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Adaptive Stochastic Alternating Direction Method of Multipliers

arXiv.org Machine Learning

The Alternating Direction Method of Multipliers (ADMM) has been studied for years. The traditional ADMM algorithm needs to compute, at each iteration, an (empirical) expected loss function on all training examples, resulting in a computational complexity proportional to the number of training examples. To reduce the time complexity, stochastic ADMM algorithms were proposed to replace the expected function with a random loss function associated with one uniformly drawn example plus a Bregman divergence. The Bregman divergence, however, is derived from a simple second order proximal function, the half squared norm, which could be a suboptimal choice. In this paper, we present a new family of stochastic ADMM algorithms with optimal second order proximal functions, which produce a new family of adaptive subgradient methods. We theoretically prove that their regret bounds are as good as the bounds which could be achieved by the best proximal function that can be chosen in hindsight. Encouraging empirical results on a variety of real-world datasets confirm the effectiveness and efficiency of the proposed algorithms.


A Hybrid Latent Variable Neural Network Model for Item Recommendation

arXiv.org Machine Learning

Collaborative filtering is used to recommend items to a user without requiring a knowledge of the item itself and tends to outperform other techniques. However, collaborative filtering suffers from the cold-start problem, which occurs when an item has not yet been rated or a user has not rated any items. Incorporating additional information, such as item or user descriptions, into collaborative filtering can address the cold-start problem. In this paper, we present a neural network model with latent input variables (latent neural network or LNN) as a hybrid collaborative filtering technique that addresses the cold-start problem. LNN outperforms a broad selection of content-based filters (which make recommendations based on item descriptions) and other hybrid approaches while maintaining the accuracy of state-of-the-art collaborative filtering techniques.


Learning directed acyclic graphs via bootstrap aggregating

arXiv.org Machine Learning

Probabilistic graphical models are graphical representations of probability distributions. Graphical models have applications in many fields including biology, social sciences, linguistic, neuroscience. In this paper, we propose directed acyclic graphs (DAGs) learning via bootstrap aggregating. The proposed procedure is named as DAGBag. Specifically, an ensemble of DAGs is first learned based on bootstrap resamples of the data and then an aggregated DAG is derived by minimizing the overall distance to the entire ensemble. A family of metrics based on the structural hamming distance is defined for the space of DAGs (of a given node set) and is used for aggregation. Under the high-dimensional-low-sample size setting, the graph learned on one data set often has excessive number of false positive edges due to over-fitting of the noise. Aggregation overcomes over-fitting through variance reduction and thus greatly reduces false positives. We also develop an efficient implementation of the hill climbing search algorithm of DAG learning which makes the proposed method computationally competitive for the high-dimensional regime. The DAGBag procedure is implemented in the R package dagbag.


ExpertBayes: Automatically refining manually built Bayesian networks

arXiv.org Machine Learning

Bayesian network structures are usually built using only the data and starting from an empty network or from a naive Bayes structure. Very often, in some domains, like medicine, a prior structure knowledge is already known. This structure can be automatically or manually refined in search for better performance models. In this work, we take Bayesian networks built by specialists and show that minor perturbations to this original network can yield better classifiers with a very small computational cost, while maintaining most of the intended meaning of the original model.


Box Drawings for Learning with Imbalanced Data

arXiv.org Machine Learning

The vast majority of real world classification problems are imbalanced, meaning there are far fewer data from the class of interest (the positive class) than from other classes. We propose two machine learning algorithms to handle highly imbalanced classification problems. The classifiers are disjunctions of conjunctions, and are created as unions of parallel axis rectangles around the positive examples, and thus have the benefit of being interpretable. The first algorithm uses mixed integer programming to optimize a weighted balance between positive and negative class accuracies. Regularization is introduced to improve generalization performance. The second method uses an approximation in order to assist with scalability. Specifically, it follows a characterize then discriminate approach, where the positive class is characterized first by boxes, and then each box boundary becomes a separate discriminative classifier. This method has the computational advantages that it can be easily parallelized, and considers only the relevant regions of feature space.


On the Number of Linear Regions of Deep Neural Networks

arXiv.org Machine Learning

We study the complexity of functions computable by deep feedforward neural networks with piecewise linear activations in terms of the symmetries and the number of linear regions that they have. Deep networks are able to sequentially map portions of each layer's input-space to the same output. In this way, deep models compute functions that react equally to complicated patterns of different inputs. The compositional structure of these functions enables them to re-use pieces of computation exponentially often in terms of the network's depth. This paper investigates the complexity of such compositional maps and contributes new theoretical results regarding the advantage of depth for neural networks with piecewise linear activation functions. In particular, our analysis is not specific to a single family of models, and as an example, we employ it for rectifier and maxout networks. We improve complexity bounds from pre-existing work and investigate the behavior of units in higher layers.


An Inequality with Applications to Structured Sparsity and Multitask Dictionary Learning

arXiv.org Machine Learning

From concentration inequalities for the suprema of Gaussian or Rademacher processes an inequality is derived. It is applied to sharpen existing and to derive novel bounds on the empirical Rademacher complexities of unit balls in various norms appearing in the context of structured sparsity and multitask dictionary learning or matrix factorization. A key role is played by the largest eigenvalue of the data covariance matrix. Keywords: Concentration inequalities, multitask learning, Rademacher complexity, risk bounds, structured sparsity.


Online Clustering of Bandits

arXiv.org Machine Learning

We introduce a novel algorithmic approach to content recommendation based on adaptive clustering of exploration-exploitation ("bandit") strategies. We provide a sharp regret analysis of this algorithm in a standard stochastic noise setting, demonstrate its scalability properties, and prove its effectiveness on a number of artificial and real-world datasets. Our experiments show a significant increase in prediction performance over state-of-the-art methods for bandit problems.


Advances in Learning Bayesian Networks of Bounded Treewidth

arXiv.org Machine Learning

This work presents novel algorithms for learning Bayesian network structures with bounded treewidth. Both exact and approximate methods are developed. The exact method combines mixed-integer linear programming formulations for structure learning and treewidth computation. The approximate method consists in uniformly sampling $k$-trees (maximal graphs of treewidth $k$), and subsequently selecting, exactly or approximately, the best structure whose moral graph is a subgraph of that $k$-tree. Some properties of these methods are discussed and proven. The approaches are empirically compared to each other and to a state-of-the-art method for learning bounded treewidth structures on a collection of public data sets with up to 100 variables. The experiments show that our exact algorithm outperforms the state of the art, and that the approximate approach is fairly accurate.


Reconnection with the Ideal Tree: A New Approach to Real-Time Search

Journal of Artificial Intelligence Research

Many applications, ranging from video games to dynamic robotics, require solving single-agent, deterministic search problems in partially known environments under very tight time constraints. Real-Time Heuristic Search (RTHS) algorithms are specifically designed for those applications. As a subroutine, most of them invoke a standard, but bounded, search algorithm that searches for the goal. In this paper we present FRIT, a simple approach for single-agent deterministic search problems under tight constraints and partially known environments that unlike traditional RTHS does not search for the goal but rather searches for a path that connects the current state with a so-called ideal tree T . When the agent observes that an arc in the tree cannot be traversed in the actual environment, it removes such an arc from T and then carries out a reconnection search whose objective is to find a path between the current state and any node in T . The reconnection search is done using an algorithm that is passed as a parameter to FRIT. If such a parameter is an RTHS algorithm, then the resulting algorithm can be an RTHS algorithm. We show, in addition, that FRIT may be fed with a (bounded) complete blind-search algorithm. We evaluate our approach over grid pathfinding benchmarks including game maps and mazes. Our results show that FRIT, used with RTAA*, a standard RTHS algorithm, outperforms RTAA* significantly; by one order of magnitude under tight time constraints. In addition, FRIT(daRTAA*) substantially outperforms daRTAA*, a state-of-the-art RTHS algorithm, usually obtaining solutions 50% cheaper on average when performing the same search effort. Finally, FRIT(BFS), i.e., FRIT using breadth-first-search, obtains best-quality solutions when time is limited compared to Adaptive A* and Repeated A*. Finally we show that Bug2, a pathfinding-specific navigation algorithm, outperforms FRIT(BFS) when planning time is extremely limited, but when given more time, the situation reverses.