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Indefinite Scalability for Living Computation

AAAI Conferences

A: Hardware determinism means that digital computer hardware guarantees to perform the rules of logic flawlessly, for as long as the program runs--and if the hardware can't do that, for any reason, it promises to "crash" the whole machine


Model AI Assignments 2016

AAAI Conferences

The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of six AI assignments from the 2016 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs.


Teaching Automated Strategic Reasoning Using Capstone Tournaments

AAAI Conferences

Courses in artificial intelligence and related topics often cover methods for reasoning under uncertainty, decision theory, and game theory. However, these methods can seem very abstract when students first encounter them, and they are often taught using simple “toy” problems. Our goal is to help students to operationalize this knowledge by designing sophisticated autonomous agents that must make complex decisions in games that capture their interest. We describe a tournament-based pedagogy that we have used in two different courses with two different games based on current research topics in artificial intelligence to engage students in designing agents that use strategic reasoning. Many students find this structure very engaging, and we find that students develop a deeper understanding of the abstract strategic reasoning concepts introduced in the courses.


Using Declarative Programming in an Introductory Computer Science Course for High School Students

AAAI Conferences

This paper discusses the design of an introductory computer science course for high school students using declarative programming. Though not often taught at the K-12 level, declarative programming is a viable paradigm for teaching computer science due to its importance in artificial intelligence and in helping student explore and understand problem spaces. This paper describes the authors' implementation of a declarative programming course for high school students during a 4-week summer session.


An Online Logic Programming Development Environment

AAAI Conferences

Recent progress in logic programming, particularly answer set programming, has enabled us to teach it to undergraduate and high school students. We developed an online answer set programming environment with simple interface and self contained file system. It is expected to make the teaching of answer set programming more effective and help us to reach more students.


A.I. as an Introduction to Research Methods in Computer Science

AAAI Conferences

While many computer science programs offer courses on research methods, such classes typically tend to be aimed at graduate students. In this paper, we propose a novel means for introducing undergraduate students to research experiences in computer science — via an introductory Artificial Intelligence (A.I.) course. Students explore the content areas typically covered in an upper-level A.I. course (heuristic search, constraint satisfaction, game-playing etc.), while also learning about the mechanics of how empirical research is conducted in this field.


IRobot: Teaching the Basics of Artificial Intelligence in High Schools

AAAI Conferences

Profound knowledge about Artificial Intelligence (AI) will become increasingly important for careers in science and engineering. Therefore an innovative educational project teaching fundamental concepts of AI at high school level will be presented in this paper. We developed an AI-course covering major topics (problem solving, search, planning, graphs, datastructures, automata, agent systems, machine learning) which comprises both theoretical and hands-on components. A pilot project was conducted and empirically evaluated. Results of the evaluation show that the participating pupils have become familiar with those concepts and the various topics addressed. Results and lessons learned from this project form the basis for further projects in different schools which intend to integrate AI in future secondary science education.


A Survey of Current Practice and Teaching of AI

AAAI Conferences

The field of AI has changed significantly in the past couple of years and will likely continue to do so. Driven by a desire to expose our students to relevant and modern materials, we conducted two surveys, one of AI instructors and one of AI practitioners. The surveys were aimed at gathering infor-mation about the current state of the art of introducing AI as well as gathering input from practitioners in the field on techniques used in practice. In this paper, we present and briefly discuss the responses to those two surveys.


Creating Interactive and Visual Educational Resources for AI

AAAI Conferences

Teaching artificial intelligence is effective if the experience is a visual and interactive one, with educational materials that utilize combinations of various content types such as text, math, and code into an integrated experience. Unfortunately, easy-to-use tools for creating such pedagogical resources are not available to the educators, resulting in most courses being taught using a disconnected set of static materials, which is not only ineffective for learning AI, but further, requires repeated and redundant effort for the instructor. In this paper, we introduce Moro, a software tool for easily creating and presenting AI-friendly teaching materials. Moro notebooks integrate content of different types (text, math, code, images), allow real-time interactions via modifiable and executable code blocks, and are viewable in browsers both as long-form pages and as presentations. Creating notebooks is easy and intuitive; the creation tool is also in-browser, is WYSIWYG for quick iterations of editing, and supports a variety of shortcuts and customizations for efficiency. We present three deployed case studies of Moro that widely differ from each other, demonstrating its utility in a variety of scenarios such as in-class teaching and conference tutorials.


Design of an Online Course on Knowledge-Based AI

AAAI Conferences

In Fall 2014 we offered an online course on Knowledge-Based Artificial Intelligence (KBAI) to about 200 students as part of the Georgia Tech Online MS in CS program. By now we have offered the course to more than 1000 students. We describe the design, development and delivery of the online KBAI class in Fall 2014.