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Addressing Complexity in Multi-Issue Negotiation via Utility Hypergraphs
Hadfi, Rafik (Nagoya Institute of Technology) | Ito, Takayuki (Nagoya Institute of Technology)
There has been a great deal of interest about negotiations having interdependent issues and nonlinear utility spaces as they arise in many realistic situations. In this case, reaching a consensus among agents becomes more difficult as the search space and the complexity of the problem grow. Nevertheless, none of the proposed approaches tries to quantitatively assess the complexity of the scenarios in hand, or to exploit the topology of the utility space necessary to concretely tackle the complexity and the scaling issues. We address these points by adopting a representation that allows a modular decomposition of the issues and constraints by mapping the utility space into an issue-constraint hypergraph. Exploring the utility space reduces then to a message passing mechanism along the hyperedges by means of utility propagation. Adopting such representation paradigm will allow us to rigorously show how complexity arises in nonlinear scenarios. To this end, we use the concept of information entropy in order to measure the complexity of the hypergraph. Being able to assess complexity allows us to improve the message passing algorithm by adopting a low-complexity propagation scheme. We evaluated our model using parametrized random hyper- graphs, showing that it can optimally handle complex utility spaces while outperforming previous sampling approaches.
A Model for Aggregating Contributions of Synergistic Crowdsourcing Workflows
Fang, Yili (Beihang University) | Sun, Hailong (Beihang University) | Zhang, Richong (Beihang University) | Huai, Jinpeng (Beihang University) | Mao, Yongyi (University of Ottawa)
One of the most important crowdsourcing topics is to study the effective quality control methods so as to reduce the cost and to guarantee the quality of task processing. As an effective approach, iterative improvement workflow is known to choose the best result from multiple workflows. However, for complex crowdsourcing tasks that consists of a certain number of subtasks under some specific constraints, but cannot be split into subtasks to be crowdsourced, the approach merely considers the best workflow without integrating the contributions of all workflows, which potentially results in extra costs for more iterations. In this paper, we propose an assembly model to integrate the best output of subtasks from different workflows. Moreover, we devise an efficient iterative method based on POMDP to improve the quality of assembled output. Empirical studies confirms the superiority of our proposed model.
Association Rule Hiding Based on Evolutionary Multi-Objective Optimization by Removing Items
Cheng, Peng (Harbin Institute of Technology) | Pan, Jeng-Shyang (Harbin Institute of Technology)
Today, people benefit from utilizing data mining technologies, such as association rule mining methods, to find valuable knowledge residing in a large amount of data. However, they also face the risk of exposing sensitive or confidential information, when data is shared among different organizations. Thus, a question arise: how can we prevent that sensitive knowledge is discovered, while ensuring that ordinary non-sensitive knowledge can be mined to the maximum extent possible. In this paper, we address the problem of privacy preserving in association rule mining from the perspective of multi-objective optimization. A new hiding method based evolutionary multi-objective optimization (EMO) is proposed and the side effects generated by the hiding process are formulated as optimization goals. EMO is used to find candidate transactions to modify so that side effects are minimized. Comparative experiments with exact methods on real datasets demonstrated that the proposed method can hide sensitive rules with fewer side effects.
Advice Provision for Choice Selection Processes with Ranked Options
Azaria, Amos (Bar-Ilan University) | Gal, Ya' (Ben Gurion University) | akov (General Motors Advanced Technical Center) | Goldman, Claudia V. (Bar Ilan University) | Kraus, Sarit
Choice selection processes are a family of bilateral games of incomplete information in which a computer agent generates advice for a human user while considering the effect of the advice on the user's behavior in future interactions. The human and the agent may share certain goals, but are essentially self-interested. This paper extends selection processes to settings in which the actions available to the human are ordered and thus the user may be influenced by the advice even though he doesn't necessarily follow it exactly. In this work we also consider the case in which the user obtains some observation on the sate of the world. We propose several approaches to model human decision making in such settings. We incorporate these models into two optimization techniques for the agent advice provision strategy. In the first one the agent used a social utility approach which considered the benefits and costs for both agent and person when making suggestions. In the second approach we simplified the human model in order to allow modeling and solving the agent strategy as an MDP. In an empirical evaluation involving human users on AMT, we showed that the social utility approach significantly outperformed the MDP approach.
Optimizing and Learning Diffusion Behaviors in Complex Network
Wu, Xiaojian (University of Massachusetts Amherst)
Many dynamic phenomena can be modeled as a diffusion process. For my dissertation, I study diffusion processes in the area of sustainability, such as how wildlife spreads over a fragmental landscape and how fish spread within a river network, and try to answer two important questions. 1) How to shape the diffusion by using a limited amount of resources, for example how to maximize the spread of birds by preserving a limited number of landscape units? 2) How to model the diffusion process and estimate the parameters of the model using incomplete and noisy observations? This document describes my current research progress and future research directions of answering these two important questions.
Living and Searching in the World: Object-Based State Estimation for Mobile Robots
Wong, Lawson L. S. (Massachusetts Institute of Technology)
Mobile-manipulation robots performing service tasks in human-centric indoor environments has long been a dream for developers of autonomous agents. Tasks such as cooking and cleaning require interaction with the environment, hence robots need to know relevant aspects of their spatial surroundings. However, unlike the structured settings that industrial robots operate in, service robots typically have little prior information about their environment. Even if this information was given, due to the involvement of many other agents (e.g., humans moving objects), uncertainty in the complete state of the world is inevitable over time. Additionally, most information about the world is irrelevant to any particular task at hand. Mobile manipulation robots therefore need to continuously perform the task of state estimation, using perceptual information to maintain the state, and its uncertainty, of task-relevant aspects of the world. Because indoor tasks frequently require the use of objects, objects should be given critical emphasis in spatial representations for service robots. Compared to occupancy grids and feature-based maps often used in navigation and SLAM, object-based representations are arguably still in their infancy. In my thesis, I propose a representation framework based on objects, their 'semantic' attributes, and their geometric realizations in the physical world.
Roles and Teams Hedonic Games
Spradling, Matthew Jordan (University of Kentucky)
We have introduced a new model of hedonic coalition formation game, which we call Roles and Teams Hedonic Games (RTHG). In this model, agents view coalitions as compositions of available roles. An agent's utility for a partition is based upon which role she fulfills within the coalition and which roles are being fulfilled within the coalition. The major contributions of the paper include designing the RTHG model, with its corresponding stability and (NP-hard) optimization criteria, designing a heuristic partitioning algorithm and local search algorithm, implementation and testing.
Probabilistic Planning with Reduced Models
Pineda, Luis Enrique (University of Massachusetts Amherst)
Markov decision processes (MDP) offer a rich model that has been extensively used by the AI community for planning and learning under uncertainty. However, solving MDPs is often intractable, which has led to the development of many approximate algorithms. In my dissertation work I introduce a new paradigm to handle this complexity by defining a family of MDP reduced models characterized by two parameters: the maximum number of primary outcomes per action that are fully accounted for and the maximum number of occurrences of the remaining exceptional outcomes that are planned for in advance. Reduced models can be solved much faster using heuristic search algorithms, benefiting from the dramatic reduction in the number of reachable states. This framework places recent work on MDP determinization in a broader context and lays the foundation for efficient and systematic exploration of the space of MDP model reductions. Progress so far work includes a formal definition of this family of MDP reductions, a continual planning paradigm to handle the case when the number of exceptions reaches the maximum allowed, a simple greedy approach to generate good reductions for a given planning domain, and a compilation scheme that generates MDP reductions from a PPDDL description of a planning problem.