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RoboCup@Home — Benchmarking Domestic Service Robots

AAAI Conferences

The RoboCup@Home league has been founded in 2006with the idea to drive research in AI and related fieldstowards autonomous and interactive robots that copewith real life tasks in supporting humans in everday life.The yearly competition format establishes benchmarkingas a continuous process with yearly changes insteadof a single challenge. We discuss the current state andfuture perspectives of this endeavor.


BDDs Strike Back (in AI Planning)

AAAI Conferences

The cost-optimal track of the international planning competition in 2014 has seen an unexpected outcome. Different to the precursing competition in 2011, where explicit-state heuristic search planning scored best, advances in the state-set exploration with BDDs showed a significant lead. In this paper we review the outcome of the competition, briefly looking into the internals of the competing systems.


What’s Hot in Crowdsourcing and Human Computation

AAAI Conferences

The focus of HCOMP 2014 was the crowd worker. While crowdsourcing is motivated by the promise of leveraging people's intelligence and diverse skillsets in computational processes, the human aspects of this workforce are all too often overlooked. Instead, workers are frequently viewed as interchangeable components that can be statistically managed to eek out reasonable outputs.We are quickly moving past and rejecting these notions, and beginning to understand that it is sometimes the very abstractions that we introduce to make human computation feasible, e.g., abstracting humans behind APIs or isolating workers from others in order to ensure independent input, that can lead to the problems that we then set about trying to solve, e.g., poor or inconsistent quality work. Creating a brighter future for crowd work will require new socio-technical systems that not only decompose tasks, recruit and coordinate workers, and make sense of results, but also find interesting tasks for people to contribute to, structure tasks so that workers learn from them as they go, and eventually automate mundane parts of work. Research in artificial intelligence will be vital for achieving this future.


Knowledge Representation and Reasoning: What’s Hot

AAAI Conferences

Knowledge representation and reasoning (KR) stems ing the representation and computational management of from a deep tradition in logic. In particular, it aims at building knowledge. The first KR conference was held 25 years ago systems that know about their world and are able to act in in 1989. The last KR edition KR 2014 was the 14th and was an informed way in it, as humans do. A crucial part of these held 25th year of the first KR conference.


Interactive Narrative Planning in The Best Laid Plans

AAAI Conferences

The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.


Using Social Relationships to Control Narrative Generation

AAAI Conferences

Narrative generation represents an application domain for AI planning where plan quality is related to properties such as shape of plan trajectory. In our work we have developed a plan-based approach to narrative generation that uses character relationships as a key determinant in controlling plan shape (relationships are key in genres such as serial dramas and soaps). Our approach is implemented in a demonstration Interactive Narrative, called NetworkING, set in the medical drama genre. The system features a user-friendly mechanism for specifying relationships between virtual characters, via a social network and real-time visualisation of generated narratives on a 3D stage.


LOL — Laugh Out Loud

AAAI Conferences

Laughter is an important social signal which may have various communicative functions (Chapman 1983). Humans laugh at humorous stimuli or to mark their pleasure when receiving praised statements (Provine 2001); they also laugh to mask embarrassment (Huber and Ruch 2007) or to be cynical. Laughter can also act as social indicator of ingroup belonging (Adelswärd 1989); it can work as speech regulator during conversation (Provine 2001); it can also be used to elicit laughter in interlocutors as it is very contagious (Provine 2001). Endowing machines with laughter capabilities is a crucial challenge to develop virtual agents and robots able to act as companions, coaches, or supporters in a more natural manner. However, so far, few attempts have been made to model and implement laughter for virtual Figure 1: the architecture of our laughing agent.


Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans

AAAI Conferences

Our method automatically generates realistic nonverbal performances for virtual characters to accompany spo- ken utterances. It analyses the acoustic, syntactic, se- mantic and rhetorical properties of the utterance text and audio signal to generate nonverbal behavior such as such as head movements, eye saccades, and novel gesture animations based on co-articulation.


Crowd Motion Monitoring with Thermodynamics-Inspired Feature

AAAI Conferences

Crowd motion in surveillance videos is comparable to heat motion of basic particles. Inspired by that, we introduce Boltzmann Entropy to measure crowd motion in optical flow field so as to detect abnormal collective behaviors. As a result, the collective crowd moving pattern can be represented as a time series. We found that when most people behave anomaly, the entropy value will increase drastically. Thus, a threshold can be applied to the time series to identify abnormal crowd commotion in a simple and efficient manner without machine learning. The experimental results show promising performance compared with the state of the art methods. The system works in real time with high precision.


Circumventing Robots' Failures by Embracing Their Faults: A Practical Approach to Planning for Autonomous Construction

AAAI Conferences

This paper overviews our application of state-of-the-art automated planning algorithms to real mobile robots performing an autonomous construction task, a domain in which robots are prone to faults. We describe how embracing these faults leads to better representations and smarter planning, allowing robots with limited precision to avoid catastrophic failures and succeed in intricate constructions.