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Tracking as A Whole: Multi-Target Tracking by Modeling Group Behavior with Sequential Detection
Yuan, Yuan, Lu, Yuwei, Wang, Qi
Video-based vehicle detection and tracking is one of the most important components for Intelligent Transportation Systems (ITS). When it comes to road junctions, the problem becomes even more difficult due to the occlusions and complex interactions among vehicles. In order to get a precise detection and tracking result, in this work we propose a novel tracking-by-detection framework. In the detection stage, we present a sequential detection model to deal with serious occlusions. In the tracking stage, we model group behavior to treat complex interactions with overlaps and ambiguities. The main contributions of this paper are twofold: 1) Shape prior is exploited in the sequential detection model to tackle occlusions in crowded scene. 2) Traffic force is defined in the traffic scene to model group behavior, and it can assist to handle complex interactions among vehicles. We evaluate the proposed approach on real surveillance videos at road junctions and the performance has demonstrated the effectiveness of our method.
DADA-2000: Can Driving Accident be Predicted by Driver Attention? Analyzed by A Benchmark
Fang, Jianwu, Yan, Dingxin, Qiao, Jiahuan, Xue, Jianru, Wang, He, Li, Sen
Driver attention prediction is currently becoming the focus in safe driving research community, such as the DR(eye)VE project and newly emerged Berkeley DeepDrive Attention (BDD-A) database in critical situations. In safe driving, an essential task is to predict the incoming accidents as early as possible. BDD-A was aware of this problem and collected the driver attention in laboratory because of the rarity of such scenes. Nevertheless, BDD-A focuses the critical situations which do not encounter actual accidents, and just faces the driver attention prediction task, without a close step for accident prediction. In contrast to this, we explore the view of drivers' eyes for capturing multiple kinds of accidents, and construct a more diverse and larger video benchmark than ever before with the driver attention and the driving accident annotation simultaneously (named as DADA-2000), which has 2000 video clips owning about 658,476 frames on 54 kinds of accidents. These clips are crowd-sourced and captured in various occasions (highway, urban, rural, and tunnel), weather (sunny, rainy and snowy) and light conditions (daytime and nighttime). For the driver attention representation, we collect the maps of fixations, saccade scan path and focusing time. The accidents are annotated by their categories, the accident window in clips and spatial locations of the crash-objects. Based on the analysis, we obtain a quantitative and positive answer for the question in this paper.
Siamese Attentional Keypoint Network for High Performance Visual Tracking
Gao, Peng, Ma, Yipeng, Yuan, Ruyue, Xiao, Liyi, Wang, Fei
In this paper, we investigate impacts of three main aspects of visual tracking, i.e., the backbone network, the attentional mechanism and the detection component, and propose a Siamese Attentional Keypoint Network, dubbed SATIN, to achieve efficient tracking and accurate localization. Firstly, a new Siamese lightweight hourglass network is specifically designed for visual tracking. It takes advantage of the benefits of the repeated bottom-up and top-down inference to capture more global and local contextual information at multiple scales. Secondly, a novel cross-attentional module is utilized to leverage both channel-wise and spatial intermediate attentional information, which enhance both discriminative and localization capabilities of feature maps. Thirdly, a keypoints detection approach is invented to track any target object by detecting the top-left corner point, the centroid point and the bottom-right corner point of its bounding box. To the best of our knowledge, we are the first to propose this approach. Therefore, our SATIN tracker not only has a strong capability to learn more effective object representations, but also computational and memory storage efficiency, either during the training or testing stage. Without bells and whistles, experimental results demonstrate that our approach achieves state-of-the-art performance on several recent benchmark datasets, at speeds far exceeding the frame-rate requirement.
Lung Nodule Classification using Deep Local-Global Networks
Al-Shabi, Mundher, Lan, Boon Leong, Chan, Wai Yee, Ng, Kwan-Hoong, Tan, Maxine
Purpose: Lung nodules have very diverse shapes and sizes, which makes classifying them as benign/malignant a challenging problem. In this paper, we propose a novel method to predict the malignancy of nodules that have the capability to analyze the shape and size of a nodule using a global feature extractor, as well as the density and structure of the nodule using a local feature extractor. Methods: We propose to use Residual Blocks with a 3x3 kernel size for local feature extraction, and Non-Local Blocks to extract the global features. The Non-Local Block has the ability to extract global features without using a huge number of parameters. The key idea behind the Non-Local Block is to apply matrix multiplications between features on the same feature maps. Results: We trained and validated the proposed method on the LIDC-IDRI dataset which contains 1,018 computed tomography (CT) scans. We followed a rigorous procedure for experimental setup namely, 10-fold cross-validation and ignored the nodules that had been annotated by less than 3 radiologists. The proposed method achieved state-of-the-art results with AUC=95.62%, while significantly outperforming other baseline methods. Conclusions: Our proposed Deep Local-Global network has the capability to accurately extract both local and global features. Our new method outperforms state-of-the-art architecture including Densenet and Resnet with transfer learning.
The MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors
Guss, William H., Codel, Cayden, Hofmann, Katja, Houghton, Brandon, Kuno, Noboru, Milani, Stephanie, Mohanty, Sharada, Liebana, Diego Perez, Salakhutdinov, Ruslan, Topin, Nicholay, Veloso, Manuela, Wang, Phillip
Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially increasing number of samples, their development is restricted to a continually shrinking segment of the AI community. Likewise, many of these systems cannot be applied to real-world problems, where environment samples are expensive. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we introduce the MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, we introduce: (1) the Minecraft ObtainDiamond task, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods; and (2) the MineRL-v0 dataset, a large-scale collection of over 60 million state-action pairs of human demonstrations that can be resimulated into embodied trajectories with arbitrary modifications to game state and visuals. Participants will compete to develop systems which solve the ObtainDiamond task with a limited number of samples from the environment simulator, Malmo. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures. At the end of each round, competitors will submit containerized versions of their learning algorithms and they will then be trained/evaluated from scratch on a hold-out dataset-environment pair for a total of 4-days on a prespecified hardware platform.
Bold Hearts Team Description for RoboCup 2019 (Humanoid Kid Size League)
Scheunemann, Marcus M., van Dijk, Sander G., Miko, Rebecca, Barry, Daniel, Evans, George M., Rossi, Alessandra, Polani, Daniel
We participated in the RoboCup 2018 competition in Montreal with our newly developed BoldBot based on the Darwin-OP and mostly self-printed custom parts. This paper is about the lessons learnt from that competition and further developments for the RoboCup 2019 competition. Firstly, we briefly introduce the team along with an overview of past achievements. We then present a simple, standalone 2D simulator we use for simplifying the entry for new members with making basic RoboCup concepts quickly accessible. We describe our approach for semantic-segmentation for our vision used in the 2018 competition, which replaced the lookup-table (LUT) implementation we had before. We also discuss the extra structural support we plan to add to the printed parts of the BoldBot and our transition to ROS 2 as our new middleware. Lastly, we will present a collection of open-source contributions of our team.
Cut-free Calculi and Relational Semantics for Temporal STIT Logics
We present cut-free labelled sequent calculi for a central formalism in logics of agency: STIT logics with temporal operators. These include sequent systems for Ldm, Tstit and Xstit. All calculi presented possess essential structural properties such as contraction- and cut-admissibility. The labelled calculi G3Ldm and G3TSTIT are shown sound and complete relative to irreflexive temporal frames. Additionally, we extend current results by showing that also XSTIT can be characterized through relational frames, omitting the use of BT+AC frames.
Revisiting Multi-Step Nonlinearity Compensation with Machine Learning
Hรคger, Christian, Pfister, Henry D., Bรผtler, Rick M., Liga, Gabriele, Alvarado, Alex
For the efficient compensation of fiber nonlinearity, one of the guiding principles appears to be: fewer steps are better and more efficient. We challenge this assumption and show that carefully designed multi-step approaches can lead to better performance-complexity trade-offs than their few-step counterparts.
Training generative networks using random discriminators
Barazandeh, Babak, Razaviyayn, Meisam, Sanjabi, Maziar
In recent years, Generative Adversarial Networks (GANs) have drawn a lot of attentions for learning the underlying distribution of data in various applications. Despite their wide applicability, training GANs is notoriously difficult. This difficulty is due to the min-max nature of the resulting optimization problem and the lack of proper tools of solving general (non-convex, non-concave) min-max optimization problems. In this paper, we try to alleviate this problem by proposing a new generative network that relies on the use of random discriminators instead of adversarial design. This design helps us to avoid the min-max formulation and leads to an optimization problem that is stable and could be solved efficiently. The performance of the proposed method is evaluated using handwritten digits (MNIST) and Fashion products (Fashion-MNIST) data sets. While the resulting images are not as sharp as adversarial training, the use of random discriminator leads to a much faster algorithm as compared to the adversarial counterpart. This observation, at the minimum, illustrates the potential of the random discriminator approach for warm-start in training GANs.
Automate 2019 startup showdown recap
It's been two years since the last time I judged the Automate Startup Competition. More than any other trade show contest, this event has been an oracle of future success. In following up with the last vintage of participants, all of the previous entrees are still operating and many are completing multi-million dollar financing rounds. As an indication of the importance of the venue, and quite possibly the growth of the industry, The Robot Report announced last week that 2017 finalist, Kinema Systems was acquired by SoftBank's Boston Dynamics. Traditionally, autonomous machines at the ProMat Show have been relegated to a subsection of the exhibit floor under the Automate brand.