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Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI

arXiv.org Artificial Intelligence

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. We consider an alternative approach that instead addresses game design for a better player experience by training human-like game agents. Specifically, we study the problem of training game agents in service of the development processes of the game developers that design, build, and operate modern games. We highlight some of the ways in which we think intelligent agents can assist game developers to understand their games, and even to build them. Our early results using the proposed agent framework mark a few steps toward addressing the unique challenges that game developers face.


Learning Optimal and Fair Decision Trees for Non-Discriminative Decision-Making

arXiv.org Machine Learning

In recent years, automated data-driven decision-making systems have enjoyed a tremendous success in a variety of fields (e.g., to make product recommendations, or to guide the production of entertainment). More recently, these algorithms are increasingly being used to assist socially sensitive decision-making (e.g., to decide who to admit into a degree program or to prioritize individuals for public housing). Yet, these automated tools may result in discriminative decision-making in the sense that they may treat individuals unfairly or unequally based on membership to a category or a minority, resulting in disparate treatment or disparate impact and violating both moral and ethical standards. This may happen when the training dataset is itself biased (e.g., if individuals belonging to a particular group have historically been discriminated upon). However, it may also happen when the training dataset is unbiased, if the errors made by the system affect individuals belonging to a category or minority differently (e.g., if misclassification rates for Blacks are higher than for Whites). In this paper, we unify the definitions of unfairness across classification and regression. We propose a versatile mixed-integer optimization framework for learning optimal and fair decision trees and variants thereof to prevent disparate treatment and/or disparate impact as appropriate. This translates to a flexible schema for designing fair and interpretable policies suitable for socially sensitive decision-making. We conduct extensive computational studies that show that our framework improves the state-of-the-art in the field (which typically relies on heuristics) to yield non-discriminative decisions at lower cost to overall accuracy.


Preference Reasoning in Matching Procedures: Application to the Admission Post-Baccalaureat Platform

arXiv.org Artificial Intelligence

Because preferences naturally arise and play an important role in many real-life decisions, they are at the backbone of various fields. In particular preferences are increasingly used in almost all matching procedures-based applications. In this work we highlight the benefit of using AI insights on preferences in a large scale application, namely the French Admission Post-Baccalaureat Platform (APB). Each year APB allocates hundreds of thousands first year applicants to universities. This is done automatically by matching applicants preferences to university seats. In practice, APB can be unable to distinguish between applicants which leads to the introduction of random selection. This has created frustration in the French public since randomness, even used as a last mean does not fare well with the republican egalitarian principle. In this work, we provide a solution to this problem. We take advantage of recent AI Preferences Theory results to show how to enhance APB in order to improve expressiveness of applicants preferences and reduce their exposure to random decisions.


On the Functional Equivalence of TSK Fuzzy Systems to Neural Networks, Mixture of Experts, CART, and Stacking Ensemble Regression

arXiv.org Artificial Intelligence

Fuzzy systems have achieved great success in numerous applications. However, there are still many challenges in designing an optimal fuzzy system, e.g., how to efficiently train its parameters, how to improve its performance without adding too many parameters, how to balance the trade-off between cooperations and competitions among the rules, how to overcome the curse of dimensionality, etc. Literature has shown that by making appropriate connections between fuzzy systems and other machine learning approaches, good practices from other domains may be used to improve the fuzzy systems, and vice versa. This paper gives an overview on the functional equivalence between Takagi-Sugeno-Kang fuzzy systems and four classic machine learning approaches -- neural networks, mixture of experts, classification and regression trees, and stacking ensemble regression -- for regression problems. We also point out some promising new research directions, inspired by the functional equivalence, that could lead to solutions to the aforementioned problems. To our knowledge, this is so far the most comprehensive overview on the connections between fuzzy systems and other popular machine learning approaches, and hopefully will stimulate more hybridization between different machine learning algorithms.


Designing Normative Theories of Ethical Reasoning: Formal Framework, Methodology, and Tool Support

arXiv.org Artificial Intelligence

The area of formal ethics is experiencing a shift from a unique or standard approach to normative reasoning, as exemplified by so-called standard deontic logic, to a variety of application-specific theories. However, the adequate handling of normative concepts such as obligation, permission, prohibition, and moral commitment is challenging, as illustrated by the notorious paradoxes of deontic logic. In this article we introduce an approach to design and evaluate theories of normative reasoning. In particular, we present a formal framework based on higher-order logic, a design methodology, and we discuss tool support. Moreover, we illustrate the approach using an example of an implementation, we demonstrate different ways of using it, and we discuss how the design of normative theories is now made accessible to non-specialist users and developers.


Modeling and Planning with Macro-Actions in Decentralized POMDPs

Journal of Artificial Intelligence Research

Decentralized partially observable Markov decision processes (Dec-POMDPs) are general models for decentralized multi-agent decision making under uncertainty. However, they typically model a problem at a low level of granularity, where each agent's actions are primitive operations lasting exactly one time step. We address the case where each agent has macro-actions: temporally extended actions that may require different amounts of time to execute. We model macro-actions as options in a Dec-POMDP, focusing on actions that depend only on information directly available to the agent during execution. Therefore, we model systems where coordination decisions only occur at the level of deciding which macro-actions to execute. The core technical difficulty in this setting is that the options chosen by each agent no longer terminate at the same time. We extend three leading Dec-POMDP algorithms for policy generation to the macro-action case, and demonstrate their effectiveness in both standard benchmarks and a multi-robot coordination problem. The results show that our new algorithms retain agent coordination while allowing high-quality solutions to be generated for significantly longer horizons and larger state-spaces than previous Dec-POMDP methods. Furthermore, in the multi-robot domain, we show that, in contrast to most existing methods that are specialized to a particular problem class, our approach can synthesize control policies that exploit opportunities for coordination while balancing uncertainty, sensor information, and information about other agents.


EM-like Learning Chaotic Dynamics from Noisy and Partial Observations

arXiv.org Machine Learning

The identification of the governing equations of chaotic dynamical systems from data has recently emerged as a hot topic. While the seminal work by Brunton et al. reported proof-of-concepts for idealized observation setting for fully-observed systems, {\em i.e.} large signal-to-noise ratios and high-frequency sampling of all system variables, we here address the learning of data-driven representations of chaotic dynamics for partially-observed systems, including significant noise patterns and possibly lower and irregular sampling setting. Instead of considering training losses based on short-term prediction error like state-of-the-art learning-based schemes, we adopt a Bayesian formulation and state this issue as a data assimilation problem with unknown model parameters. To solve for the joint inference of the hidden dynamics and of model parameters, we combine neural-network representations and state-of-the-art assimilation schemes. Using iterative Expectation-Maximization (EM)-like procedures, the key feature of the proposed inference schemes is the derivation of the posterior of the hidden dynamics. Using a neural-network-based Ordinary Differential Equation (ODE) representation of these dynamics, we investigate two strategies: their combination to Ensemble Kalman Smoothers and Long Short-Term Memory (LSTM)-based variational approximations of the posterior. Through numerical experiments on the Lorenz-63 system with different noise and time sampling settings, we demonstrate the ability of the proposed schemes to recover and reproduce the hidden chaotic dynamics, including their Lyapunov characteristic exponents, when classic machine learning approaches fail.


Question Embeddings Based on Shannon Entropy: Solving intent classification task in goal-oriented dialogue system

arXiv.org Machine Learning

Question-answering systems and voice assistants are becoming major part of client service departments of many organizations, helping them to reduce the labor costs of staff. In many such systems, there is always natural language understanding module that solves intent classification task. This task is complicated because of its case-dependency - every subject area has its own semantic kernel. The state of art approaches for intent classification are different machine learning and deep learning methods that use text vector representations as input. The basic vector representation models such as Bag of words and TF-IDF generate sparse matrixes, which are becoming very big as the amount of input data grows. Modern methods such as word2vec and FastText use neural networks to evaluate word embeddings with fixed dimension size. As we are developing a question-answering system for students and enrollees of the Perm National Research Polytechnic University, we have faced the problem of user's intent detection. The subject area of our system is very specific, that is why there is a lack of training data. This aspect makes intent classification task more challenging for using state of the art deep learning methods. In this paper, we propose an approach of the questions embeddings representation based on calculation of Shannon entropy.The goal of the approach is to produce low dimensional question vectors as neural approaches do and to outperform related methods, described above in condition of small dataset. We evaluate and compare our model with existing ones using logistic regression and dataset that contains questions asked by students and enrollees. The data is labeled into six classes. Experimental comparison of proposed approach and other models revealed that proposed model performed better in the given task.


Eigenvalue and Generalized Eigenvalue Problems: Tutorial

arXiv.org Machine Learning

This paper is a tutorial for eigenvalue and generalized eigenvalue problems. We first introduce eigenvalue problem, eigen-decomposition (spectral decomposition), and generalized eigenvalue problem. Then, we mention the optimization problems which yield to the eigenvalue and generalized eigenvalue problems. We also provide examples from machine learning, including principal component analysis, kernel supervised principal component analysis, and Fisher discriminant analysis, which result in eigenvalue and generalized eigenvalue problems. Finally, we introduce the solutions to both eigenvalue and generalized eigenvalue problems.


Defending against Whitebox Adversarial Attacks via Randomized Discretization

arXiv.org Machine Learning

Adversarial perturbations dramatically decrease the accuracy of state-of-the-art image classifiers. In this paper, we propose and analyze a simple and computationally efficient defense strategy: inject random Gaussian noise, discretize each pixel, and then feed the result into any pre-trained classifier. Theoretically, we show that our randomized discretization strategy reduces the KL divergence between original and adversarial inputs, leading to a lower bound on the classification accuracy of any classifier against any (potentially whitebox) $\ell_\infty$-bounded adversarial attack. Empirically, we evaluate our defense on adversarial examples generated by a strong iterative PGD attack. On ImageNet, our defense is more robust than adversarially-trained networks and the winning defenses of the NIPS 2017 Adversarial Attacks & Defenses competition.