Country
The Game of Tetris in Machine Learning
The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted controllers, genetic algorithms, and reinforcement learning have all contributed to good solutions. However, existing solutions fall far short of what can be achieved by expert players playing without time pressure. Further study of the game has the potential to contribute to important areas of research, including feature discovery, autonomous learning of action hierarchies, and sample-efficient reinforcement learning.
Mutual Information Scaling and Expressive Power of Sequence Models
Sequence models assign probabilities to variable-length sequences such as natural language texts. The ability of sequence models to capture temporal dependence can be characterized by the temporal scaling of correlation and mutual information. In this paper, we study the mutual information of recurrent neural networks (RNNs) including long short-term memories and self-attention networks such as Transformers. Through a combination of theoretical study of linear RNNs and empirical study of nonlinear RNNs, we find their mutual information decays exponentially in temporal distance. On the other hand, Transformers can capture long-range mutual information more efficiently, making them preferable in modeling sequences with slow power-law mutual information, such as natural languages and stock prices. We discuss the connection of these results with statistical mechanics. We also point out the non-uniformity problem in many natural language datasets. We hope this work provides a new perspective in understanding the expressive power of sequence models and shed new light on improving the architecture of them.
Controlled Natural Languages and Default Reasoning
Controlled natural languages (CNLs) are effective languages for knowledge representation and reasoning. They are designed based on certain natural languages with restricted lexicon and grammar. CNLs are unambiguous and simple as opposed to their base languages. They preserve the expressiveness and coherence of natural languages. In this report, we focus on a class of CNLs, called machine-oriented CNLs, which have well-defined semantics that can be deterministically translated into formal languages, such as Prolog, to do logical reasoning. Over the past 20 years, a number of machine-oriented CNLs emerged and have been used in many application domains for problem solving and question answering. However, few of them support non-monotonic inference. In our work, we propose non-monotonic extensions of CNL to support defeasible reasoning. In the first part of this report, we survey CNLs and compare three influential systems: Attempto Controlled English (ACE), Processable English (PENG), and Computer-processable English (CPL). We compare their language design, semantic interpretations, and reasoning services. In the second part of this report, we first identify typical non-monotonicity in natural languages, such as defaults, exceptions and conversational implicatures. Then, we propose their representation in CNL and the corresponding formalizations in a form of defeasible reasoning known as Logic Programming with Defaults and Argumentation Theory (LPDA).
Recommending Dream Jobs in a Biased Real World
Machine learning models learn what we teach them to learn. Machine learning is at the heart of recommender systems. If a machine learning model is trained on biased data, the resulting recommender system may reflect the biases in its recommendations. Biases arise at different stages in a recommender system, from existing societal biases in the data such as the professional gender gap, to biases introduced by the data collection or modeling processes. These biases impact the performance of various components of recommender systems, from offline training, to evaluation and online serving of recommendations in production systems. Specific techniques can help reduce bias at each stage of a recommender system. Reducing bias in our recommender systems is crucial to successfully recommending dream jobs to hundreds of millions members worldwide, while being true to LinkedIn's vision: "To create economic opportunity for every member of the global workforce".
Multiple Independent Subspace Clusterings
Wang, Xing, Wang, Jun, Domeniconi, Carlotta, Yu, Guoxian, Xiao, Guoqiang, Guo, Maozu
Multiple clustering aims at discovering diverse ways of organizing data into clusters. Despite the progress made, it's still a challenge for users to analyze and understand the distinctive structure of each output clustering. To ease this process, we consider diverse clusterings embedded in different subspaces, and analyze the embedding subspaces to shed light into the structure of each clustering. To this end, we provide a two-stage approach called MISC (Multiple Independent Subspace Clusterings). In the first stage, MISC uses independent subspace analysis to seek multiple and statistical independent (i.e. non-redundant) subspaces, and determines the number of subspaces via the minimum description length principle. In the second stage, to account for the intrinsic geometric structure of samples embedded in each subspace, MISC performs graph regularized semi-nonnegative matrix factorization to explore clusters. It additionally integrates the kernel trick into matrix factorization to handle non-linearly separable clusters. Experimental results on synthetic datasets show that MISC can find different interesting clusterings from the sought independent subspaces, and it also outperforms other related and competitive approaches on real-world datasets.
Autonomous Management of Energy-Harvesting IoT Nodes Using Deep Reinforcement Learning
Murad, Abdulmajid, Kraemer, Frank Alexander, Bach, Kerstin, Taylor, Gavin
Reinforcement learning (RL) is capable of managing wireless, energy-harvesting IoT nodes by solving the problem of autonomous management in non-stationary, resource-constrained settings. We show that the state-of-the-art policy-gradient approaches to RL are appropriate for the IoT domain and that they outperform previous approaches. Due to the ability to model continuous observation and action spaces, as well as improved function approximation capability, the new approaches are able to solve harder problems, permitting reward functions that are better aligned with the actual application goals. We show such a reward function and use policy-gradient approaches to learn capable policies, leading to behavior more appropriate for IoT nodes with less manual design effort, increasing the level of autonomy in IoT.
Single-Path NAS: Device-Aware Efficient ConvNet Design
Stamoulis, Dimitrios, Ding, Ruizhou, Wang, Di, Lymberopoulos, Dimitrios, Priyantha, Bodhi, Liu, Jie, Marculescu, Diana
Can we automatically design a Convolutional Network (ConvNet) with the highest image classification accuracy under the latency constraint of a mobile device? Neural Architecture Search (NAS) for ConvNet design is a challenging problem due to the combinatorially large design space and search time (at least 200 GPU-hours). To alleviate this complexity, we propose Single-Path NAS, a novel differentiable NAS method for designing device-efficient ConvNets in less than 4 hours. 1. Novel NAS formulation: our method introduces a single-path, over-parameterized ConvNet to encode all architectural decisions with shared convolutional kernel parameters. 2. NAS efficiency: Our method decreases the NAS search cost down to 8 epochs (30 TPU-hours), i.e., up to 5,000x faster compared to prior work. 3. On-device image classification: Single-Path NAS achieves 74.96% top-1 accuracy on ImageNet with 79ms inference latency on a Pixel 1 phone, which is state-of-the-art accuracy compared to NAS methods with similar latency (<80ms).
Attention-based Deep Reinforcement Learning for Multi-view Environments
Barati, Elaheh, Chen, Xuewen, Zhong, Zichun
In reinforcement learning algorithms, it is a common practice to account for only a single view of the environment to make the desired decisions; however, utilizing multiple views of the environment can help to promote the learning of complicated policies. Since the views may frequently suffer from partial observability, their provided observation can have different levels of importance. In this paper, we present a novel attention-based deep reinforcement learning method in a multi-view environment in which each view can provide various representative information about the environment. Specifically, our method learns a policy to dynamically attend to views of the environment based on their importance in the decision-making process. We evaluate the performance of our method on TORCS racing car simulator and three other complex 3D environments with obstacles.
Reinforcement Learning in Non-Stationary Environments
Padakandla, Sindhu, J, Prabuchandran K., Bhatnagar, Shalabh
Reinforcement learning (RL) methods learn optimal decisions in the presence of a stationary environment. However, the stationary assumption on the environment is very restrictive. In many real world problems like traffic signal control, robotic applications, one often encounters situations with non-stationary environments and in these scenarios, RL methods yield sub-optimal decisions. In this paper, we thus consider the problem of developing RL methods that obtain optimal decisions in a non-stationary environment. The goal of this problem is to maximize the long-term discounted reward achieved when the underlying model of the environment changes over time. To achieve this, we first adapt a change point algorithm to detect change in the statistics of the environment and then develop an RL algorithm that maximizes the long-run reward accrued. We illustrate that our change point method detects change in the model of the environment effectively and thus facilitates the RL algorithm in maximizing the long-run reward. We further validate the effectiveness of the proposed solution on non-stationary random Markov decision processes, a sensor energy management problem and a traffic signal control problem.
Second Order Value Iteration in Reinforcement Learning
Kamanchi, Chandramouli, Diddigi, Raghuram Bharadwaj, Bhatnagar, Shalabh
Value iteration is a fixed point iteration technique utilized to obtain the optimal value function and policy in a discounted reward Markov Decision Process (MDP). Here, a contraction operator is constructed and applied repeatedly to arrive at the optimal solution. Value iteration is a first order method and therefore it may take a large number of iterations to converge to the optimal solution. In this work, we propose a novel second order value iteration procedure based on the Newton-Raphson method. We first construct a modified contraction operator and then apply Newton-Raphson method to arrive at our algorithm. We prove the global convergence of our algorithm to the optimal solution and show the second order convergence. Through experiments, we demonstrate the effectiveness of our proposed approach.