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Graph-based Discriminators: Sample Complexity and Expressiveness
A basic question in learning theory is to identify if two distributions are identical when we have access only to examples sampled from the distributions. This basic task is considered, for example, in the context of Generative Adversarial Networks (GANs), where a discriminator is trained to distinguish between a real-life distribution and a synthetic distribution. % Classically, we use a hypothesis class $H$ and claim that the two distributions are distinct if for some $h\in H$ the expected value on the two distributions is (significantly) different. Our starting point is the following fundamental problem: "is having the hypothesis dependent on more than a single random example beneficial". To address this challenge we define $k$-ary based discriminators, which have a family of Boolean $k$-ary functions $\mathcal{G}$. Each function $g\in \mathcal{G}$ naturally defines a hyper-graph, indicating whether a given hyper-edge exists. A function $g\in \mathcal{G}$ distinguishes between two distributions, if the expected value of $g$, on a $k$-tuple of i.i.d examples, on the two distributions is (significantly) different. We study the expressiveness of families of $k$-ary functions, compared to the classical hypothesis class $H$, which is $k=1$. We show a separation in expressiveness of $k+1$-ary versus $k$-ary functions. This demonstrate the great benefit of having $k\geq 2$ as distinguishers. For $k\geq 2$ we introduce a notion similar to the VC-dimension, and show that it controls the sample complexity. We proceed and provide upper and lower bounds as a function of our extended notion of VC-dimension.
Super-resolution of Time-series Labels for Bootstrapped Event Detection
Kiskin, Ivan, Meepegama, Udeepa, Roberts, Steven
Here, weak labels refer to labels that indicate one deep learning, relies on the availability of abundant, or more events are present in the sample, although do not quality data. In this paper we develop a contain the information as to the event frequency nor the novel framework that maximises the utility of exact location of occurrence(s) (illustrated in Section 2.2, time-series datasets that contain only small quantities Figure 1). Our goal therefore is to improve classification of expertly-labelled data, larger quantities performance in domains with variable quality datasets. of weakly (or coarsely) labelled data and a large volume of unlabelled data. This represents scenarios Our key contribution is as follows. We propose a framework commonly encountered in the real world, that combines the strengths of both traditional algorithms such as in crowd-sourcing applications. In our and deep learning methods, to perform multi-resolution work, we use a nested loop using a Kernel Density Bayesian bootstrapping. We obtain probabilistic labels for Estimator (KDE) to super-resolve the abundant pseudo-fine labels, generated from weak labels, which can low-quality data labels, thereby enabling effective then be used to train a neural network. For the label refinement training of a Convolutional Neural Network from weak to fine we use a Kernel Density Estimator (CNN). We demonstrate two key results: (KDE).
Perceptual Evaluation of Adversarial Attacks for CNN-based Image Classification
Fezza, Sid Ahmed, Bakhti, Yassine, Hamidouche, Wassim, Dรฉforges, Olivier
Deep neural networks (DNNs) have recently achieved state-of-the-art performance and provide significant progress in many machine learning tasks, such as image classification, speech processing, natural language processing, etc. However, recent studies have shown that DNNs are vulnerable to adversarial attacks. For instance, in the image classification domain, adding small imperceptible perturbations to the input image is sufficient to fool the DNN and to cause misclassification. The perturbed image, called \textit{adversarial example}, should be visually as close as possible to the original image. However, all the works proposed in the literature for generating adversarial examples have used the $L_{p}$ norms ($L_{0}$, $L_{2}$ and $L_{\infty}$) as distance metrics to quantify the similarity between the original image and the adversarial example. Nonetheless, the $L_{p}$ norms do not correlate with human judgment, making them not suitable to reliably assess the perceptual similarity/fidelity of adversarial examples. In this paper, we present a database for visual fidelity assessment of adversarial examples. We describe the creation of the database and evaluate the performance of fifteen state-of-the-art full-reference (FR) image fidelity assessment metrics that could substitute $L_{p}$ norms. The database as well as subjective scores are publicly available to help designing new metrics for adversarial examples and to facilitate future research works.
Multivariate, Multistep Forecasting, Reconstruction and Feature Selection of Ocean Waves via Recurrent and Sequence-to-Sequence Networks
Pirhooshyaran, Mohammad, Snyder, Lawrence V.
This article explores the concepts of ocean wave multivariate multistep forecasting, reconstruction and feature selection. We introduce recurrent neural network frameworks, integrated with Bayesian hyperparameter optimization and Elastic Net methods. We consider both short- and long-term forecasts and reconstruction, for significant wave height and output power of the ocean waves. Sequence-to-sequence neural networks are being developed for the first time to reconstruct the missing characteristics of ocean waves based on information from nearby wave sensors. Our results indicate that the Adam and AMSGrad optimization algorithms are the most robust ones to optimize the sequence-to-sequence network. For the case of significant wave height reconstruction, we compare the proposed methods with alternatives on a well-studied dataset. We show the superiority of the proposed methods considering several error metrics. We design a new case study based on measurement stations along the east coast of the United States and investigate the feature selection concept. Comparisons substantiate the benefit of utilizing Elastic Net. Moreover, case study results indicate that when the number of features is considerable, having deeper structures improves the performance.
Are Anchor Points Really Indispensable in Label-Noise Learning?
Xia, Xiaobo, Liu, Tongliang, Wang, Nannan, Han, Bo, Gong, Chen, Niu, Gang, Sugiyama, Masashi
In label-noise learning, \textit{noise transition matrix}, denoting the probabilities that clean labels flip into noisy labels, plays a central role in building \textit{statistically consistent classifiers}. Existing theories have shown that the transition matrix can be learned by exploiting \textit{anchor points} (i.e., data points that belong to a specific class almost surely). However, when there are no anchor points, the transition matrix will be poorly learned, and those current consistent classifiers will significantly degenerate. In this paper, without employing anchor points, we propose a \textit{transition-revision} ($T$-Revision) method to effectively learn transition matrices, leading to better classifiers. Specifically, to learn a transition matrix, we first initialize it by exploiting data points that are similar to anchor points, having high \textit{noisy class posterior probabilities}. Then, we modify the initialized matrix by adding a \textit{slack variable}, which can be learned and validated together with the classifier by using noisy data. Empirical results on benchmark-simulated and real-world label-noise datasets demonstrate that without using exact anchor points, the proposed method is superior to the state-of-the-art label-noise learning methods.
Multi-layer Residual Sparsifying Transform Learning for Image Reconstruction
Zheng, Xuehang, Ravishankar, Saiprasad, Long, Yong, Klasky, Marc Louis, Wohlberg, Brendt
Signal models based on sparsity, low-rank and other properties have been exploited for image reconstruction from limited and corrupted data in medical imaging and other computational imaging applications. In particular, sparsifying transform models have shown promise in various applications, and offer numerous advantages such as efficiencies in sparse coding and learning. This work investigates pre-learning a multi-layer extension of the transform model for image reconstruction, wherein the transform domain or filtering residuals of the image are further sparsified over the layers. The residuals from multiple layers are jointly minimized during learning, and in the regularizer for reconstruction. The proposed block coordinate descent optimization algorithms involve highly efficient updates. Preliminary numerical experiments demonstrate the usefulness of a two-layer model over the previous related schemes for CT image reconstruction from low-dose measurements.
FAN: Focused Attention Networks
Wang, Chu, Samari, Babak, Kim, Vladimir, Chaudhuri, Siddhartha, Siddiqi, Kaleem
Attention networks show promise for both vision and language tasks, by emphasizing relationships between constituent elements through appropriate weighting functions. Such elements could be regions in an image output by a region proposal network, or words in a sentence, represented by word embedding. Thus far, however, the learning of attention weights has been driven solely by the minimization of task specific loss functions. We here introduce a method of learning attention weights to better emphasize informative pair-wise relations between entities. The key idea is to use a novel center-mass cross entropy loss, which can be applied in conjunction with the task specific ones. We then introduce a focused attention backbone to learn these attention weights for general tasks. We demonstrate that the focused attention module leads to a new state-of-the-art for the recovery of relations in a relationship proposal task. Our experiments show that it also boosts performance for diverse vision and language tasks, including object detection, scene categorization and document classification.
Automated Video Game Testing Using Synthetic and Human-Like Agents
Ariyurek, Sinan, Betin-Can, Aysu, Surer, Elif
In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from Reinforcement Learning (RL) and Monte Carlo Tree Search (MCTS) agents, but focus on finding defects. The synthetic agent uses test goals generated from game scenarios, and these goals are further modified to examine the effects of unintended game transitions. The human-like agent uses test goals extracted by our proposed multiple greedy-policy inverse reinforcement learning (MGP-IRL) algorithm from tester trajectories. MGPIRL captures multiple policies executed by human testers. These testers' aims are finding defects while interacting with the game to break it, which is considerably different from game playing. We present interaction states to model such interactions. We use our agents to produce test sequences, run the game with these sequences, and check the game for each run with an automated test oracle. We analyze the proposed method in two parts: we compare the success of human-like and synthetic agents in bug finding, and we evaluate the similarity between humanlike agents and human testers. We collected 427 trajectories from human testers using the General Video Game Artificial Intelligence (GVG-AI) framework and created three games with 12 levels that contain 45 bugs. Our experiments reveal that human-like and synthetic agents compete with human testers' bug finding performances. Moreover, we show that MGP-IRL increases the human-likeness of agents while improving the bug finding performance.
RGB and LiDAR fusion based 3D Semantic Segmentation for Autonomous Driving
Madawy, Khaled El, Rashed, Hazem, Sallab, Ahmad El, Nasr, Omar, Kamel, Hanan, Yogamani, Senthil
LiDAR has become a standard sensor for autonomous driving applications as they provide highly precise 3D point clouds. LiDAR is also robust for low-light scenarios at night-time or due to shadows where the performance of cameras is degraded. LiDAR perception is gradually becoming mature for algorithms including object detection and SLAM. However, semantic segmentation algorithm remains to be relatively less explored. Motivated by the fact that semantic segmentation is a mature algorithm on image data, we explore sensor fusion based 3D segmentation. To the best of our knowledge, this is the first attempt at RGB and LiDAR based 3D segmentation for autonomous driving. Our main contribution is to convert the RGB image to a polar-grid mapping representation used for LiDAR and design early and mid-level fusion architectures. Additionally, we design a hybrid fusion architecture that combines both fusion algorithms. We evaluate our algorithm on KITTI dataset which provides segmentation annotation for cars, pedestrians and cyclists. We evaluate two state-of-the-art architectures namely SqueezeSeg and PointSeg and improve the mIoU score by 10 % in both cases relative to the LiDAR only baseline.
Average-case Analysis of the Assignment Problem with Independent Preferences
The fundamental assignment problem is in search of welfare maximization mechanisms to allocate items to agents when the private preferences over indivisible items are provided by self-interested agents. The mainstream mechanism \textit{Random Priority} is asymptotically the best mechanism for this purpose, when comparing its welfare to the optimal social welfare using the canonical \textit{worst-case approximation ratio}. Despite its popularity, the efficiency loss indicated by the worst-case ratio does not have a constant bound. Recently, [Deng, Gao, Zhang 2017] show that when the agents' preferences are drawn from a uniform distribution, its \textit{average-case approximation ratio} is upper bounded by 3.718. They left it as an open question of whether a constant ratio holds for general scenarios. In this paper, we offer an affirmative answer to this question by showing that the ratio is bounded by $1/\mu$ when the preference values are independent and identically distributed random variables, where $\mu$ is the expectation of the value distribution. This upper bound also improves the upper bound of 3.718 in [Deng, Gao, Zhang 2017] for the Uniform distribution. Moreover, under mild conditions, the ratio has a \textit{constant} bound for any independent random values. En route to these results, we develop powerful tools to show the insights that in most instances the efficiency loss is small.