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Classical Planning with Simulators: Results on the Atari Video Games

AAAI Conferences

The Atari 2600 games supported in the Arcade Learning Environment [Bellemare et al., 2013] all feature a known initial (RAM) state and actions that have deterministic effects. Classical planners, however, cannot be used off-the-shelf as there is no compact PDDL-model of the games, and action effects and goals are not known a priori. Indeed, there are no explicit goals, and the planner must select actions on line while interacting with a simulator that returns successor states and rewards. None of this precludes the use of blind lookahead algorithms for action selection like breadth-first search or Dijkstra’s yet such methods are not effective over large state spaces. We thus turn to a different class of planning methods introduced recently that have been shown to be effective for solving large planning problems but which do not require prior knowledge of state transitions, costs (rewards) or goals. The empirical results over 54 Atari games show that the simplest such algorithm performs at the level of UCT, the state-of-the-art planning method in this domain, and suggest the potential of width-based methods for planning with simulators when factored, compact action models are not available.


Metareasoning for Planning Under Uncertainty

AAAI Conferences

The conventional model for online planning under uncertainty assumes that an agent can stop and plan without incurring costs for the time spent planning. However, planning time is not free in most real-world settings. For example, an autonomous drone is subject to nature's forces, like gravity, even while it thinks, and must either pay a price for counteracting these forces to stay in place, or grapple with the state change caused by acquiescing to them. Policy optimization in these settings requires metareasoning---a process that trades off the cost of planning and the potential policy improvement that can be achieved. We formalize and analyze the metareasoning problem for Markov Decision Processes (MDPs). Our work subsumes previously studied special cases of metareasoning and shows that in the general case, metareasoning is at most polynomially harder than solving MDPs with any given algorithm that disregards the cost of thinking. For reasons we discuss, optimal general metareasoning turns out to be impractical, motivating approximations. We present approximate metareasoning procedures which rely on special properties of the BRTDP planning algorithm and explore the effectiveness of our methods on a variety of problems.


Probabilistic Knowledge-Based Programs

AAAI Conferences

We introduce Probabilistic Knowledge-Based Programs (PKBPs), a new, compact representation of policies for factored partially observable Markov decision processes. PKBPs use branching conditions such as if the probability of φ is larger than p, and many more. While similar in spirit to value-based policies, PKBPs leverage the factored representation for more compactness. They also cope with more general goals than standard state-based rewards, such as pure information-gathering goals. Compactness comes at the price of reactivity, since evaluating branching conditions on-line is not polynomial in general. In this sense, PKBPs are complementary to other representations. Our intended application is as a tool for experts to specify policies in a natural, compact language, then have them verified automatically. We study succinctness and the complexity of verification for PKBPs.


Optimal Policy Generation for Partially Satisfiable Co-Safe LTL Specifications

AAAI Conferences

We present a method to calculate cost-optimal policies for co-safe linear temporal logic task specifications over a Markov decision process model of a stochastic system. Our key contribution is to address scenarios in which the task may not be achievable with probability one. We formalise a task progression metric and, using multi-objective probabilistic model checking, generate policies that are formally guaranteed to, in decreasing order of priority: maximise the probability of finishing the task; maximise progress towards completion, if this is not possible; and minimise the expected time or cost required. We illustrate and evaluate our approach in a robot task planning scenario, where the task is to visit a set of rooms that may be inaccessible during execution.


Optimal Planning with Axioms

AAAI Conferences

The use of expressive logical axioms to specify derived predicates often allows planning domains to be formulated more compactly and naturally. We consider axioms in the form of a logic program with recursively defined predicates and negation-as-failure, as in PDDL 2.2. We show that problem formulations with axioms are not only more elegant, but can also be easier to solve, because specifying indirect action effects via axioms removes unnecessary choices from the search space of the planner. Despite their potential, however, axioms are not widely supported, particularly by cost-optimal planners. We draw on the connection between planning axioms and answer set programming to derive a consistency-based relaxation, from which we obtain axiom-aware versions of several admissible planning heuristics, such as hmax and pattern database heuristics.


Delete Relaxations for Planning with State-Dependent Action Costs

AAAI Conferences

Most work in planning focuses on tasks with state-independent or even uniform action costs. However, supporting state-dependent action costs admits a more compact representation of many tasks. We investigate how to solve such tasks using heuristic search, with a focus on delete-relaxation heuristics. We first define a generalization of the additive heuristic to such tasks and then discuss different ways of computing it via compilations to tasks with state-independent action costs and more directly by modifying the relaxed planning graph. We evaluate these approaches theoretically and present an implementation of the additive heuristic for planning with state-dependent action costs. To our knowledge, this gives rise to the first approach able to handle even the hardest instances of the combinatorial Academic Advising domain from the International Probabilistic Planning Competition (IPPC) 2014.


Mixed Discrete-Continuous Heuristic Generative Planning Based on Flow Tubes

AAAI Conferences

Nowadays, robots are programmed with a mix of discrete and continuous low level behaviors by experts in a very time consuming and expensive process. Existing automated planning approaches are either based on hybrid model predictive control techniques, which do not scale well due to time discretization, or temporal planners, which sacrifice plan expressivity by only supporting discretized fixed rates of change in continuous effects. We introduce Scotty, a mixed discrete-continuous generative planner that finds the middle ground between these two. Scotty can reason with linear time evolving effects whose behaviors can be modified by bounded control variables, with no discretization involved. Our planner exploits the expressivity of flow tubes, which compactly encapsulate continuous effects, and the performance of heuristic forward search. The generated solution plans are better suited for robust execution, as executives can use the flexibility in both time and continuous control variables to react to disturbances.


Synthesis for LTL and LDL on Finite Traces

AAAI Conferences

In this paper, we study synthesis from logical specifications over finite traces expressed in LTLf and its extension LDLf. Specifically, in this form of synthesis, propositions are partitionedin controllable and uncontrollable ones, and the synthesis task consists of setting the controllable propositions over time so that, in spite of how the value of the uncontrollable ones changes, the specification is fulfilled. Conditional planning in presence of declarative and procedural trajectory constraints is a special case of this form of synthesis. We characterize the problem computationally as 2EXPTIME-complete and present a sound and complete synthesis technique based on DFA (reachability) games.


Estimating the Probability of Meeting a Deadline in Hierarchical Plans

AAAI Conferences

Given a hierarchical plan (or schedule) with uncertain task times, we may need to determine the probability that a given plan will satisfy a given deadline. This problem is shown to be NP-hard for series-parallel hierarchies. We provide a polynomial-time approximation algorithm for it. Computing the expected makespan of an hierarchical plan is also shown to be NP-hard. We examine the approximation bounds empirically and demonstrate where our scheme is superior to sampling and to exact computation.


On the Online Generation of Effective Macro-Operators

AAAI Conferences

Macro-operator (macro, for short) generation is a well-known technique that is used to speed-up the planning process. Most published work on using macros in automated planning relies on an offline learning phase where training plans, that is, solutions of simple problems, are used to generate the macros. However, there might not always be a place to accommodate training. In this paper we propose OMA, an efficient method for generating useful macros without an offline learning phase, by utilising lessons learnt from existing macro learning techniques. Empirical evaluation with IPC benchmarks demonstrates performance improvement in a range of state-of-the-art planning engines, and provides insights into what macros can be generated without training.