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A Human Computation Framework for Boosting Combinatorial Solvers

AAAI Conferences

We propose a general framework for boosting combinatorial solvers through human computation. Our framework combines insights from human workers with the power of combinatorial optimization. The combinatorial solver is also used to guide requests for the workers, and thereby obtain the most useful human feedback quickly. Our approach also incorporates a problem decomposition approach with a general strategy for discarding incorrect human input. We apply this framework in the domain of materials discovery, and demonstrate a speedup of over an order of magnitude.


Instance-Privacy Preserving Crowdsourcing

AAAI Conferences

Crowdsourcing is a technique to outsource tasks to a number of workers. Although crowdsourcing has many advantages, it gives rise to the risk that sensitive information may be leaked, which has limited the spread of its popularity. Task instances (data workers receive to process tasks) often contain sensitive information, which can be extracted by workers. For example, in an audio transcription task, an audio file corresponds to an instance, and the content of the audio (e.g., the abstract of a meeting) can be sensitive information. In this paper, we propose a quantitative analysis framework for the instance privacy problem. The proposed framework supplies us performance measures of instance privacy preserving protocols. As a case study, we apply the proposed framework to an instance clipping protocol and analyze the properties of the protocol. The protocol preserves privacy by clipping instances to limit the amount of information workers obtain. The results show that the protocol can balance task performance and instance privacy preservation. They also show that the proposed measure is consistent with standard measures, which validates the proposed measure.


Predicting Next Label Quality: A Time-Series Model of Crowdwork

AAAI Conferences

While temporal behavioral patterns can be discerned to underlie real crowd work, prior studies have typically modeled worker performance under a simplified i.i.d. assumption. To better model such temporal worker behavior, we propose a time-series label prediction model for crowd work. This latent variable model captures and summarizes past worker behavior, enabling us to better predict the quality of each worker's next label. Given inherent uncertainty in prediction, we also investigate a decision reject option to balance the tradeoff between prediction accuracy vs. coverage. Results show our model improves accuracy of both label prediction on real crowd worker data, as well as data quality overall.


Incentives to Counter Bias in Human Computation

AAAI Conferences

In online labor platforms such as Amazon Mechanical Turk, a good strategy to obtain quality answers is to take aggregate answers submitted by multiple workers, exploiting the wisdom of the crowd. However, human computation is susceptible to systematic biases which cannot be corrected by using multiple workers. We investigate a game-theoretic bonus scheme, called Peer Truth Serum (PTS), to overcome this problem. We report on the design and outcomes of a set of experiments to validate this scheme. Results show Peer Truth Serum can indeed correct the biases and increase the answer accuracy by up to 80%.


Scaling-Up the Crowd: Micro-Task Pricing Schemes for Worker Retention and Latency Improvement

AAAI Conferences

Retaining workers on micro-task crowdsourcing platforms is essential in order to guarantee the timely completion of batches of Human Intelligence Tasks (HITs). Worker retention is also a necessary condition for the introduction of SLAs on crowdsourcing platforms. In this paper, we introduce novel pricing schemes aimed at improving the retention rate of workers working on long batches of similar tasks. We show how increasing or decreasing the monetary reward over time influences the number of tasks a worker is willing to complete in a batch, as well as how it influences the overall latency. We compare our new pricing schemes against traditional pricing methods (e.g., constant reward for all the HITs in a batch) and empirically show how certain schemes effectively function as an incentive for workers to keep working longer on a given batch of HITs. Our experimental results show that the best pricing scheme in terms of worker retention is based on punctual bonuses paid whenever the workers reach predefined milestones.


STEP: A Scalable Testing and Evaluation Platform

AAAI Conferences

The emergence of online crowdsourcing sites, online work platforms, and evenMassive Open Online Courses (MOOCs), has created an increasing need for reliably evaluating the skills of the participating users in a scalable way.Many platforms already allow users to take online tests and verify their skills, but the existing approaches face many problems. First of all, cheating is very common in online testing without supervision, as the test questions often "leak" and become easily available online together with the answers.Second, technical skills, such as programming, require the tests to be frequently updated in order to reflect the current state-of-the-art. Third,there is very limited evaluation of the tests themselves, and how effectively they measure the skill that the users are tested for. In this paper, we present a Scalable Testing and Evaluation Platform (STEP),that allows continuous generation and evaluation of test questions. STEP leverages already available content, on Question Answering sites such as StackOverflow and re-purposes these questions to generate tests. The system utilizes a crowdsourcing component for the editing of the questions, while it uses automated techniques for identifying promising QA threads that can be successfully re-purposed for testing. This continuous question generation decreases the impact of cheating and also creates questions that are closer to the real problems that the skill holder is expected to solve in real life.STEP also leverages the use of Item Response Theory to evaluate the quality of the questions. We also use external signals about the quality of the workers.These identify the questions that have the strongest predictive ability in distinguishing workers that have the potential to succeed in the online job marketplaces. Existing approaches contrast in using only internal consistency metrics to evaluate the questions. Finally, our system employs an automatic "leakage detector" that queries the Internet to identify leaked versions of our questions. We then mark these questions as "practice only," effectively removing them from the pool of questions used for evaluation. Our experimental evaluation shows that our system generates questions of comparable or higher quality compared to existing tests, with a cost of approximately 3-5 dollars per question, which is lower than the cost of licensing questions from existing test banks.


TRACCS: A Framework for Trajectory-Aware Coordinated Urban Crowd-Sourcing

AAAI Conferences

We investigate the problem of large-scale mobile crowd-tasking, where a large pool of citizen crowd-workers are used to perform a variety of location-specific urban logistics tasks. Current approaches to such mobile crowd-tasking are very decentralized: a crowd-tasking platform usually provides each worker a set of available tasks close to the worker's current location; each worker then independently chooses which tasks she wants to accept and perform. In contrast, we propose TRACCS, a more coordinated task assignment approach, where the crowd-tasking platform assigns a sequence of tasks to each worker, taking into account their expected location trajectory over a wider time horizon, as opposed to just instantaneous location. We formulate such task assignment as an optimization problem, that seeks to maximize the total payoff from all assigned tasks, subject to a maximum bound on the detour (from the expected path) that a worker will experience to complete her assigned tasks. We develop credible computationally-efficient heuristics to address this optimization problem (whose exact solution requires solving a complex integer linear program), and show, via simulations with realistic topologies and commuting patterns, that a specific heuristic (called Greedy-ILS) increases the fraction of assigned tasks by more than 20%, and reduces the average detour overhead by more than 60%, compared to the current decentralized approach.


Groupsourcing: Distributed Problem Solving Using Social Networks

AAAI Conferences

Crowdsourcing and citizen science have established themselves in the mainstream of research methodology in recent years, employing a variety of methods to solve problems using human computation. An approach described here, termed "groupsourcing", uses social networks to present problems and collect solutions. This paper details a method for archiving social network messages and investigates messages containing an image classification task in the domain of marine biology. In comparison to other methods, groupsourcing offers a high accuracy, data-driven and low cost approach.


Parallel Task Routing for Crowdsourcing

AAAI Conferences

An ideal crowdsourcing or citizen-science system would route tasks to the most appropriate workers, but the best assignment is unclear because workers have varying skill, tasks have varying difficulty, and assigning several workers to a single task may significantly improve output quality. This paper defines a space of task routing problems, proves that even the simplest is NP-hard, and develops several approximation algorithms for parallel routing problems. We show that an intuitive class of requesters' utility functions is submodular, which lets us provide iterative methods for dynamically allocating batches of tasks that make near-optimal use of available workers in each round. Experiments with live oDesk workers show that our task routing algorithm uses only 48% of the human labor compared to the commonly used round-robin strategy. Further, we provide versions of our task routing algorithm which enable it to scale to large numbers of workers and questions and to handle workers with variable response times while still providing significant benefit over common baselines.


Attendee-Sourcing: Exploring The Design Space of Community-Informed Conference Scheduling

AAAI Conferences

Constructing a good conference schedule for a large multi-track conference needs to take into account the preferences and constraints of organizers, authors, and attendees. Creating a schedule which has fewer conflicts for authors and attendees, and thematically coherent sessions is a challenging task. Cobi introduced an alternative approach to conference scheduling by engaging the community to play an active role in the planning process. The current Cobi pipeline consists of committee-sourcing and author-sourcing to plan a conference schedule. We further explore the design space of community-sourcing by introducing attendee-sourcing -- a process that collects input from conference attendees and encodes them as preferences and constraints for creating sessions and schedule. For CHI 2014, a large multi-track conference in human-computer interaction with more than 3,000 attendees and 1,000 authors, we collected attendees’ preferences by making available all the accepted papers at the conference on a paper recommendation tool we built called Confer, for a period of 45 days before announcing the conference program (sessions and schedule). We compare the preferences marked on Confer with the preferences collected from Cobi’s author-sourcing approach. We show that attendee-sourcing can provide insights beyond what can be discovered by author-sourcing. For CHI 2014, the results show value in the method and attendees’ participation. It produces data that provides more alternatives in scheduling and complements data collected from other methods for creating coherent sessions and reducing conflicts.