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Optimal Worker Quality and Answer Estimates in Crowd-Powered Filtering and Rating

AAAI Conferences

We consider the problem of optimally filtering (or rating) a set of items based on predicates (or scoring) requiring human evaluation. Filtering and rating are ubiquitous problems across crowdsourcing applications. We consider the setting where we are given a set of items and a set of worker responses for each item: yes/no in the case of filtering and an integer value in the case of rating. We assume that items have a true inherent value that is unknown, and workers draw their responses from a common, but hidden, error distribution. Our goal is to simultaneously assign a ground truth to the item-set and estimate the worker error distribution. Previous work in this area has focused on heuristics such as Expectation Maximization (EM), providing only a local optima guarantee, while we have developed a general framework that finds a maximum likelihood solution. Our approach extends to a number of variations on the filtering and rating problems.


Poetry of the Crowd: A Human Computation Algorithm to Convert Prose into Rhyming Verse

AAAI Conferences

Poetry composition is a very complex task that requires a poet to satisfy multiple constraints concurrently. We believe that the task can be augmented by combining the creative abilities of humans with computational algorithms that efficiently constrain and permute available choices. We present a hybrid method for generating poetry from prose that combines crowdsourcing with natural language processing (NLP) machinery. We test the ability of crowd workers to accomplish the technically challenging and creative task of composing poems.


Crowdsourced Data Analytics: A Case Study of a Predictive Modeling Competition

AAAI Conferences

Predictive modeling competitions provide a new data mining approach that leverages crowds of data scientists to examine a wide variety of predictive models and build the best performance model. In this paper, we report the results of a study conducted on CrowdSolving, a platform for predictive modeling competitions in Japan. We hosted a competition on a link prediction task and observed that (i) the prediction performance of the winner significantly outperformed that of a state-of-the-art method, (ii) the aggregated model constructed from all submitted models further improved the final performance, and (iii) the performance of the aggregated model built only from early submissions nevertheless overtook the final performance of the winner.


Cost-Effective HITs for Relative Similarity Comparisons

AAAI Conferences

Similarity comparisons of the form "Is object a more similar to b than to c?" form a useful foundation in several computer vision and machine learning applications. Unfortunately, an embedding of n points is only uniquely specified by n 3 triplets, making collecting every triplet an expensive task. In noticing this difficulty, other researchers investigated more intelligent triplet sampling techniques, but they do not study their effectiveness or their potential drawbacks. Although it is important to reduce the number of collected triplets to generate a good embedding, it is also important to understand how best to display a triplet collection task to the user to better respect the worker's human constraints. In this work, we explore an alternative method for collecting triplets and analyze its financial cost, collection speed, and worker happiness as a function of the final embedding quality. We propose best practices for creating cost effective human intelligence tasks for collecting triplets. We show that rather than changing the sampling algorithm, simple changes to the crowdsourcing UI can drastically decrease the cost of collecting similarity comparisons. Finally, we provide a food similarity dataset as well as the labels collected from crowd workers.


Monetary Interventions in Crowdsourcing Task Switching

AAAI Conferences

With a large amount of tasks of various types, requesters in crowdsourcing platforms often bundle tasks of different types into a single working session. This creates a task switching setting, where workers need to shift between different cognitive tasks. We design and conduct an experiment on Amazon Mechanical Turk to study how occasionally presented performance-contingent monetary rewards, referred as monetary interventions , affect worker performance in the task switching setting. We use two competing metrics to evaluate worker performance. When monetary interventions are placed on some tasks in a working session, our results show that worker performance on these tasks can be improved in both metrics. Moreover, worker performance on other tasks where monetary interventions are not placed is also affected: workers perform better according to one metric, but worse according to the other metric. This suggests that in addition to providing extrinsic monetary incentives for some tasks, monetary interventions implicitly set performance goals for all tasks. Furthermore, monetary interventions are most effective in improving worker performance when used at switch tasks, tasks that follow a task of a different type, in working sessions with a low task switching frequency.


A Crowd of Your Own: Crowdsourcing for On-Demand Personalization

AAAI Conferences

Personalization is a way for computers to support peopleโ€™s diverse interests and needs by providing content tailored to the individual. While strides have been made in algorithmic approaches to personalization, most require access to a significant amount of data. However, even when data is limited online crowds can be used to infer an individualโ€™s personal preferences. Aided by the diversity of tastes among online crowds and their ability to understand others, we show that crowdsourcing is an effective on-demand tool for personalization. Unlike typical crowdsourcing approaches that seek a ground truth, we present and evaluate two crowdsourcing approaches designed to capture personal preferences. The first, taste-matching , identifies workers with similar taste to the requester and uses their taste to infer the requesterโ€™s taste. The second, taste-grokking , asks workers to explicitly predict the requesterโ€™s taste based on training examples. These techniques are evaluated on two subjective tasks, personalized image recommendation and tailored textual summaries. Taste-matching and taste-grokking both show improvement over the use of generic workers, and have different benefits and drawbacks depending on the complexity of the task and the variability of the taste space.


Predicting Own Action: Self-Fulfilling Prophecy Induced by Proper Scoring Rules

AAAI Conferences

This paper studies a mechanism to incentivize agents who predict their own future actions and truthfully declare their predictions. In a crowdsouring setting (e.g., participatory sensing), obtaining an accurate prediction of the actions of workers/agents is valuable for a requester who is collecting real-world information from the crowd. If an agent predicts an external event that she cannot control herself (e.g., tomorrow's weather), any proper scoring rule can give an accurate incentive. In our problem setting, an agent needs to predict her own action (e.g., what time tomorrow she will take a photo of a specific place) that she can control to maximize her utility. Also, her (gross) utility can vary based on an eternal event. We first prove that a mechanism can satisfy our goal if and only if it utilizes a strictly proper scoring rule, assuming that an agent can find an optimal declaration that maximizes her expected utility. This declaration is self-fulfilling; if she acts to maximize her utility, the probabilistic distribution of her action matches her declaration, assuming her prediction about the external event is correct. Furthermore, we develop a heuristic algorithm that efficiently finds a semi-optimal declaration, and show that this declaration is still self-fulfilling. We also examine our heuristic algorithm's performance and describe how an agent acts when she faces an unexpected scenario.


To Re(label), or Not To Re(label)

AAAI Conferences

One of the most popular uses of crowdsourcing is to provide training data for supervised machine learning algorithms. Since human annotators often make errors, requesters commonly ask multiple workers to label each example. ย But is this strategy always the most cost effective use of crowdsourced workers? We argue "No" --- often classifiers can achieve higher accuracies when trained with noisy "unilabeled" data. However, in some cases relabeling is extremely important. ย We discuss three factors that may make relabeling an effective strategy: classifier expressiveness, worker accuracy, and budget.


Crowdsourced Explanations for Humorous Internet Memes Based on Linguistic Theories

AAAI Conferences

Humorous images can be seen in many social media websites. However, newcomers to these websites often have trouble fitting in because the community subculture is usually implicit. Among all the types of humorous images, Internet memes are relatively hard for newcomers to understand. In this work, we develop a system that leverages crowdsourcing techniques to generate explanations for memes. We claim that people who are not familiar with Internet meme subculture can still quickly pick up the gist of the memes by reading the explanations. Our template-based explanations illustrate the incongruity between normal situations and the punchlines in jokes. The explanations can be produced by completing the two proposed human task processes. Experimental results suggest that the explanations produced by our system greatly help newcomers to understand unfamiliar memes. For further research, it is possible to employ our explanation generation system to improve computational humanities.


Crowdsourcing for Participatory Democracies: Efficient Elicitation of Social Choice Functions

AAAI Conferences

We present theoretical and empirical results demonstrating the usefulness of social choice functions in crowdsourcing for participatory democracies. First, we demonstrate the scalability of social choice functions by defining a natural notion of epsilon-approximation, and giving algorithms which efficiently elicit such approximations for two prominent social choice functions: the Borda rule and the Condorcet winner. This result circumvents previous prohibitive lower bounds and is surprisingly strong: even if the number of ideas is as large as the number of participants, each participant will only have to make a logarithmic number of comparisons, an exponential improvement over the linear number of comparisons previously needed. Second, we apply these ideas to Finland's recent off-road traffic law reform, an experiment on participatory democracy in real life. This allows us to verify the scaling predicted in our theory and show that the constant involved is also not large. In addition, by collecting data on the time that users take to complete rankings of varying sizes, we observe that eliciting partial rankings can further decrease elicitation time as compared to the common method of eliciting pairwise comparisons.