Country
Examples and Tutored Problems: Adaptive Support Using Assistance Scores
Najar, Amir Shareghi (University of Canterbury) | Mitrovic, Antonija (University of Canterbury ) | McLaren, Bruce (Carnegie Mellon University)
Research shows that for novices learning from worked examples is superior to unsupported problem solving. Additionally, several studies have shown that learning from examples results in faster learning in comparison to supported problem solving in Intelligent Tutoring Systems. In a previous study, we have shown that alternating worked examples and problem solving was superior to using just one type of learning tasks. In this paper we present a study that compares learning from a fixed sequence of alternating worked examples and tutored problem solving to a strategy that adaptively decides how much assistance to provide to the student. The adaptive strategy determines the type of task (a worked example, a faded example or a problem to solve) based on how much assistance the student needed in the previous problem. In faded examples, the student needed to complete one or two steps. The results show that students in the adaptive condition learned significantly more than their peers who were presented with a fixed sequence of worked examples and problems.
Reasoning with Probabilistic Ontologies
Riguzzi, Fabrizio (University of Ferrara) | Bellodi, Elena (University of Ferrara) | Lamma, Evelina (University of Ferrara) | Zese, Riccardo (University of Ferrara)
Modeling real world domains requires ever more frequently to represent uncertain information. The DISPONTE semantics for probabilistic description logics allows to annotate axioms of a knowledge base with a value that represents their probability. In this paper we discuss approaches for performing inference from probabilistic ontologies following the DISPONTE semantics. We present the algorithm BUNDLE for computing the probability of queries. BUNDLE exploits an underlying Description Logic reasoner, such as Pellet, in order to find explanations for a query. These are then encoded in a Binary Decision Diagram that is used for computing the probability of the query.
Heuristics for Cost-Optimal Classical Planning Based on Linear Programming
Pommerening, Florian (Universitat Basel) | Roger, Gabriele (Universitat Basel) | Helmert, Malte (Universitat Basel) | Bonet, Blai (Universidad Simon Bolivar)
This model is used to automatically synthetise a controller that maps executions to the next action to perform. Many heuristics for cost-optimal planning are The problem is thus cast as a synthesis problem from a based on linear programming. We cover several given specification. Two obstacles for this approach are that interesting heuristics of this type by a common a suitable model for the task is needed, and that the synthesis framework that fixes the objective function of the problem is intractable in general. But, this intractability does linear program. Within the framework, constraints not preclude the approach from being effective in meaningful from different heuristics can be combined in one cases. Planning is the model-based approach to autonomous heuristic estimate which dominates the maximum behaviour.
Matching and Grokking: Approaches to Personalized Crowdsourcing
Organisciak, Peter (University of Illinois at Urbana-Champaign) | Teevan, Jaime (Microsoft Research) | Dumais, Susan (Microsoft Research) | Miller, Robert C. (Massachusetts Institute of Technology) | Kalai, Adam Tauman (Microsoft Research New England)
Personalization aims to tailor content to a person’s individual tastes. As a result, the tasks that benefit from personalization are inherently subjective. Many of the most robust approaches to personalization rely on large sets of other people’s preferences. However, existing preference data is not always available. In these cases, we propose leveraging online crowds to provide on-demand personalization. We introduce and evaluate two methods for personalized crowdsourcing: taste-matching for finding crowd workers who are similar to the requester, and taste-grokking , where crowd workers explicitly predict the requester’s tastes. Both approaches show improvement over a non-personalized baseline, with taste-grokking performing well in simpler tasks and taste-matching performing well with larger crowds and tasks with latent decision-making variables.
Firefly Monte Carlo: Exact MCMC with Subsets of Data
Maclaurin, Dougal (Harvard University) | Adams, Ryan Prescott (Harvard University)
Markov chain Monte Carlo (MCMC) is a popular tool for Bayesian inference.However, MCMC cannot be practically applied to large data sets because of theprohibitive cost of evaluating every likelihood term at every iteration. Here we present Firefly Monte Carlo (FlyMC) MCMC algorithm with auxiliary variables that only queries the likelihoods of a subset of the data at each iteration yet simulates from the exact posterior distribution. FlyMC is compatible with modern MCMC algorithms, and only requires a lower bound on the per-datum likelihood factors. In experiments, we find that FlyMC generates samples from the posterior more than an order of magnitude faster than regular MCMC, allowing MCMC methods to tackle larger datasets than were previously considered feasible.
How to Define Certain Answers
Libkin, Leonid (University of Edinburgh)
The standard way of answering queries over incomplete databases is to compute certain answers, defined as the intersection of query answers on all complete databases that the incomplete database represents. But is this universally accepted definition correct? We argue that this ``one-size-fits-all'' definition can often lead to counterintuitive or just plain wrong results, and propose an alternative framework for defining certain answers. We combine three previously used approaches, based on the semantics and representation systems, on ordering incomplete databases in terms of their informativeness, and on viewing databases as knowledge expressed in a logical language, to come up with a well justified and principled notion of certain answers. Using it, we show that for queries satisfying some natural conditions (like not losing information if a more informative input is given), computing certain answers is surprisingly easy, and avoids the complexity issues that have been associated with the classical definition.
Near-Optimal Approximation Mechanisms for Multi-Unit Combinatorial Auctions
Krysta, Piotr (University of Liverpool) | Telelis, Orestis (University of Piraeus) | Ventre, Carmine (Teesside University)
We design and analyze deterministic truthful approximation mechanisms for multi-unit combinatorial auctions involving a constant number of distinct goods, each in arbitrary limited supply. Prospective buyers (bidders) have preferences over multisets of items, i.e., for more than one unit per distinct good, that are expressed through their private valuation functions. Our objective is to determine allocations of multisets that maximize the Social Welfare approximately. Despite the recent theoretical advances on the design of truthful combinatorial auctions (for multiple distinct goods in unit supply) and multi-unit auctions (for multiple units of a single good), results for the combined setting are much scarcer. We elaborate on the main developments of [Krysta et al., AAMAS 2013], concerning bidders with multi-minded and submodular valuation functions, with an emphasis on the presentation of the relevant algorithmic techniques.
Adapting to User Preference Changes in Interactive Recommendation
Hariri, Negar (DePaul University) | Mobasher, Bamshad (DePaul University) | Burke, Robin (DePaul University)
Recommender systems have become essential tools in many application areas as they help alleviate information overload by tailoring their recommendations to users' personal preferences. Users' interests in items, however, may change over time depending on their current situation. Without considering the current circumstances of a user, recommendations may match the general preferences of the user, but they may have small utility for the user in his/her current situation.We focus on designing systems that interact with the user over a number of iterations and at each step receive feedback from the user in the form of a reward or utility value for the recommended items. The goal of the system is to maximize the sum of obtained utilities over each interaction session. We use a multi-armed bandit strategy to model this online learning problem and we propose techniques for detecting changes in user preferences. The recommendations are then generated based on the most recent preferences of a user. Our evaluation results indicate that our method can improve the existing bandit algorithms by considering the sudden variations in the user's feedback behavior.
Trust-Guided Behavior Adaptation Using Case-Based Reasoning
Floyd, Michael (Knexus Research) | Drinkwater, Michael (Knexus Research) | Aha, David (Naval Research Laboratory)
We propose an approach that allows a robot to evaluate its trustworthiness and adapt its behavior accordingly. The The addition of a robot to a team can be difficult if trust estimate, which we refer to as an inverse trust estimate, the human teammates do not trust the robot. This differs from traditional computational trust metrics in that it can result in underutilization or disuse of the robot, measures how much trust other agents have in the robot rather even if the robot has skills or abilities that are necessary than how much trust the robot has in other agents. Since the to achieve team goals or reduce risk. To robot can only use observable information and not information help a robot integrate itself with a human team, we that is internal to the teammates' reasoning, the inverse present an agent algorithm that allows a robot to estimate trust estimate relies on evaluating the standard interactions its trustworthiness and adapt its behavior accordingly.
Exploiting Separability in Multiagent Planning with Continuous-State MDPs (Extended Abstract)
Dibangoye, Jilles Steeve (Inria - CITI and INSA - Université de Lyon) | Amato, Christopher (University of New Hampshire) | Buffet, Olivier (Inria) | Charpillet, François (Inria - LORIA)
Decentralized partially observable Markov decision processes (Dec-POMDPs) provide a general model for decision-making under uncertainty in cooperative decentralized settings, but are difficult to solve optimally (NEXP-Complete). As a new way of solving these problems, we recently introduced a method for transforming a Dec-POMDP into a continuous-state deterministic MDP with a piecewise-linear and convex value function. This new Dec-POMDP formulation, which we call an occupancy MDP, allows powerful POMDP and continuous-state MDP methods to be used for the first time. However, scalability remains limited when the number of agents or problem variables becomes large. In this paper, we show that, under certain separability conditions of the optimal value function, the scalability of this approach can increase considerably. This separability is present when there is locality of interaction between agents, which can be exploited to improve performance. Unlike most previous methods, the novel continuous-state MDP algorithm retains optimality and convergence guarantees. Results show that the extension using separability can scale to a large number of agents and domain variables while maintaining optimality.