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Estimation with Norm Regularization

arXiv.org Machine Learning

Analysis of non-asymptotic estimation error and structured statistical recovery based on norm regularized regression, such as Lasso, needs to consider four aspects: the norm, the loss function, the design matrix, and the noise model. This paper presents generalizations of such estimation error analysis on all four aspects compared to the existing literature. We characterize the restricted error set where the estimation error vector lies, establish relations between error sets for the constrained and regularized problems, and present an estimation error bound applicable to any norm. Precise characterizations of the bound is presented for isotropic as well as anisotropic subGaussian design matrices, subGaussian noise models, and convex loss functions, including least squares and generalized linear models. Generic chaining and associated results play an important role in the analysis. A key result from the analysis is that the sample complexity of all such estimators depends on the Gaussian width of a spherical cap corresponding to the restricted error set. Further, once the number of samples $n$ crosses the required sample complexity, the estimation error decreases as $\frac{c}{\sqrt{n}}$, where $c$ depends on the Gaussian width of the unit norm ball.


A Hebbian/Anti-Hebbian Network for Online Sparse Dictionary Learning Derived from Symmetric Matrix Factorization

arXiv.org Machine Learning

Olshausen and Field (OF) proposed that neural computations in the primary visual cortex (V1) can be partially modeled by sparse dictionary learning. By minimizing the regularized representation error they derived an online algorithm, which learns Gabor-filter receptive fields from a natural image ensemble in agreement with physiological experiments. Whereas the OF algorithm can be mapped onto the dynamics and synaptic plasticity in a single-layer neural network, the derived learning rule is nonlocal - the synaptic weight update depends on the activity of neurons other than just pre- and postsynaptic ones - and hence biologically implausible. Here, to overcome this problem, we derive sparse dictionary learning from a novel cost-function - a regularized error of the symmetric factorization of the input's similarity matrix. Our algorithm maps onto a neural network of the same architecture as OF but using only biologically plausible local learning rules. When trained on natural images our network learns Gabor-filter receptive fields and reproduces the correlation among synaptic weights hard-wired in the OF network. Therefore, online symmetric matrix factorization may serve as an algorithmic theory of neural computation.


Formalizing Preference Utilitarianism in Physical World Models

arXiv.org Artificial Intelligence

Most ethical work is done at a low level of formality. This makes practical moral questions inaccessible to formal and natural sciences and can lead to misunderstandings in ethical discussion. In this paper, we use Bayesian inference to introduce a formalization of preference utilitarianism in physical world models, specifically cellular automata. Even though our formalization is not immediately applicable, it is a first step in providing ethics and ultimately the question of how to "make the world better" with a formal basis.


Exploring Models and Data for Image Question Answering

arXiv.org Artificial Intelligence

This work aims to address the problem of image-based question-answering (QA) with new models and datasets. In our work, we propose to use neural networks and visual semantic embeddings, without intermediate stages such as object detection and image segmentation, to predict answers to simple questions about images. Our model performs 1.8 times better than the only published results on an existing image QA dataset. We also present a question generation algorithm that converts image descriptions, which are widely available, into QA form. We used this algorithm to produce an order-of-magnitude larger dataset, with more evenly distributed answers. A suite of baseline results on this new dataset are also presented.


Memory Networks

arXiv.org Artificial Intelligence

We describe a new class of learning models called memory networks. Memory networks reason with inference components combined with a long-term memory component; they learn how to use these jointly. The long-term memory can be read and written to, with the goal of using it for prediction. We investigate these models in the context of question answering (QA) where the long-term memory effectively acts as a (dynamic) knowledge base, and the output is a textual response. We evaluate them on a large-scale QA task, and a smaller, but more complex, toy task generated from a simulated world. In the latter, we show the reasoning power of such models by chaining multiple supporting sentences to answer questions that require understanding the intension of verbs.


Machine Learning Sentiment Prediction based on Hybrid Document Representation

arXiv.org Machine Learning

Automated sentiment analysis and opinion mining is a complex process concerning the extraction of useful subjective information from text. The explosion of user generated content on the Web, especially the fact that millions of users, on a daily basis, express their opinions on products and services to blogs, wikis, social networks, message boards, etc., render the reliable, automated export of sentiments and opinions from unstructured text crucial for several commercial applications. In this paper, we present a novel hybrid vectorization approach for textual resources that combines a weighted variant of the popular Word2Vec representation (based on Term Frequency-Inverse Document Frequency) representation and with a Bag- of-Words representation and a vector of lexicon-based sentiment values. The proposed text representation approach is assessed through the application of several machine learning classification algorithms on a dataset that is used extensively in literature for sentiment detection. The classification accuracy derived through the proposed hybrid vectorization approach is higher than when its individual components are used for text represenation, and comparable with state-of-the-art sentiment detection methodologies.


Optimization over Sparse Symmetric Sets via a Nonmonotone Projected Gradient Method

arXiv.org Machine Learning

We consider the problem of minimizing a Lipschitz differentiable function over a class of sparse symmetric sets that has wide applications in engineering and science. For this problem, it is known that any accumulation point of the classical projected gradient (PG) method with a constant stepsize $1/L$ satisfies the $L$-stationarity optimality condition that was introduced in [3]. In this paper we introduce a new optimality condition that is stronger than the $L$-stationarity optimality condition. We also propose a nonmonotone projected gradient (NPG) method for this problem by incorporating some support-changing and coordintate-swapping strategies into a projected gradient method with variable stepsizes. It is shown that any accumulation point of NPG satisfies the new optimality condition and moreover it is a coordinatewise stationary point. Under some suitable assumptions, we further show that it is a global or a local minimizer of the problem. Numerical experiments are conducted to compare the performance of PG and NPG. The computational results demonstrate that NPG has substantially better solution quality than PG, and moreover, it is at least comparable to, but sometimes can be much faster than PG in terms of speed.


Clustering is Efficient for Approximate Maximum Inner Product Search

arXiv.org Machine Learning

Efficient Maximum Inner Product Search (MIPS) is an important task that has a wide applicability in recommendation systems and classification with a large number of classes. Solutions based on locality-sensitive hashing (LSH) as well as tree-based solutions have been investigated in the recent literature, to perform approximate MIPS in sublinear time. In this paper, we compare these to another extremely simple approach for solving approximate MIPS, based on variants of the k-means clustering algorithm. Specifically, we propose to train a spherical k-means, after having reduced the MIPS problem to a Maximum Cosine Similarity Search (MCSS). Experiments on two standard recommendation system benchmarks as well as on large vocabulary word embeddings, show that this simple approach yields much higher speedups, for the same retrieval precision, than current state-of-the-art hashing-based and tree-based methods. This simple method also yields more robust retrievals when the query is corrupted by noise.


Optimal prediction for sparse linear models? Lower bounds for coordinate-separable M-estimators

arXiv.org Machine Learning

For the problem of high-dimensional sparse linear regression, it is known that an $\ell_0$-based estimator can achieve a $1/n$ "fast" rate on the prediction error without any conditions on the design matrix, whereas in absence of restrictive conditions on the design matrix, popular polynomial-time methods only guarantee the $1/\sqrt{n}$ "slow" rate. In this paper, we show that the slow rate is intrinsic to a broad class of M-estimators. In particular, for estimators based on minimizing a least-squares cost function together with a (possibly non-convex) coordinate-wise separable regularizer, there is always a "bad" local optimum such that the associated prediction error is lower bounded by a constant multiple of $1/\sqrt{n}$. For convex regularizers, this lower bound applies to all global optima. The theory is applicable to many popular estimators, including convex $\ell_1$-based methods as well as M-estimators based on nonconvex regularizers, including the SCAD penalty or the MCP regularizer. In addition, for a broad class of nonconvex regularizers, we show that the bad local optima are very common, in that a broad class of local minimization algorithms with random initialization will typically converge to a bad solution.


Solving a Mathematical Problem in Square War: a Go-like Board Game

arXiv.org Artificial Intelligence

In this paper, we present a board game: Square War. The game definition of Square War is similar to the classic Chinese board game Go. Then we propose a mathematical problem of the game Square War. Finally, we show that the problem can be solved by using a method of mixed mathematics and computer science.