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Community Detection via Measure Space Embedding

Neural Information Processing Systems

We present a new algorithm for community detection. The algorithm uses random walks to embed the graph in a space of measures, after which a modification of $k$-means in that space is applied. The algorithm is therefore fast and easily parallelizable. We evaluate the algorithm on standard random graph benchmarks, including some overlapping community benchmarks, and find its performance to be better or at least as good as previously known algorithms. We also prove a linear time (in number of edges) guarantee for the algorithm on a $p,q$-stochastic block model with where $p \geq c\cdot N^{-\half + \epsilon}$ and $p-q \geq c' \sqrt{p N^{-\half + \epsilon} \log N}$.


Action-Conditional Video Prediction using Deep Networks in Atari Games

Neural Information Processing Systems

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.


Learning with Relaxed Supervision

Neural Information Processing Systems

For weakly-supervised problems with deterministic constraints between the latent variables and observed output, learning necessitates performing inference over latent variables conditioned on the output, which can be intractable no matter how simple the model family is. Even finding a single latent variable setting that satisfies the constraints could be difficult; for instance, the observed output may be the result of a latent database query or graphics program which must be inferred. Here, the difficulty lies in not the model but the supervision, and poor approximations at this stage could lead to following the wrong learning signal entirely. In this paper, we develop a rigorous approach to relaxing the supervision, which yields asymptotically consistent parameter estimates despite altering the supervision. Our approach parameterizes a family of increasingly accurate relaxations, and jointly optimizes both the model and relaxation parameters, while formulating constraints between these parameters to ensure efficient inference. These efficiency constraints allow us to learn in otherwise intractable settings, while asymptotic consistency ensures that we always follow a valid learning signal.


Bayesian Optimization with Exponential Convergence

Neural Information Processing Systems

This paper presents a Bayesian optimization method with exponential convergence without the need of auxiliary optimization and without the delta-cover sampling. Most Bayesian optimization methods require auxiliary optimization: an additional non-convex global optimization problem, which can be time-consuming and hard to implement in practice. Also, the existing Bayesian optimization method with exponential convergence requires access to the delta-cover sampling, which was considered to be impractical. Our approach eliminates both requirements and achieves an exponential convergence rate.


Winner-Take-All Autoencoders

Neural Information Processing Systems

In this paper, we propose a winner-take-all method for learning hierarchical sparse representations in an unsupervised fashion. We first introduce fully-connected winner-take-all autoencoders which use mini-batch statistics to directly enforce a lifetime sparsity in the activations of the hidden units. We then propose the convolutional winner-take-all autoencoder which combines the benefits of convolutional architectures and autoencoders for learning shift-invariant sparse representations. We describe a way to train convolutional autoencoders layer by layer, where in addition to lifetime sparsity, a spatial sparsity within each feature map is achieved using winner-take-all activation functions. We will show that winner-take-all autoencoders can be used to to learn deep sparse representations from the MNIST, CIFAR-10, ImageNet, Street View House Numbers and Toronto Face datasets, and achieve competitive classification performance.


Regularization-Free Estimation in Trace Regression with Symmetric Positive Semidefinite Matrices

Neural Information Processing Systems

Trace regression models have received considerable attention in the context of matrix completion, quantum state tomography, and compressed sensing. Estimation of the underlying matrix from regularization-based approaches promoting low-rankedness, notably nuclear norm regularization, have enjoyed great popularity. In this paper, we argue that such regularization may no longer be necessary if the underlying matrix is symmetric positive semidefinite (spd) and the design satisfies certain conditions. In this situation, simple least squares estimation subject to an spd constraint may perform as well as regularization-based approaches with a proper choice of regularization parameter, which entails knowledge of the noise level and/or tuning. By contrast, constrained least squaresestimation comes without any tuning parameter and may hence be preferred due to its simplicity.


Grammar as a Foreign Language

Neural Information Processing Systems

Syntactic constituency parsing is a fundamental problem in naturallanguage processing which has been the subject of intensive researchand engineering for decades. As a result, the most accurate parsersare domain specific, complex, and inefficient. In this paper we showthat the domain agnostic attention-enhanced sequence-to-sequence modelachieves state-of-the-art results on the most widely used syntacticconstituency parsing dataset, when trained on a large synthetic corpusthat was annotated using existing parsers. It also matches theperformance of standard parsers when trained on a smallhuman-annotated dataset, which shows that this model is highlydata-efficient, in contrast to sequence-to-sequence models without theattention mechanism. Our parser is also fast, processing over ahundred sentences per second with an unoptimized CPU implementation.


Softstar: Heuristic-Guided Probabilistic Inference

Neural Information Processing Systems

Recent machine learning methods for sequential behavior prediction estimate the motives of behavior rather than the behavior itself. This higher-level abstraction improves generalization in different prediction settings, but computing predictions often becomes intractable in large decision spaces. We propose the Softstar algorithm, a softened heuristic-guided search technique for the maximum entropy inverse optimal control model of sequential behavior. This approach supports probabilistic search with bounded approximation error at a significantly reduced computational cost when compared to sampling based methods. We present the algorithm, analyze approximation guarantees, and compare performance with simulation-based inference on two distinct complex decision tasks.


Asynchronous Parallel Stochastic Gradient for Nonconvex Optimization

Neural Information Processing Systems

The asynchronous parallel implementations of stochastic gradient (SG) have been broadly used in solving deep neural network and received many successes in practice recently. However, existing theories cannot explain their convergence and speedup properties, mainly due to the nonconvexity of most deep learning formulations and the asynchronous parallel mechanism. To fill the gaps in theory and provide theoretical supports, this paper studies two asynchronous parallel implementations of SG: one is on the computer network and the other is on the shared memory system. We establish an ergodic convergence rate $O(1/\sqrt{K})$ for both algorithms and prove that the linear speedup is achievable if the number of workers is bounded by $\sqrt{K}$ ($K$ is the total number of iterations). Our results generalize and improve existing analysis for convex minimization.


Adversarial Prediction Games for Multivariate Losses

Neural Information Processing Systems

Multivariate loss functions are used to assess performance in many modern prediction tasks, including information retrieval and ranking applications. Convex approximations are typically optimized in their place to avoid NP-hard empirical risk minimization problems. We propose to approximate the training data instead of the loss function by posing multivariate prediction as an adversarial game between a loss-minimizing prediction player and a loss-maximizing evaluation player constrained to match specified properties of training data. This avoids the non-convexity of empirical risk minimization, but game sizes are exponential in the number of predicted variables. We overcome this intractability using the double oracle constraint generation method. We demonstrate the efficiency and predictive performance of our approach on tasks evaluated using the precision at k, the F-score and the discounted cumulative gain.