Country
Fast Lifted MAP Inference via Partitioning
Sarkhel, Somdeb, Singla, Parag, Gogate, Vibhav G.
Recently, there has been growing interest in lifting MAP inference algorithms for Markov logic networks (MLNs). A key advantage of these lifted algorithms is that they have much smaller computational complexity than propositional algorithms when symmetries are present in the MLN and these symmetries can be detected using lifted inference rules. Unfortunately, lifted inference rules are sound but not complete and can often miss many symmetries. This is problematic because when symmetries cannot be exploited, lifted inference algorithms ground the MLN, and search for solutions in the much larger propositional space. In this paper, we present a novel approach, which cleverly introduces new symmetries at the time of grounding. Our main idea is to partition the ground atoms and force the inference algorithm to treat all atoms in each part as indistinguishable. We show that by systematically and carefully refining (and growing) the partitions, we can build advanced any-time and any-space MAP inference algorithms. Our experiments on several real-world datasets clearly show that our new algorithm is superior to previous approaches and often finds useful symmetries in the search space that existing lifted inference rules are unable to detect.
The Self-Normalized Estimator for Counterfactual Learning
Swaminathan, Adith, Joachims, Thorsten
This paper identifies a severe problem of the counterfactual risk estimator typically used in batch learning from logged bandit feedback (BLBF), and proposes the use of an alternative estimator that avoids this problem.In the BLBF setting, the learner does not receive full-information feedback like in supervised learning, but observes feedback only for the actions taken by a historical policy.This makes BLBF algorithms particularly attractive for training online systems (e.g., ad placement, web search, recommendation) using their historical logs.The Counterfactual Risk Minimization (CRM) principle offers a general recipe for designing BLBF algorithms. It requires a counterfactual risk estimator, and virtually all existing works on BLBF have focused on a particular unbiased estimator.We show that this conventional estimator suffers from apropensity overfitting problem when used for learning over complex hypothesis spaces.We propose to replace the risk estimator with a self-normalized estimator, showing that it neatly avoids this problem.This naturally gives rise to a new learning algorithm -- Normalized Policy Optimizer for Exponential Models (Norm-POEM) --for structured output prediction using linear rules.We evaluate the empirical effectiveness of Norm-POEM on severalmulti-label classification problems, finding that it consistently outperforms the conventional estimator.
Information-theoretic lower bounds for convex optimization with erroneous oracles
We consider the problem of optimizing convex and concave functions with access to an erroneous zeroth-order oracle. In particular, for a given function $x \to f(x)$ we consider optimization when one is given access to absolute error oracles that return values in [f(x) - \epsilon,f(x)+\epsilon] or relative error oracles that return value in [(1+\epsilon)f(x), (1 +\epsilon)f (x)], for some \epsilon larger than 0. We show stark information theoretic impossibility results for minimizing convex functions and maximizing concave functions over polytopes in this model.
Learning Causal Graphs with Small Interventions
Shanmugam, Karthikeyan, Kocaoglu, Murat, Dimakis, Alexandros G., Vishwanath, Sriram
We consider the problem of learning causal networks with interventions, when each intervention is limited in size under Pearl's Structural Equation Model with independent errors (SEM-IE). The objective is to minimize the number of experiments to discover the causal directions of all the edges in a causal graph. Previous work has focused on the use of separating systems for complete graphs for this task. We prove that any deterministic adaptive algorithm needs to be a separating system in order to learn complete graphs in the worst case. In addition, we present a novel separating system construction, whose size is close to optimal and is arguably simpler than previous work in combinatorics. We also develop a novel information theoretic lower bound on the number of interventions that applies in full generality, including for randomized adaptive learning algorithms. For general chordal graphs, we derive worst case lower bounds on the number of interventions. Building on observations about induced trees, we give a new deterministic adaptive algorithm to learn directions on any chordal skeleton completely. In the worst case, our achievable scheme is an $\alpha$-approximation algorithm where $\alpha$ is the independence number of the graph. We also show that there exist graph classes for which the sufficient number of experiments is close to the lower bound. In the other extreme, there are graph classes for which the required number of experiments is multiplicatively $\alpha$ away from our lower bound. In simulations, our algorithm almost always performs very close to the lower bound, while the approach based on separating systems for complete graphs is significantly worse for random chordal graphs.
Explore no more: Improved high-probability regret bounds for non-stochastic bandits
This work addresses the problem of regret minimization in non-stochastic multi-armed bandit problems, focusing on performance guarantees that hold with high probability. Such results are rather scarce in the literature since proving them requires a large deal of technical effort and significant modifications to the standard, more intuitive algorithms that come only with guarantees that hold on expectation. One of these modifications is forcing the learner to sample arms from the uniform distribution at least $\Omega(\sqrt{T})$ times over $T$ rounds, which can adversely affect performance if many of the arms are suboptimal. While it is widely conjectured that this property is essential for proving high-probability regret bounds, we show in this paper that it is possible to achieve such strong results without this undesirable exploration component. Our result relies on a simple and intuitive loss-estimation strategy called Implicit eXploration (IX) that allows a remarkably clean analysis. To demonstrate the flexibility of our technique, we derive several improved high-probability bounds for various extensions of the standard multi-armed bandit framework.Finally, we conduct a simple experiment that illustrates the robustness of our implicit exploration technique.
Learning From Small Samples: An Analysis of Simple Decision Heuristics
ลimลek, รzgรผr, Buckmann, Marcus
Simple decision heuristics are models of human and animal behavior that use few pieces of information--perhaps only a single piece of information--and integrate the pieces in simple ways, for example, by considering them sequentially, one at a time, or by giving them equal weight. We focus on three families of heuristics: single-cue decision making, lexicographic decision making, and tallying. It is unknown how quickly these heuristics can be learned from experience. We show, analytically and empirically, that substantial progress in learning can be made with just a few training samples. When training samples are very few, tallying performs substantially better than the alternative methods tested. Our empirical analysis is the most extensive to date, employing 63 natural data sets on diverse subjects.
BinaryConnect: Training Deep Neural Networks with binary weights during propagations
Courbariaux, Matthieu, Bengio, Yoshua, David, Jean-Pierre
Deep Neural Networks (DNN) have achieved state-of-the-art results in a wide range of tasks, with the best results obtained with large training sets and large models. In the past, GPUs enabled these breakthroughs because of their greater computational speed. In the future, faster computation at both training and test time is likely to be crucial for further progress and for consumer applications on low-power devices. As a result, there is much interest in research and development of dedicated hardware for Deep Learning (DL). Binary weights, i.e., weights which are constrained to only two possible values (e.g. -1 or 1), would bring great benefits to specialized DL hardware by replacing many multiply-accumulate operations by simple accumulations, as multipliers are the most space and power-hungry components of the digital implementation of neural networks. We introduce BinaryConnect, a method which consists in training a DNN with binary weights during the forward and backward propagations, while retaining precision of the stored weights in which gradients are accumulated. Like other dropout schemes, we show that BinaryConnect acts as regularizer and we obtain near state-of-the-art results with BinaryConnect on the permutation-invariant MNIST, CIFAR-10 and SVHN.
Sample Complexity Bounds for Iterative Stochastic Policy Optimization
This paper is concerned with robustness analysis of decision making under uncertainty. We consider a class of iterative stochastic policy optimization problems and analyze the resulting expected performance for each newly updated policy at each iteration. In particular, we employ concentration-of-measure inequalities to compute future expected cost and probability of constraint violation using empirical runs. A novel inequality bound is derived that accounts for the possibly unbounded change-of-measure likelihood ratio resulting from iterative policy adaptation. The bound serves as a high-confidence certificate for providing future performance or safety guarantees. The approach is illustrated with a simple robot control scenario and initial steps towards applications to challenging aerial vehicle navigation problems are presented.
No-Regret Learning in Bayesian Games
Hartline, Jason, Syrgkanis, Vasilis, Tardos, Eva
Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal welfare. This work provides two main technical results that lift this conclusion to games of incomplete information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from the smoothness-based proof of near-optimal welfare in the same game when the private information is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in these incomplete information games. These results are enabled by interpretation of a Bayesian game as a stochastic game of complete information.
The Poisson Gamma Belief Network
Zhou, Mingyuan, Cong, Yulai, Chen, Bo
To infer a multilayer representation of high-dimensional count vectors, we propose the Poisson gamma belief network (PGBN) that factorizes each of its layers into the product of a connection weight matrix and the nonnegative real hidden units of the next layer. The PGBN's hidden layers are jointly trained with an upward-downward Gibbs sampler, each iteration of which upward samples Dirichlet distributed connection weight vectors starting from the first layer (bottom data layer), and then downward samples gamma distributed hidden units starting from the top hidden layer. The gamma-negative binomial process combined with a layer-wise training strategy allows the PGBN to infer the width of each layer given a fixed budget on the width of the first layer. The PGBN with a single hidden layer reduces to Poisson factor analysis. Example results on text analysis illustrate interesting relationships between the width of the first layer and the inferred network structure, and demonstrate that the PGBN, whose hidden units are imposed with correlated gamma priors, can add more layers to increase its performance gains over Poisson factor analysis, given the same limit on the width of the first layer.