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Learning with a Wasserstein Loss

Neural Information Processing Systems

Learning to predict multi-label outputs is challenging, but in many problems there is a natural metric on the outputs that can be used to improve predictions. In this paper we develop a loss function for multi-label learning, based on the Wasserstein distance. The Wasserstein distance provides a natural notion of dissimilarity for probability measures. Although optimizing with respect to the exact Wasserstein distance is costly, recent work has described a regularized approximation that is efficiently computed. We describe an efficient learning algorithm based on this regularization, as well as a novel extension of the Wasserstein distance from probability measures to unnormalized measures. We also describe a statistical learning bound for the loss. The Wasserstein loss can encourage smoothness of the predictions with respect to a chosen metric on the output space. We demonstrate this property on a real-data tag prediction problem, using the Yahoo Flickr Creative Commons dataset, outperforming a baseline that doesn't use the metric.


High-dimensional neural spike train analysis with generalized count linear dynamical systems

Neural Information Processing Systems

Latent factor models have been widely used to analyze simultaneous recordings of spike trains from large, heterogeneous neural populations. These models assume the signal of interest in the population is a low-dimensional latent intensity that evolves over time, which is observed in high dimension via noisy point-process observations. These techniques have been well used to capture neural correlations across a population and to provide a smooth, denoised, and concise representation of high-dimensional spiking data. One limitation of many current models is that the observation model is assumed to be Poisson, which lacks the flexibility to capture under- and over-dispersion that is common in recorded neural data, thereby introducing bias into estimates of covariance. Here we develop the generalized count linear dynamical system, which relaxes the Poisson assumption by using a more general exponential family for count data. In addition to containing Poisson, Bernoulli, negative binomial, and other common count distributions as special cases, we show that this model can be tractably learned by extending recent advances in variational inference techniques. We apply our model to data from primate motor cortex and demonstrate performance improvements over state-of-the-art methods, both in capturing the variance structure of the data and in held-out prediction.


Anytime Influence Bounds and the Explosive Behavior of Continuous-Time Diffusion Networks

Neural Information Processing Systems

The paper studies transition phenomena in information cascades observed along a diffusion process over some graph. We introduce the Laplace Hazard matrix and show that its spectral radius fully characterizes the dynamics of the contagion both in terms of influence and of explosion time. Using this concept, we prove tight non-asymptotic bounds for the influence of a set of nodes, and we also provide an in-depth analysis of the critical time after which the contagion becomes super-critical. Our contributions include formal definitions and tight lower bounds of critical explosion time. We illustrate the relevance of our theoretical results through several examples of information cascades used in epidemiology and viral marketing models. Finally, we provide a series of numerical experiments for various types of networks which confirm the tightness of the theoretical bounds.


Secure Multi-party Differential Privacy

Neural Information Processing Systems

We study the problem of multi-party interactive function computation under differential privacy. In this setting, each party is interested in computing a function on its private bit and all the other parties' bits. The function to be computed can vary from one party to the other. Moreover, there could be a central observer who is interested in computing a separate function on all the parties' bits. Differential privacy ensures that there remains an uncertainty in any party's bit even when given the transcript of interactions and all other parties' bits. Performance at each party is measured via the accuracy of the function to be computed. We allow for an arbitrary cost metric to measure the distortion between the true and the computed function values. Our main result is the optimality of a simple non-interactive protocol: each party randomizes its bit (sufficiently) and shares the privatized version with the other parties. This optimality result is very general: it holds for all types of functions, heterogeneous privacy conditions on the parties, all types of cost metrics, and both average and worst-case (over the inputs) measures of accuracy.


Learning to Segment Object Candidates

Neural Information Processing Systems

Recent object detection systems rely on two critical steps: (1) a set of object proposals is predicted as efficiently as possible, and (2) this set of candidate proposals is then passed to an object classifier. Such approaches have been shown they can be fast, while achieving the state of the art in detection performance. In this paper, we propose a new way to generate object proposals, introducing an approach based on a discriminative convolutional network. Our model is trained jointly with two objectives: given an image patch, the first part of the system outputs a class-agnostic segmentation mask, while the second part of the system outputs the likelihood of the patch being centered on a full object. At test time, the model is efficiently applied on the whole test image and generates a set of segmentation masks, each of them being assigned with a corresponding object likelihood score. We show that our model yields significant improvements over state-of-the-art object proposal algorithms. In particular, compared to previous approaches, our model obtains substantially higher object recall using fewer proposals. We also show that our model is able to generalize to unseen categories it has not seen during training. Unlike all previous approaches for generating object masks, we do not rely on edges, superpixels, or any other form of low-level segmentation.


Regret-Based Pruning in Extensive-Form Games

Neural Information Processing Systems

Counterfactual Regret Minimization (CFR) is a leading algorithm for finding a Nash equilibrium in large zero-sum imperfect-information games. CFR is an iterative algorithm that repeatedly traverses the game tree, updating regrets at each information set.We introduce an improvement to CFR that prunes any path of play in the tree, and its descendants, that has negative regret. It revisits that sequence at the earliest subsequent CFR iteration where the regret could have become positive, had that path been explored on every iteration. The new algorithm maintains CFR's convergence guarantees while making iterations significantly faster---even if previously known pruning techniques are used in the comparison. This improvement carries over to CFR+, a recent variant of CFR. Experiments show an order of magnitude speed improvement, and the relative speed improvement increases with the size of the game.


Supervised Learning for Dynamical System Learning

Neural Information Processing Systems

Recently there has been substantial interest in spectral methods for learning dynamical systems. These methods are popular since they often offer a good tradeoffbetween computational and statistical efficiency. Unfortunately, they can be difficult to use and extend in practice: e.g., they can make it difficult to incorporateprior information such as sparsity or structure. To address this problem, we presenta new view of dynamical system learning: we show how to learn dynamical systems by solving a sequence of ordinary supervised learning problems, therebyallowing users to incorporate prior knowledge via standard techniques such asL 1 regularization. Many existing spectral methods are special cases of this newframework, using linear regression as the supervised learner. We demonstrate theeffectiveness of our framework by showing examples where nonlinear regressionor lasso let us learn better state representations than plain linear regression does;the correctness of these instances follows directly from our general analysis.


Robust PCA with compressed data

Neural Information Processing Systems

The robust principal component analysis (RPCA) problem seeks to separate low-rank trends from sparse outlierswithin a data matrix, that is, to approximate a $n\times d$ matrix $D$ as the sum of a low-rank matrix $L$ and a sparse matrix $S$.We examine the robust principal component analysis (RPCA) problem under data compression, wherethe data $Y$ is approximately given by $(L + S)\cdot C$, that is, a low-rank $+$ sparse data matrix that has been compressed to size $n\times m$ (with $m$ substantially smaller than the original dimension $d$) via multiplication witha compression matrix $C$. We give a convex program for recovering the sparse component $S$ along with the compressed low-rank component $L\cdot C$, along with upper bounds on the error of this reconstructionthat scales naturally with the compression dimension $m$ and coincides with existing results for the uncompressedsetting $m=d$. Our results can also handle error introduced through additive noise or through missing data.The scaling of dimension, compression, and signal complexity in our theoretical results is verified empirically through simulations, and we also apply our method to a data set measuring chlorine concentration acrossa network of sensors, to test its performance in practice.


Generative Image Modeling Using Spatial LSTMs

Neural Information Processing Systems

Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting.


Biologically Inspired Dynamic Textures for Probing Motion Perception

Neural Information Processing Systems

Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that context, we first provide an axiomatic, biologically-driven derivation of the model. This model synthesizes random dynamic textures which are defined by stationary Gaussian distributions obtained by the random aggregation of warped patterns. Importantly, we show that this model can equivalently be described as a stochastic partial differential equation. Using this characterization of motion in images, it allows us to recast motion-energy models into a principled Bayesian inference framework. Finally, we apply these textures in order to psychophysically probe speed perception in humans. In this framework, while the likelihood is derived from the generative model, the prior is estimated from the observed results and accounts for the perceptual bias in a principled fashion.