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Decision Support for Complex Human-Autonomy Teams

AAAI Conferences

Humans are very good at making daily, straight forward decisions; however, due to our propensity to be case based reasoners, errors can be introduced while making complex decisions. Technology becomes more complex daily, and as we move towards autonomous vehicles and future integration of smart robotic technology, it will become more difficult for humans to understand the fundamental functioning of this complex technology and to make accurate and beneficial decisions in very complex situations. Future mission deployments will team human personnel with heterogeneous unmanned systems that will vary not only by type (e.g., ground, aerial and underwater), but also in their intelligence and autonomous capabilities. Artificial Intelligence provides a number of approaches for supporting the human’s decision making process and reducing the potential for error.


Introduction to the Symposium on AI and the Mitigation of Human Error

AAAI Conferences

However, foundational problems remain in the either mindfully or inadvertently by individuals or teams of continuing development of AI for team autonomy, humans. One worry about this bright future is that jobs especially with objective measures able to optimize team may be lost; from Mims (2015), function, performance and composition. Something potentially momentous is happening inside AI approaches often attempt to address autonomy by startups, and it's a practice that many of their established modeling aspects of human decision-making or behavior.


Emergence of Cooperation in Group Interactions: Avoidance vs. Restriction

AAAI Conferences

Public goods, like food sharing and social health systems, may prosper when prior agreements to contribute are feasible and all participants commit to do so. Yet, free-riders may exploit such agreements, requiring then committers to decide whether to enact the public good when others do not commit. So deciding removes all benefits from free-riders but also from those who are willing to establish the beneficial resource. Here we discuss our work wherein we show, within the framework of the one-shot Public Goods Game (PGG) and using methods of Evolutionary Game Theory (EGT), that (i) implementing extra measures, delimiting benefits to free-riders, often leads to more favorable societal outcomes, especially in larger groups and highly beneficial public goods situations, even if so doing is costlier, and (ii) when restriction mechanism is not available, participation level (i.e. how many other players commit to the PGG cooperation) plays a crucial role in the decision making of commitment proposers, for their survival as well as for promoting the emergence of cooperation. Hence, there exist ethical fine tunings to be observed whenever establishing PGGs, be they for humans or non-humans, for otherwise the supporting joint moral ground may escape from under everyone’s feet.


Self-Identification of Mental State and Self-Control Through Indirect Biofeedback

AAAI Conferences

This paper describes a possible new scheme for a user with mental health problems to identify his/her own mental state and control it. For that purpose, we propose an indirect biofeedback system which encodes physiological information in terms of color and shape, and enables the user to grasp his/her inner state and to proactively change and control it by using breathing techniques. Those methods facilitate the user to self-control his/her autonomic nervous system. Here, we discuss indirect representation and placebo effect.


Well-Being Computing Towards Health and Happiness Improvement: From Sleep Perspective

AAAI Conferences

This paper proposes the concept of Well-being computing which is an information technology for improving not only our health as physical aspect but also our happiness as psy-chological aspect, and shows its potential from the sleep perspective. Concretely, this paper introduces “our personal-ized sleep monitoring system” as the well-being computing technologies and shows the following implications as its ef-fectiveness: (1) from the viewpoint of the service based on the real-time sleep, (1-a) good health is provided through a stable sleep of aged person in care house by reducing their sleep disturbance which may be occurred in diaper exchange, while happiness is provided by the smooth diaper exchange when aged person have a deep/light sleep; (1-b) good health is provided through a sufficient sleep time acquired by a fast falling asleep, while happiness is provided by releasing from anxiety of the insufficient sleep such as insomnia; and (2) from the viewpoint of the service based on the long-term sleep, (2-a) good health is provided through a deep sleep by continuing the daytime activities (such as a walking) which contribute to deriving a deep sleep, while happiness is provided by achieving a deep sleep through a change of life style; (2-b) good health is provided through a good sleep by keeping good bed condition (e.g., a change of a pillow or mattress when cotton/spring is deteriorated), while happiness is provided through a discovery of suitable bedding (such as suitable pillow or bed).


Interprofessional Collaborative System to Raise Awareness and Understanding of Dementia using an Action Observation Method

AAAI Conferences

Interprofessional Collaboration in dementia care is an important theme. But there are few Support systems that make it possible to share and raise awareness of the situation of the person with dementia. Therefore, using a dementia inspection method named Action Observation Sheet (AOS), we devel-oped an Interprofessional Collaborative System to raise awareness. We have conducted practical experiments to confirm if the system is effective for family and staff. The results show the system to be effective to increase awareness. The family and staff could use the results provided by the system to support people with dementia with more understanding.


Global Brain That Makes You Think Twice

AAAI Conferences

In this position paper we introduce our approach to positive computing by developing and integrating methods for future assistant and companion agents which could help us a) avoid making mistakes due to biases caused by insufficient knowledge, b) be more empathic and righteous, c) be more sensitive and thoughtful. We present text processing techniques for automatic discovery of possible reasoning errors and provide hints to make users doubt their beliefs when there is a possibility of harm. We present existing sources and methods, discuss on how natural language processing technologies could contribute to various aspects of well-being by giving examples of systems we develop, and describe the strengths and weaknesses of our approach.


Effects on Sleep by "Cradle Sound" Adjusted to Heartbeat and Respiration

AAAI Conferences

This paper reports a cradle sound system creating and reproducing sounds and music appropriate for human sleep with heartbeat and respiration signals sensed by biological sensors. To get further supporting evidence, we started a study aiming at exploring what sound attributes, such as waveforms, tones, and tempos, are necessary for a sound capable of improving sleep latency. We expected that a cradle sound whose tempo was slightly slower than those of heartbeat and respiration could slow them and could promote natural sleep. Subjects listening to this sound during their sleep showed: (1) Multiple sound types with different tones have an effect to shorten sleep latency. (2) Remarkable effects are observed in subjects with long sleep latency. (3) Sustained synthetic chord used for inducing respiration did not improve sleep latency. (4) There is no correlation between subject’s sensibility evaluation to sound and the effect shortening sleep latency.


Comparison of Mental Time of Older Adults during Conversations Supported by Coimagination Method and Coimagination Method with Expedition

AAAI Conferences

As countermeasure for preventing dementia of aging population, coimagination method has been developed. The coimagination method helps participants in utilizing brain cognitive functions of maintaining recent episodic memorization, retention and recall by the process of conversations. Hence, the risk of older adults in getting into mild cognitive impairment (MCI), which is a previous stage of dementia caused by disuse of brain cognitive functions, will decline. However, we observed situations of some older adults that recent episodic memory functions were not activated as expected. Such situations are older adults who talk about knowledge rather than episodic memories or older adults who talk about past experiences rather than recent experiences. Therefore, a novel coimagination program named coimagination method with expedition was developed to solve these situations. By adding expedition in a sightseeing area before the coimagination method, older adults have the opportunity to find topic of conversations through expedition. During conversation supported by the coimagination method, older adults are expected to recall their episodic memories in expedition and talk about it. The purpose of this research is to verify the effect of the coimagination method with expedition in older adults, by comparing mental time of older adults in the coimagination methods with and without expedition. Firstly, we estimate the mental time of older adults by analyzing their utterances during conversations supported by both coimagination methods. The past, present and future mental times of participants are enumerated in percentage. Secondly, we study the mental time travelling of participants during conversations. Finally, we study the transition points of mental time to find tendency of participants to talk about recent experiences. In this research, the analytical results validate the effectiveness of helping older adults to talk about recent episodic memories during conversation supported by the coimagination method with expedition compared to the coimagination method.


Displaying Speeches Method for Non-Crosstalk Online Agent

AAAI Conferences

In the field of self-help groups for recovering from developmental disorders or alcohol dependence or the other problem, a meeting of non-crosstalk style has been used. On the meeting style, participants speak about one topic without conversation with the other participants, and advising and asking to others are not recommended besides. We are proposing an online meeting system that is specialized to support non-crosstalk style meeting. Now, we would like to develop an online agent who can perform like a human participant or more useful for participants. Since the developments of above online meeting system and autonomous agents contribute to supporting many people in the self-help field, this study has an impact in the designing methods for making better well-being space environment. In order to inspire human behaviors to the agent, this paper shows analysis the results of online humans meetings using our proposed system. As the experimental results which were compared with a classical style system, it has revealed about proposed system as follows: (1) frustrating with rules of non-crosstalk is small, (2) conversational speech didn’t reduce, (3) conversational speeches were increasing along with the time but they are leading to prevent from decreasing the number of speeches, and (4) more sensitive to the speed of displaying speeches.