithms. For continuous sets of arms, we provide a brief discussion. We show that combining an appropriate discretization of the set of arms with the UCB algorithm yields an order-optimal regret, and in practice, outperforms recently proposed algorithms designed to exploit the unimodal structure.


Deep AutoRegressive Networks

arXiv.org Machine Learning

We introduce a deep, generative autoencoder capable of learning hierarchies of distributed representations from data. Successive deep stochastic hidden layers are equipped with autoregressive connections, which enable the model to be sampled from quickly and exactly via ancestral sampling. We derive an efficient approximate parameter estimation method based on the minimum description length (MDL) principle, which can be seen as maximising a variational lower bound on the log-likelihood, with a feedforward neural network implementing approximate inference. We demonstrate state-of-the-art generative performance on a number of classic data sets: several UCI data sets, MNIST and Atari 2600 games.


Scalable Recommendation with Poisson Factorization

arXiv.org Artificial Intelligence

We develop a Bayesian Poisson matrix factorization model for forming recommendations from sparse user behavior data. These data are large user/item matrices where each user has provided feedback on only a small subset of items, either explicitly (e.g., through star ratings) or implicitly (e.g., through views or purchases). In contrast to traditional matrix factorization approaches, Poisson factorization implicitly models each user's limited attention to consume items. Moreover, because of the mathematical form of the Poisson likelihood, the model needs only to explicitly consider the observed entries in the matrix, leading to both scalable computation and good predictive performance. We develop a variational inference algorithm for approximate posterior inference that scales up to massive data sets. This is an efficient algorithm that iterates over the observed entries and adjusts an approximate posterior over the user/item representations. We apply our method to large real-world user data containing users rating movies, users listening to songs, and users reading scientific papers. In all these settings, Bayesian Poisson factorization outperforms state-of-the-art matrix factorization methods.


Knowledge Forgetting in Answer Set Programming

Journal of Artificial Intelligence Research

The ability of discarding or hiding irrelevant information has been recognized as an important feature for knowledge based systems, including answer set programming. The notion of strong equivalence in answer set programming plays an important role for different problems as it gives rise to a substitution principle and amounts to knowledge equivalence of logic programs. In this paper, we uniformly propose a semantic knowledge forgetting, called HT- and FLP-forgetting, for logic programs under stable model and FLP-stable model semantics, respectively. Our proposed knowledge forgetting discards exactly the knowledge of a logic program which is relevant to forgotten variables. Thus it preserves strong equivalence in the sense that strongly equivalent logic programs will remain strongly equivalent after forgetting the same variables. We show that this semantic forgetting result is always expressible; and we prove a representation theorem stating that the HT- and FLP-forgetting can be precisely characterized by Zhang-Zhou's four forgetting postulates under the HT- and FLP-model semantics, respectively. We also reveal underlying connections between the proposed forgetting and the forgetting of propositional logic, and provide complexity results for decision problems in relation to the forgetting. An application of the proposed forgetting is also considered in a conflict solving scenario.