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Linear Programming for Heuristics in Optimal Planning
Röger, Gabriele (University of Basel) | Pommerening, Florian (University of Basel)
Many recent planning heuristics are based on LP optimization. However, planning experts mostly use LP solvers as a black box and it is often not obvious to them which LP techniques would be most suitable for their specific applications.To foster the communication between the planning and the optimization community, this paper gives an easily accessible overview over these recent LP-based heuristics, namely the optimal cost partitioning heuristic for abstractions, the post-hoc optimization heuristic, a landmark heuristic, the state-equation heuristic, and a delete relaxation heuristic. All these heuristics fit the framework of so-called operator counting constraints, which we also present.
State Space Abstraction in Artificial Intelligence and Operations Research
Holte, Robert C. (University of Alberta) | Fan, Gaojian (University of Alberta)
In this paper we compare the abstraction methods used for state space search and planning in Artificial Intelligence with the state space relaxation methods used in Operations Research for various optimization problems such as the Travelling Salesman problem (TSP). Although developed independently, these methods are based on exactly the same general idea: lower bounds on distances in a given state space can be derived by computing exact distances in a ``simplified" state space. Our aim is to describe these methods so that the two communities understand what each other has done and can begin to work together.
Effect of Bundle Method in Distributed Lagrangian Relaxation Protocol
Hanada, Kenta (Kobe University) | Hirayama, Katsutoshi (Kobe University) | Okimoto, Tenda (Kobe University)
The Generalized Mutual Assignment Problem (GMAP) is a maximization problem in distributed environments, where multiple agents select goods under resource constraints. Distributed Lagrangian Relaxation Protocols (DisLRP) are peer-to-peer communication protocols for solving GMAP instances. In DisLRPs, agents seek a good quality upper bound on the optimal value by solving the Lagrangian dual problem, which is a convex minimization problem. Existing DisLRPs exploit a subgradient method to explore a better upper bound by updating the Lagrange multipliers (prices) of goods. While the computational complexity of the subgradient method is very low, it cannot detect tha fact that an upper bound converges to the minimum. Moreover, solution oscillation sometimes occurs, which is critical for its performance. In this paper, we present a new DisLRP with a Bundle Method and refer to it as Bundle DisLRP (BDisLRP). The bundle method, which is also called the stabilized cutting planes method, has recently attracted much attention as a way to solve Lagrangian dual problems in centralized environments. We show that this method can also work in distributed environments. We experimentally compared BDisLRP with Adaptive DisLRP (ADisLRP), which is a previous protocol that exploits the subgradient method, to demonstrate that BDisLRP converged faster with better quality upper bounds than ADisLRP.
Early Work on Optimization-Based Heuristics for the Sliding Tile Puzzle
Felner, Ariel (Ben-Gurion University)
Optimization-based heuristics may offer very good estimates. But, calculatingthem may be time consuming, especially if the optimization problem isintractable. This raises the question of their applicability. This papersummarizes early work from the year 2000 on optimization-based heuristics inthe context of PDBs for the Tile-Puzzle. We show that an admissible heuristicbased on Vertex-Cover (VC) can be calculated in reasonable time over a largecollection of small PDBs. When larger PDBs are involved we suggest the idea ofusing another lookup table that precalculates and stores all possible relevantVC values. This table can be later looked up in a constant time during thesearch. We discuss the conditions under which this idea can be generalized.Experimental results demonstrate the applicability of these two ideas on the15- and 24-Puzzle. The first idea appeared in (Felner, Korf and Hanan, 2004) but the secondidea is presented here for the first time.
SMT-Based Nonlinear PDDL+ Planning
Bryce, Daniel (SIFT, LLC.) | Gao, Sicun (Massachusetts Institute of Technology) | Musliner, David (SIFT, LLC.) | Goldman, Robert (SIFT, LLC.)
PDDL+ planning involves reasoning about mixed discrete-continuous change over time. Nearly all PDDL+ planners assume that continuous change is linear. We present a new technique that accommodates nonlinear change by encoding problems as nonlinear hybrid systems. Using this encoding, we apply a Satisfiability Modulo Theories (SMT) solver to find plans. We show that it is important to use novel planning- specific heuristics for variable and value selection for SMT solving, which is inspired by recent advances in planning as SAT. We show the promising performance of the resulting solver on challenging nonlinear problems.
Algorithms for Stochastic Physical Search on General Graphs
Brown, Daniel S. (Air Force Research Laboratories) | Hudack, Jeffrey (Air Force Research Laboratories) | Banerjee, Bikramjit (University of Southern Mississippi)
Stochastic Physical Search (SPS) refers to the search for an item in a physical environment where the item's price is stochastic, and where the cost to obtain the item includes both travel and purchase costs. This type of problem models task planning scenarios where the cost of completing an objective at a location is drawn from a probability distribution, reflecting the influence of unknown factors. Prior work on this domain has focused on solutions where the expected cost is minimized. Recently, SPS problems with other objectives have been proposed and theoretically analyzed, in particular when either the budget or the desired probability of success is fixed. However, general optimal solvers for these new variants do not yet exist. We present algorithms for optimal solution of these variants on general graphs. We formulate them as mixed integer linear programming problems, and solve them using an off-the-shelf MILP solver. We then develop custom branch and bound algorithms which result in a dramatic reduction in computation speed. Using these algorithms, we generate empirical insights into the hardness landscape of the fixed budget and fixed probability of success SPS variants.
A Realistic Multi-Modal Cargo Routing Benchmark
Allard, Tony (Defence Science and Technology Organisation) | Gretton, Charles (NICTA)
We describe a multi-modal cargo routing (MMCR) domain for modelling military logistics planning problems. These are transport optimisation problems that feature timing constraints, concurrency, capacitated resources, and action costs. We have developed a PDDL domain model, and have released a collection of problem instances along with a software tool to aid in the design and generation of new problem instances. Small instances of this domain stretch the capabilities of existing automated planning procedures, and larger realistic instances are beyond the capabilities of existing automated planning systems. We anticipate that scalable solution procedures for this domain will follow in the footsteps of systems, such as OPTIC and TIMIPLAN, which combine heuristic search concepts with mathematical programming optimisation tools.
Nonparametric Bayesian Learning of Other Agents' Policies in Interactive POMDPs
Panella, Alessandro (University of Illinois at Chicago) | Gmytrasiewicz, Piotr (University of Illinois at Chicago)
We consider an autonomous agent facing a partially observable, stochastic, multiagent environment where the unknown policies of other agents are represented as finite state controllers (FSCs). We show how an agent can (i) learn the FSCs of the other agents, and (ii) exploit these models during interactions. To separate the issues of off-line versus on-line learning we consider here an off-line two-phase approach. During the first phase the agent observes as the other player(s) are interacting with the environment (the observations may be imperfect and the learning agent is not taking part in the interaction.) The collected data is used to learn an ensemble of FSCs that explain the behavior of the other agent(s) using a Bayesian non-parametric (BNP) approach. We verify the quality of the learned models during the second phase by allowing the agent to compute its own optimal policy and interact with the observed agent. The optimal policy for the learning agent is obtained by solving an interactive POMDP in which the states are augmented by the other agent(s)' possible FSCs. The advantage of using the Bayesian nonparametric approach in the first phase is that the complexity (number of nodes) of the learned controllers is not bounded a priori. Our two-phase approach is preliminary and separates the learning using BNP from the complexities of learning on-line while the other agent may be modifying its policy (on-line approach is subject of our future work.) We describe our implementation and results in a multiagent Tiger domain. Our results show that learning improves the agent's performance, which increases with the amount of data collected during the learning phase.
Agent Partitioning with Reward/Utility-Based Impact
Curran, William (Oregon State University) | Agogino, Adrian (NASA Ames Research Center) | Tumer, Kagan (Oregon State University)
Reinforcement learning with reward shaping is a well established but often computationally expensive approach to large multiagent systems. Agent partitioning can reduce this computational complexity by treating each partition of agents as an independent problem. We introduce a novel agent partitioning approach called Reward/Utility-Based Impact (RUBI). RUBI finds an effective partitioning of agents while requiring no prior domain knowledge, improves performance by discovering a non-trivial agent partitioning, and leads to faster simulations. We test RUBI in the Air Traffic Flow Management Problem (ATFMP), where there are tens of thousands of aircraft affecting the system and no obvious similarity metric between agents. When partitioning with RUBI in the ATFMP, there is a 37% increase in performance, with a 510x speed increase over non-partitioning approaches. Additionally, RUBI matches the performance of the current domain-dependent ATFMP gold standard using no prior knowledge and with 10% faster performance.
E-HBA: Using Action Policies for Expert Advice and Agent Typification
Albrecht, Stefano Vittorino (The University of Edinburgh) | Crandall, Jacob William (Masdar Institute of Science and Technology) | Ramamoorthy, Subramanian (The University of Edinburgh)
Past research has studied two approaches to utilise pre-defined policy sets in repeated interactions: as experts, to dictate our own actions, and as types, to characterise the behaviour of other agents. In this work, we bring these complementary views together in the form of a novel meta-algorithm, called Expert-HBA (E-HBA), which can be applied to any expert algorithm that considers the average (or total) payoff an expert has yielded in the past. E-HBA gradually mixes the past payoff with a predicted future payoff, which is computed using the type-based characterisation. We present results from a comprehensive set of repeated matrix games, comparing the performance of several well-known expert algorithms with and without the aid of E-HBA. Our results show that E-HBA has the potential to significantly improve the performance of expert algorithms.