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Will Artificial Intelligence Bring An End To The Gender Pay Gap?

#artificialintelligence

The gender pay gap has always been a topic of debate but never has it ever been able to bring the much-required change in the system. Time and again, feminists have raised their voices against such inequalities. Infact, they have been very right in stating that the women are sharing responsibilities equally then why not authority? Besides, many compensation guidelines and policies have also been articulated by the government but little did all of that benefit. Otherwise, the rate at which the global economy is embracing the removal of the gender pay gap can take the next 202 years to hit the equilibrium. In this blog, I will take you through the ways in which AI can be the most practical method to remove the gender pay gap.


On Japan Sea Coast, Small Firm Shows Scars of China's Economic Woes

U.S. News

Automotive chipmaker Renesas Electronics Corp last week said it would suspend production at some plants for up to two months as it braces for China's growth to slow further. In recent months, other big companies such as factory-robot makers Yaskawa Electric Corp and Fanuc Corp; Mitsubishi Electric Corp, trading house Mitsui & Co and toilet giant Toto Ltd have blamed China as they cut profit forecasts.


The Sixth Sense with Artificial Intelligence: An Innovative Solution for Real-Time Retrieval of the Human Figure Behind Visual Obstruction

arXiv.org Machine Learning

Overcoming the visual barrier and developing "see-through vision" has been one of mankind's long-standing dreams. However, visible light cannot travel through opaque obstructions (e.g. walls). Unlike visible light, though, Radio Frequency (RF) signals penetrate many common building objects and reflect highly off humans. This project creates a breakthrough artificial intelligence methodology by which the skeletal structure of a human can be reconstructed with RF even through visual occlusion. In a novel procedural flow, video and RF data are first collected simultaneously using a co-located setup containing an RGB camera and RF antenna array transceiver. Next, the RGB video is processed with a Part Affinity Field computer-vision model to generate ground truth label locations for each keypoint in the human skeleton. Then, a collective deep-learning model consisting of a Residual Convolutional Neural Network, Region Proposal Network, and Recurrent Neural Network 1) extracts spatial features from RF images, 2) detects and crops out all people present in the scene, and 3) aggregates information over dozens of time-steps to piece together the various limbs that reflect signals back to the receiver at different times. A simulator is created to demonstrate the system. This project has impactful applications in medicine, military, search & rescue, and robotics. Especially during a fire emergency, neither visible light nor infrared thermal imaging can penetrate smoke or fire, but RF can. With over 1 million fires reported in the US per year, this technology could save thousands of lives and tens-of-thousands of injuries.


Algorithms for Verifying Deep Neural Networks

arXiv.org Machine Learning

Neural networks [15] have been widely used in many applications, such as image classification and understanding [17], language processing [24], and control of autonomous systems [26]. These networks represent functions that map inputs to outputs through a sequence of layers. At each layer, the input to that layer undergoes an affine transformation followed by a simple nonlinear transformation before being passed to the next layer. These nonlinear transformations are often called activation functions, and a common example is the rectified linear unit (ReLU), which transforms the input by setting any negative values to zero. Although the computation involved in a neural network is quite simple, these networks can represent complex nonlinear functions by appropriately choosing the matrices that define the affine transformations.


Zero Shot Learning with the Isoperimetric Loss

arXiv.org Machine Learning

We introduce the isoperimetric loss as a regularization criterion for learning the map from a visual representation to a semantic embedding, to be used to transfer knowledge to unknown classes in a zero-shot learning setting. We use a pre-trained deep neural network model as a visual representation of image data, a Word2Vec embedding of class labels, and linear maps between the visual and semantic embedding spaces. However, the spaces themselves are not linear, and we postulate the sample embedding to be populated by noisy samples near otherwise smooth manifolds. We exploit the graph structure defined by the sample points to regularize the estimates of the manifolds by inferring the graph connectivity using a generalization of the isoperimetric inequalities from Riemannian geometry to graphs. Surprisingly, this regularization alone, paired with the simplest baseline model, outperforms the state-of-the-art among fully automated methods in zero-shot learning benchmarks such as AwA and CUB. This improvement is achieved solely by learning the structure of the underlying spaces by imposing regularity.


Online Antenna Tuning in Heterogeneous Cellular Networks with Deep Reinforcement Learning

arXiv.org Machine Learning

We aim to jointly optimize the antenna tilt angle, and the vertical and horizontal half-power beamwidths of the macrocells in a heterogeneous cellular network (HetNet) via a synergistic combination of deep learning (DL) and reinforcement learning (RL). The interactions between the cells, most notably due to their coupled interference and the large number of users, renders this optimization problem prohibitively complex. This makes the proposed deep RL technique attractive as a practical online solution for real deployments, which should automatically adapt to new base stations being added and other environmental changes in the network. In the proposed algorithm, DL is used to extract the features by learning the locations of the users, and mean field RL is used to learn the average interference values for different antenna settings. Our results illustrate that the proposed deep RL algorithm can approach the optimum weighted sum rate with hundreds of online trials, as opposed to millions of trials for standard Q-learning, assuming relatively low environmental dynamics. Furthermore, the proposed algorithm is compact and implementable, and empirically appears to provide a performance guarantee regardless of the amount of environmental dynamics.


Online Explanation Generation for Human-Robot Teaming

arXiv.org Artificial Intelligence

As Artificial Intelligence (AI) becomes an integral part of our life, the development of explainable AI, embodied in the decision-making process of an AI or robotic agent, becomes imperative. For a robotic teammate, the ability to generate explanations to explain its behavior is one of the key requirements of an explainable agency. Prior work on explanation generation focuses on supporting the reasoning behind the robot's behavior. These approaches, however, fail to consider the cognitive effort needed to understand the received explanation. In particular, the human teammate is expected to understand any explanation provided before the task execution, no matter how much information is presented in the explanation. In this work, we argue that an explanation, especially complex ones, should be made in an online fashion during the execution, which helps to spread out the information to be explained and thus reducing the cognitive load of humans. However, a challenge here is that the different parts of an explanation are dependent on each other, which must be taken into account when generating online explanations. To this end, a general formulation of online explanation generation is presented. We base our explanation generation method in a model reconciliation setting introduced in our prior work. Our approach is evaluated both with human subjects in a standard planning competition (IPC) domain, using NASA Task Load Index (TLX), as well as in simulation with four different problems.


Applying Probabilistic Programming to Affective Computing

arXiv.org Artificial Intelligence

Affective Computing is a rapidly growing field spurred by advancements in artificial intelligence, but often, held back by the inability to translate psychological theories of emotion into tractable computational models. To address this, we propose a probabilistic programming approach to affective computing, which models psychological-grounded theories as generative models of emotion, and implements them as stochastic, executable computer programs. We first review probabilistic approaches that integrate reasoning about emotions with reasoning about other latent mental states (e.g., beliefs, desires) in context. Recently-developed probabilistic programming languages offer several key desidarata over previous approaches, such as: (i) flexibility in representing emotions and emotional processes; (ii) modularity and compositionality; (iii) integration with deep learning libraries that facilitate efficient inference and learning from large, naturalistic data; and (iv) ease of adoption. Furthermore, using a probabilistic programming framework allows a standardized platform for theory-building and experimentation: Competing theories (e.g., of appraisal or other emotional processes) can be easily compared via modular substitution of code followed by model comparison. To jumpstart adoption, we illustrate our points with executable code that researchers can easily modify for their own models. We end with a discussion of applications and future directions of the probabilistic programming approach.


AI2-THOR: An Interactive 3D Environment for Visual AI

arXiv.org Artificial Intelligence

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks. AI2-THOR enables research in many different domains including but not limited to deep reinforcement learning, imitation learning, learning by interaction, planning, visual question answering, unsupervised representation learning, object detection and segmentation, and learning models of cognition. The goal of AI2-THOR is to facilitate building visually intelligent models and push the research forward in this domain.


Policy Distillation and Value Matching in Multiagent Reinforcement Learning

arXiv.org Artificial Intelligence

Multiagent reinforcement learning algorithms (MARL) have been demonstrated on complex tasks that require the coordination of a team of multiple agents to complete. Existing works have focused on sharing information between agents via centralized critics to stabilize learning or through communication to increase performance, but do not generally look at how information can be shared between agents to address the curse of dimensionality in MARL. We posit that a multiagent problem can be decomposed into a multi-task problem where each agent explores a subset of the state space instead of exploring the entire state space. This paper introduces a multiagent actor-critic algorithm and method for combining knowledge from homogeneous agents through distillation and value-matching that outperforms policy distillation alone and allows further learning in both discrete and continuous action spaces.