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Visualizing Inference

AAAI Conferences

Graphical visualization has demonstrated enormous power in helping people to understand complexity in many branches of science. But, curiously, AI has been slow to pick up on the power of visualization. Alar is a visualization system intended to help people understand and control symbolic inference. Alar presents dynamically controllable node-and-arc graphs of concepts, and of assertions both supplied to the system and inferred. Alar is useful in quality assurance of knowledge bases (finding false, vague, or misleading statements; or missing assertions). It is also useful in tuning parameters of inference, especially how "liberal vs. conservative" the inference is Figure 1. An Alar visualization, centered on the assertion (trading off the desire to maximize the power of inference versus the risk of making incorrect inferences). We present "Orange is a food". Inferred assertions (green) use related a typical scenario of using Alar to debug a knowledge base.


Tartanian7: A Champion Two-Player No-Limit Texas Hold'em Poker-Playing Program

AAAI Conferences

The leading approach for solving large imperfect-information games is automated abstraction followed by running an equilibrium-finding algorithm. We introduce a distributed version of the most commonly used equilibrium-finding algorithm, counterfactual regret minimization (CFR), which enables CFR to scale to dramatically larger abstractions and numbers of cores. The new algorithm begets constraints on the abstraction so as to make the pieces running on different computers disjoint. We introduce an algorithm for generating such abstractions while capitalizing on state-of-the-art abstraction ideas such as imperfect recall and the earth-mover's-distance similarity metric. Our techniques enabled an equilibrium computation of unprecedented size on a supercomputer with a high inter-blade memory latency. Prior approaches run slowly on this architecture. Our approach also leads to a significant improvement over using the prior best approach on a large shared-memory server with low memory latency. Finally, we introduce a family of post-processing techniques that outperform prior ones. We applied these techniques to generate an agent for two-player no-limit Texas Hold'em. It won the 2014 Annual Computer Poker Competition, beating each opponent with statistical significance.


Optimal Multi-Agent Pathfinding Algorithms

AAAI Conferences

The multi-agent path finding (MAPF) problem is a generalization of the single-agent path finding problem for k > 1 agents. It consists of a graph and a number of agents. Foreach agent, a unique start state and a unique goal state are given, the task is to find paths for all agents from their start states to their goal states, under the constraint that agents cannot collide during their movements. In many cases there is an additional goal of minimizing a cumulative cost function such as the sum of the time steps required for every agent to reach its goal. The goal of my research is providing new methods to solve MAPF optimally and provide theoretical understandings that will help choose the best solver given a problem instance.


Probabilistic Planning with Risk-Sensitive Criterion

AAAI Conferences

While probabilistic planning models have been extensively used by AI and Decision Theoretic communities for planning under uncertainty, the objective to minimize the expected cumulative cost is inappropriate for high-stake planning problems. With this motivation in mind, we revisit the Risk-Sensitive criterion (RS-criterion), where the objective is to find a policy that maximizes the probability that the cumulative cost is within some user-defined cost threshold. The overall scope of this research is to develop efficient and scalable algorithms to optimize the RS-criterion in probabilistic planning problems. In our recent paper (Hou, Yeoh, and Varakantham 2014), we formally defined Risk-Sensitive MDPs (RS-MDPs) and introduced new algorithms for RS-MDPs with non-negative costs. Next, my plan is to develop algorithm for RS-MDPs with negative cost cycles and for Risk-Sensitive POMDPs (RS-POMDPs).



"Is It Rectangular?" Using I Spy as an Interactive, Game-Based Approach to Multimodal Robot Learning

AAAI Conferences

Training robots about the objects in their environment requires a multimodal correlation of features extracted from visual and linguistic sources. ย This work abstracts the task of collecting multimodal training data for object and feature learning by encapsulating it in an interactive game, I Spy , played between human players and robots. ย It introduces the concept of the game, briefly describes its methodology, and finally presents an evaluation of the game's performance and its appeal to human players.


Designing Vaccines that Are Robust to Virus Escape

AAAI Conferences

Drug and vaccination therapies are important tools in the battle against infectious diseases such as HIV and influenza. However, many viruses, including HIV, can rapidly escape the therapeautic effect through a sequence of mutations. We propose to design vaccines, or, equivalently, antibody sequences that make such evasion difficult. We frame this as a bilevel combinatorial optimization problem of maximizing the escape cost, defined as the minimum number of virus mutations to evade binding an antibody. Binding strength can be evaluated by a protein modeling software, Rosetta, that serves as an oracle and computes a binding score for an input virus-antibody pair. However, score calculation for each possible such pair is intractable. %, as the search space is of the order 10^{130}. We propose a three-pronged approach to address this: first, application of local search, using a native antibody sequence as leverage, second, machine learning to predict binding for antibody-virus pairs, and third, a poisson regression to predict escape costs as a function of antibody sequence assignment. We demonstrate the effectiveness of the proposed methods, and exhibit an antibody with a far higher escape cost (7) than the native (1).



Active Learning for Informative Projection Retrieval

AAAI Conferences

We introduce an active learning framework designed to train classification models which use informative projections. Our approach works with the obtained low-dimensional models in finding unlabeled data for annotation by experts. The advantage of our approach is that the labeling effort is expended mainly on samples which benefit models from the considered hypothesis class. This results in an improved learning rate over standard selection criteria for data from the clinical domain.