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Evaluating the Robustness of Nearest Neighbor Classifiers: A Primal-Dual Perspective
Wang, Lu, Liu, Xuanqing, Yi, Jinfeng, Zhou, Zhi-Hua, Hsieh, Cho-Jui
We study the problem of computing the minimum adversarial perturbation of the Nearest Neighbor (NN) classifiers. Previous attempts either conduct attacks on continuous approximations of NN models or search for the perturbation by some heuristic methods. In this paper, we propose the first algorithm that is able to compute the minimum adversarial perturbation. The main idea is to formulate the problem as a list of convex quadratic programming (QP) problems that can be efficiently solved by the proposed algorithms for 1-NN models. Furthermore, we show that dual solutions for these QP problems could give us a valid lower bound of the adversarial perturbation that can be used for formal robustness verification, giving us a nice view of attack/verification for NN models. For $K$-NN models with larger $K$, we show that the same formulation can help us efficiently compute the upper and lower bounds of the minimum adversarial perturbation, which can be used for attack and verification.
Analyzing the Role of Model Uncertainty for Electronic Health Records
Dusenberry, Michael W., Tran, Dustin, Choi, Edward, Kemp, Jonas, Nixon, Jeremy, Jerfel, Ghassen, Heller, Katherine, Dai, Andrew M.
In medicine, both ethical and monetary costs of incorrect predictions can be significant, and the complexity of the problems often necessitates increasingly complex models. Recent work has shown that changing just the random seed is enough for otherwise well-tuned deep neural networks to vary in their individual predicted probabilities. In light of this, we investigate the role of model uncertainty methods in the medical domain. Using RNN ensembles and various Bayesian RNNs, we show that population-level metrics, such as AUC-PR, AUC-ROC, log-likelihood, and calibration error, do not capture model uncertainty. Meanwhile, the presence of significant variability in patient-specific predictions and optimal decisions motivates the need for capturing model uncertainty. Understanding the uncertainty for individual patients is an area with clear clinical impact, such as determining when a model decision is likely to be brittle. We further show that RNNs with only Bayesian embeddings can be a more efficient way to capture model uncertainty compared to ensembles, and we analyze how model uncertainty is impacted across individual input features and patient subgroups.
Network Implosion: Effective Model Compression for ResNets via Static Layer Pruning and Retraining
Ida, Yasutoshi, Fujiwara, Yasuhiro
Residual Networks with convolutional layers are widely used in the field of machine learning. Since they effectively extract features from input data by stacking multiple layers, they can achieve high accuracy in many applications. However, the stacking of many layers raises their computation costs. To address this problem, we propose Network Implosion, it erases multiple layers from Residual Networks without degrading accuracy. Our key idea is to introduce a priority term that identifies the importance of a layer; we can select unimportant layers according to the priority and erase them after the training. In addition, we retrain the networks to avoid critical drops in accuracy after layer erasure. A theoretical assessment reveals that our erasure and retraining scheme can erase layers without accuracy drop, and achieve higher accuracy than is possible with training from scratch. Our experiments show that Network Implosion can, for classification on Cifar-10/100 and ImageNet, reduce the number of layers by 24.00 to 42.86 percent without any drop in accuracy.
Making Classical Machine Learning Pipelines Differentiable: A Neural Translation Approach
Yu, Gyeong-In, Amizadeh, Saeed, Pagnoni, Artidoro, Chun, Byung-Gon, Weimer, Markus, Interlandi, Matteo
Classical Machine Learning (ML) pipelines often comprise of multiple ML models where models, within a pipeline, are trained in isolation. Conversely, when training neural network models, layers composing the neural models are simultaneously trained using backpropagation. We argue that the isolated training scheme of ML pipelines is sub-optimal, since it cannot jointly optimize multiple components. To this end, we propose a framework that translates a pre-trained ML pipeline into a neural network and fine-tunes the ML models within the pipeline jointly using backpropagation. Our experiments show that fine-tuning of the translated pipelines is a promising technique able to increase the final accuracy.
Time-Series Anomaly Detection Service at Microsoft
Ren, Hansheng, Xu, Bixiong, Wang, Yujing, Yi, Chao, Huang, Congrui, Kou, Xiaoyu, Xing, Tony, Yang, Mao, Tong, Jie, Zhang, Qi
Large companies need to monitor various metrics (for example, Page Views and Revenue) of their applications and services in real time. At Microsoft, we develop a time-series anomaly detection service which helps customers to monitor the time-series continuously and alert for potential incidents on time. In this paper, we introduce the pipeline and algorithm of our anomaly detection service, which is designed to be accurate, efficient and general. The pipeline consists of three major modules, including data ingestion, experimentation platform and online compute. To tackle the problem of time-series anomaly detection, we propose a novel algorithm based on Spectral Residual (SR) and Convolutional Neural Network (CNN). Our work is the first attempt to borrow the SR model from visual saliency detection domain to time-series anomaly detection. Moreover, we innovatively combine SR and CNN together to improve the performance of SR model. Our approach achieves superior experimental results compared with state-of-the-art baselines on both public datasets and Microsoft production data.
An Extensible Interactive Interface for Agent Design
Rahtz, Matthew, Fang, James, Dragan, Anca D., Hadfield-Menell, Dylan
In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a function of a high-dimensional observation is challenging. Instead, we present an interface for specifying tasks interactively using demonstrations. Our approach defines a set of increasingly complex policies. The interface allows the user to switch between these policies at fixed intervals to generate demonstrations of novel, more complex, tasks. We train new policies based on these demonstrations and repeat the process. We present a case study of our approach in the Lunar Lander domain, and show that this simple approach can quickly learn a successful landing policy and outperforms an existing comparison-based deep RL method.
Assessing the Robustness of Bayesian Dark Knowledge to Posterior Uncertainty
Vadera, Meet P., Marlin, Benjamin M.
Further, the authors show that this approach is into a single network representing the posterior successful in the classification setting using a student network predictive distribution. Further, the authors whose architecture matches that of a single network show that this approach is successful in the classification in the teacher ensemble. The Bayesian Dark Knowledge setting using a student network whose architecture method also uses online learning of the student model based matches that of a single network in the on single samples from the parameter posterior, resulting in teacher ensemble. In this work, we examine the a training algorithm that requires only twice as much space robustness of Bayesian Dark Knowledge to higher as a standard point estimate-based learning procedure.
DualDICE: Behavior-Agnostic Estimation of Discounted Stationary Distribution Corrections
Nachum, Ofir, Chow, Yinlam, Dai, Bo, Li, Lihong
In many real-world reinforcement learning applications, access to the environment is limited to a fixed dataset, instead of direct (online) interaction with the environment. When using this data for either evaluation or training of a new policy, accurate estimates of discounted stationary distribution ratios -- correction terms which quantify the likelihood that the new policy will experience a certain state-action pair normalized by the probability with which the state-action pair appears in the dataset -- can improve accuracy and performance. In this work, we propose an algorithm, DualDICE, for estimating these quantities. In contrast to previous approaches, our algorithm is agnostic to knowledge of the behavior policy (or policies) used to generate the dataset. Furthermore, it eschews any direct use of importance weights, thus avoiding potential optimization instabilities endemic of previous methods. In addition to providing theoretical guarantees, we present an empirical study of our algorithm applied to off-policy policy evaluation and find that our algorithm significantly improves accuracy compared to existing techniques.
Detecting Everyday Scenarios in Narrative Texts
Wanzare, Lilian D. A., Roth, Michael, Pinkal, Manfred
Script knowledge consists of detailed information on everyday activities. Such information is often taken for granted in text and needs to be inferred by readers. Therefore, script knowledge is a central component to language comprehension. Previous work on representing scripts is mostly based on extensive manual work or limited to scenarios that can be found with sufficient redundancy in large corpora. We introduce the task of scenario detection, in which we identify references to scripts. In this task, we address a wide range of different scripts (200 scenarios) and we attempt to identify all references to them in a collection of narrative texts. We present a first benchmark data set and a baseline model that tackles scenario detection using techniques from topic segmentation and text classification.
The Riddle of Togelby
Ashlock, Daniel, Salge, Christoph
At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching search spaces so that they contain very high rates of interesting objects, specifically game elements. While we do not answer the full challenge of finding good games throughout the space, this study highlights a number of potential avenues. These include naturally rich spaces, a simple technique for modifying a representation to search only rich parts of a larger search space, and representations that are highly expressive and so exhibit highly restricted and consequently enriched search spaces.