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Sony : pins hopes on reentry into robots in mid-term business plan 4-Traders

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Sony Corp. President Kazuo Hirai said Wednesday the company is making progress in its transition from restructuring to seeking profitability, pinning hopes on the growth potential of games and artificial intelligence-based robots. "We got off to a good start in the first year toward generating profits and investing in growth," Hirai told a press conference in Tokyo. Sony kept to its operating profit target of more than 500 billion yen ( 4.9 billion) set under its three-year business plan through fiscal 2017, although he called it "challenging." With an aim of developing AI-based robots, Sony will set up the "Sony Innovation Fund" in July to invest in startups, marking Sony's reentry into a market it quit when it ended production in 2006 of robotic dog AIBO. "Robots that can connect with our customers at heart...and receive affection are among items we want to develop," Hirai said.


White House seeks public input on artificial intelligence

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The White House Office of Science and Technology Policy is looking for public feedback on artificial intelligence, the office announced Monday. Through the request for information, published in the Federal Register Monday, the office hopes to learn "how America can best prepare for the future of AI, including information about AI research and the tools, technologies, and scientific training that are needed," U.S. Deputy CTO Ed Felten wrote in an OSTP blog post. The solicitation is part of an ongoing White House initiative to discuss the topic. In May, the office announced plans to explore the uses and risks of AI, and since then, OSTP has hosted two workshops on AI, and another event last week. "What we know for sure is that AI is raising policy challenges already, such as how to make sure that the technology remains safe, controllable and predictable, even as it gets much more complex and smarter," Felten said at the first workshop, held in May at the University of Washington.


Issue #44 - Dev Diner

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This week, Oculus removed its hardware DRM checks bringing rejoicing to the VR streets, Adobe Premiere now has tools for editing 360 and stereoscopic video, Twitter is starting an AR/VR division, Bluetooth 5 was announced, AI can now anticipate and beat human experts in combat simulations and a Russian robot keeps trying to escape the lab. Robots and AI can beat us in combat simulations and escape labs now. Looking to buy yourself some VR games? While this is gonna sound like a promo, it's more of a public service announcement… Steam and Oculus have a stack of sales on over 120 VR games till 4th July! Adobe Premiere Pro's latest update now includes new tools for editing 360 degree video and stereoscopic VR video!


European lawmakers want robots to pay taxes

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That's the takeaway from a draft report on robotics produced by the European Parliament, which warns that artificial intelligence and increased automation present legal and ethical challenges that could have dire consequences. "Within the space of a few decades [artificial intelligence] could surpass human intellectual capacity in a manner which, if not prepared for, could pose a challenge to humanity's capacity to control its own creation and ... the survival of the species," the draft states. The report offers a series of recommendations to prepare Europe for this advanced breed of robot, which it says now "seem poised to unleash a new industrial revolution." The proposal suggests that robots should have to register with authorities, and says laws should be written to hold machines liable for damage they cause, such as loss of jobs. Contact between humans and robots should be regulated, with a special emphasis "given to human safety, privacy, integrity, dignity and autonomy." If advanced robots start replacing human workers in large numbers, the report recommends the European Commission force their owners to pay taxes or contribute to social security.


Next Big Future: Artificial Intelligence beats human expert in air combat simulator which foreshadows Skynet and drones beating human pilots

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Artificial intelligence (AI) developed by a University of Cincinnati doctoral graduate was recently assessed by subject-matter expert and retired United States Air Force Colonel Gene Lee - who holds extensive aerial combat experience as an instructor and Air Battle Manager with considerable fighter aircraft expertise - in a high-fidelity air combat simulator. The artificial intelligence, dubbed ALPHA, was the victor in that simulated scenario, and according to Lee, is "the most aggressive, responsive, dynamic and credible AI I've seen to date." The application is specifically designed for use with Unmanned Combat Aerial Vehicles (UCAVs) in simulated air-combat missions for research purposes. Retired United States Air Force Colonel Gene Lee, in a flight simulator, takes part in simulated air combat versus artificial intelligence technology developed by a team comprised of industry, US Air Force and University of Cincinnati representatives. In its earliest iterations, ALPHA consistently outperformed a baseline computer program previously used by the Air Force Research Lab for research.


AAJA N3Con: Journalism in the Age of Artificial Intelligence

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Chance Dorland spoke with Bloomberg TV's Angie Lau, Bloomberg News' David Merritt, Heather Timmons of Quartz, the AP's Paul Cheung & drone photographer Seongjoo Cho after their Asian American Journalists Association "Journalism in the Age of Artificial Intelligence" panel discussion at this weekend's New.Now.Next media conference in Seoul.


Artificial Brains - The quest to build sentient machines

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Artificial brains are man-made machines that are just as intelligent, creative, and self-aware as humans. No such machine has yet been built, but it is only a matter of time. This website tracks the latest scientific and technological progress. SyNAPSE is a DARPA-funded program to develop neuromorphic microprocessor systems that match the intelligence, physical size, and low power consumption of animal brains. Their approach is to first test neural networks in simulation on a supercomputer.


Google collaborates with others over Artificial Intelligence safety

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He said, " today we're publishing a technical paper, Concrete Problems in AI Safety, a collaboration among scientists at Google, OpenAI, Stanford and Berkeley." The big deal is a very big deal for those alarmed over what limits may be over-stepped by AI systems in carrying out their actions, and whether we had better anticipate any event where an AI system does not behave according to a predesigned purpose engineered by humans and where the unintended consequences deliver great harm. Google believes it is time to move to another rung than just fretting. Said Cade Metz in Wired on Tuesday: "...that's kind of the point: Because no one has good answers, it's time to start looking for them." Olah said, "We believe it's essential to ground concerns in real machine learning research, and to start developing practical approaches for engineering AI systems that operate safely and reliably."


Marketing platform Kahuna applies its machine learning across customer journeys

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Since last fall, marketing platform Kahuna has been expanding its targeted channels beyond mobile, to include pop-up messaging on web sites and greater capabilities for email and in-app messaging. Now, the Palo Alto, California-based company is expanding again to focus on customer journeys instead of individual messaging campaigns, with the recent launch of Experiences for optimizing messages across a journey. This newest incarnation of its marketing platform, senior vice president for product Mihir Nanavati told me, allows the firm's RevIQ machine learning engine to be applied across all the paths taken by a customer toward the marketer's goal. Previously, he said, the platform focused on a marketer's ability to, say, send a email to a mobile user encouraging them to install a new travel app. Once installed, there might be an in-app message suggesting that the user search for airfare deals.


Google researchers teach AIs to see the important parts of images -- and tell you about them

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This week is the Computer Vision and Pattern Recognition conference in Las Vegas, and Google researchers have several accomplishments to present. They've taught computer vision systems to detect the most important person in a scene, pick out and track individual body parts and describe what they see in language that leaves nothing to the imagination. First, let's consider the ability to find "events and key actors" in video -- a collaboration between Google and Stanford. Footage of scenes like basketball games contain dozens or even hundreds of people, but only a few are worth paying attention to. The CV system described in this paper uses a recurrent neural network to create an "attention mask" for every frame, then track relevance of each object as time proceeds. Over time the system is able to pick out not only the most important actor, but potential important actors, and the events with which they are associated.