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Enhancement of Power Equipment Management Using Knowledge Graph

arXiv.org Artificial Intelligence

Accurate retrieval of the power equipment information plays an important role in guiding the full-lifecycle management of power system assets. Because of data duplication, database decentralization, weak data relations, and sluggish data updates, the power asset management system eager to adopt a new strategy to avoid the information losses, bias, and improve the data storage efficiency and extraction process. Knowledge graph has been widely developed in large part owing to its schema-less nature. It enables the knowledge graph to grow seamlessly and allows new relations addition and entities insertion when needed. This study proposes an approach for constructing power equipment knowledge graph by merging existing multi-source heterogeneous power equipment related data. A graph-search method to illustrate exhaustive results to the desired information based on the constructed knowledge graph is proposed. A case of a 500 kV station example is then demonstrated to show relevant search results and to explain that the knowledge graph can improve the efficiency of power equipment management.


Deep Learning to Predict Student Outcomes

arXiv.org Machine Learning

The increasingly fast development cycle for online course contents, along with the diverse student demographics in each online classroom, make real-time student outcomes prediction an interesting topic for both industrial research and practical needs. In this paper, we tackle the problem of real-time student performance prediction in an on-going course using a domain adaptation framework. This framework is a system trained on labeled student outcome data from previous coursework but is meant to be deployed on another course. In particular, we introduce a GritNet architecture, and develop an unsupervised domain adaptation method to transfer a GritNet trained on a past course to a new course without any student outcome label. Our results for real Udacity student graduation predictions show that the GritNet not only generalizes well from one course to another across different Nanodegree programs, but also enhances real-time predictions explicitly in the first few weeks when accurate predictions are most challenging.


A Deep Generative Model for Graph Layout

arXiv.org Machine Learning

As different layouts can characterize different aspects of the same graph, finding a "good" layout of a graph is an important task for graph visualization. In practice, users often visualize a graph in multiple layouts by using different methods and varying parameter settings until they find a layout that best suits the purpose of the visualization. However, this trial-and-error process is often haphazard and time-consuming. To provide users with an intuitive way to navigate the layout design space, we present a technique to systematically visualize a graph in diverse layouts using deep generative models. We design an encoder-decoder architecture to learn a model from a collection of example layouts, where the encoder represents training examples in a latent space and the decoder produces layouts from the latent space. In particular, we train the model to construct a two-dimensional latent space for users to easily explore and generate various layouts. We demonstrate our approach through quantitative and qualitative evaluations of the generated layouts. The results of our evaluations show that our model is capable of learning and generalizing abstract concepts of graph layouts, not just memorizing the training examples. In summary, this paper presents a fundamentally new approach to graph visualization where a machine learning model learns to visualize a graph from examples without manually-defined heuristics.


Graph Kernels: A Survey

arXiv.org Machine Learning

Graph kernels have attracted a lot of attention during the last decade, and have evolved into a rapidly developing branch of learning on structured data. During the past 20 years, the considerable research activity that occurred in the field resulted in the development of dozens of graph kernels, each focusing on specific structural properties of graphs. Graph kernels have proven successful in a wide range of domains, ranging from social networks to bioinformatics. The goal of this survey is to provide a unifying view of the literature on graph kernels. In particular, we present a comprehensive overview of a wide range of graph kernels. Furthermore, we perform an experimental evaluation of several of those kernels on publicly available datasets, and provide a comparative study. Finally, we discuss key applications of graph kernels, and outline some challenges that remain to be addressed.


Non-myopic Planetary Exploration Combining In Situ and Remote Measurements

arXiv.org Artificial Intelligence

Remote sensing can provide crucial information for planetary rovers. However, they must validate these orbital observations with in situ measurements. Typically, this involves validating hyperspectral data using a spectrometer on-board the field robot. In order to achieve this, the robot must visit sampling locations that jointly improve a model of the environment while satisfying sampling constraints. However, current planners follow sub-optimal greedy strategies that are not scalable to larger regions. We demonstrate how the problem can be effectively defined in an MDP framework and propose a planning algorithm based on Monte Carlo Tree Search, which is devoid of the common drawbacks of existing planners and also provides superior performance. We evaluate our approach using hyperspectral imagery of a well-studied geologic site in Cuprite, Nevada.


Towards Automation of Creativity: A Machine Intelligence Approach

arXiv.org Artificial Intelligence

Abstract: This paper demonstrates emergence of computational creativity in the field of music. Different aspects of creativity such as producer, process, product and press are studied and formulated. Different notions of computational creativity such as novelty, quality and typicality of compositions as products are studied and evaluated. We formulate an algorithmic perception on human creativity and propose a prototype that is capable of demonstrating human-level creativity. We then validate the proposed prototype by applying various creativity benchmarks with the results obtained and compare the proposed prototype with the other existing computational creative systems. I. INTRODUCTION Computational creativity is the modeling or replicating human creativity computationally. Traditionally computational creativity has focused more on creative systems' products or processes, though this focus has widened recently. Research on creativity offers four Ps of creativity (Rhodes, 1961; MacKinnon, 1970; Jordanous, 2016). These four P's are: 1. Person/Producer: a creative agent 2. Process: an activity done by the creative agent 3. Product: the product of the creative process 4. Press/Environment: the overall environment of creativity 110 The proposed methodology addresses all the four P's of creativity unlike most of recent works, which focus on these individually (Saunders, 2012; Gervas & Leon, 2014; Misztal & Indurkhya, 2014; Sosa & Gero, 2015; Besold & Plaza, 2015; Harmon, 2015). Figure 1 gives a simplified view of proposed computational creative system in the context of four P's of creativity.


Fuzzy Rule Interpolation Methods and Fri Toolbox

arXiv.org Artificial Intelligence

FRI methods are less popular in the practical application domain. One possible reason is the missing common framework. There are many FRI methods developed independently, having different interpolation concepts and features. One trial for setting up a common FRI framework was the MATLAB FRI Toolbox, developed by Johany\'ak et. al. in 2006. The goals of this paper are divided as follows: firstly, to present a brief introduction of the FRI methods. Secondly, to introduce a brief description of the refreshed and extended version of the original FRI Toolbox. And thirdly, to use different unified numerical benchmark examples to evaluate and analyze the Fuzzy Rule Interpolation Techniques (FRI) (KH, KH Stabilized, MACI, IMUL, CRF, VKK, GM, FRIPOC, LESFRI, and SCALEMOVE), that will be classified and compared based on different features by following the abnormality and linearity conditions [15].


Regulating AI: do we need new tools?

arXiv.org Artificial Intelligence

The Artificial Intelligence paradigm (hereinafter referred to as "AI") builds on the analysis of data able, among other things, to snap pictures of the individuals' behaviors and preferences. Such data represent the most valuable currency in the digital ecosystem, where their value derives from their being a fundamental asset in order to train machines with a view to developing AI applications. In this environment, online providers attract users by offering them services for free and getting in exchange data generated right through the usage of such services. This swap, characterized by an implicit nature, constitutes the focus of the present paper, in the light of the disequilibria, as well as market failures, that it may bring about. We use mobile apps and the related permission system as an ideal environment to explore, via econometric tools, those issues. The results, stemming from a dataset of over one million observations, show that both buyers and sellers are aware that access to digital services implicitly implies an exchange of data, although this does not have a considerable impact neither on the level of downloads (demand), nor on the level of the prices (supply). In other words, the implicit nature of this exchange does not allow market indicators to work efficiently. We conclude that current policies (e.g. transparency rules) may be inherently biased and we put forward suggestions for a new approach.


Understanding Dataset Design Choices for Multi-hop Reasoning

arXiv.org Artificial Intelligence

Learning multi-hop reasoning has been a key challenge for reading comprehension models, leading to the design of datasets that explicitly focus on it. Ideally, a model should not be able to perform well on a multi-hop question answering task without doing multi-hop reasoning. In this paper, we investigate two recently proposed datasets, WikiHop and HotpotQA. First, we explore sentence-factored models for these tasks; by design, these models cannot do multi-hop reasoning, but they are still able to solve a large number of examples in both datasets. Furthermore, we find spurious correlations in the unmasked version of WikiHop, which make it easy to achieve high performance considering only the questions and answers. Finally, we investigate one key difference between these datasets, namely span-based vs. multiple-choice formulations of the QA task. Multiple-choice versions of both datasets can be easily gamed, and two models we examine only marginally exceed a baseline in this setting. Overall, while these datasets are useful testbeds, high-performing models may not be learning as much multi-hop reasoning as previously thought.


'Squishy robots' can fall up to 600 FEET from a helicopter without getting damaged and

Daily Mail - Science & tech

A'squishy' robot that doesn't break when it is dropped 600 feet (183m) has been created by engineers at the University of Berkeley. The robots are football shaped and are made up of a 3D network of contractible rods which let them change their shape and to move around on the ground. Emergency teams could deploy swarms of the robots into war zones or earthquakes, giving them access to the situation based on data the robots send back. The mobile devices can be dropped from the air via drones or other aircraft, or by ground vehicles, into environments not immediately accessible by humans. Engineers at the University of Berkeley have created a'squishy' robot (pictured) that doesn't break when it is dropped 600 feet (183m) from air Squishy Robotics, who created the bots, have called then the'eyes, ears, and sensor for first responders before and after entering the disaster scene'.