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ADASS: Adaptive Sample Selection for Training Acceleration
Zhao, Shen-Yi, Gao, Hao, Li, Wu-Jun
Stochastic gradient decent~(SGD) and its variants, including some accelerated variants, have become popular for training in machine learning. However, in all existing SGD and its variants, the sample size in each iteration~(epoch) of training is the same as the size of the full training set. In this paper, we propose a new method, called \underline{ada}ptive \underline{s}ample \underline{s}election~(ADASS), for training acceleration. During different epoches of training, ADASS only need to visit different training subsets which are adaptively selected from the full training set according to the Lipschitz constants of the loss functions on samples. It means that in ADASS the sample size in each epoch of training can be smaller than the size of the full training set, by discarding some samples. ADASS can be seamlessly integrated with existing optimization methods, such as SGD and momentum SGD, for training acceleration. Theoretical results show that the learning accuracy of ADASS is comparable to that of counterparts with full training set. Furthermore, empirical results on both shallow models and deep models also show that ADASS can accelerate the training process of existing methods without sacrificing accuracy.
Replica-exchange Nos\'e-Hoover dynamics for Bayesian learning on large datasets
Luo, Rui, Zhang, Qiang, Yang, Yaodong, Wang, Jun
In this paper, we propose a new sampler for Bayesian learning that can efficiently draw representative samples from complex posterior distributions with multiple isolated modes in the presence of mini-batch noise. This is done by simulating a collection of replicas in parallel with different temperatures. When evolving the Nos\'e-Hoover dynamics, the sampler adaptively neutralizes the mini-batch noise. To approximate the detailed balance, configuration exchange is performed periodically between adjacent replicas according to a noise-aware test of acceptance. While its effectiveness on complex multimodal posteriors has been illustrated by testing over synthetic distributions, experiments on deep Bayesian neural network learning have shown its significant improvements over strong baselines for image classification.
Variance-reduced $Q$-learning is minimax optimal
Markov decision processes and reinforcement learning algorithms provide a flexible framework for decision-making in dynamic settings, and have been studied for decades (e.g., [23, 27, 8, 9, 29]). Given the explosion in the amount of available data and computing power, recent years have witnessed dramatic success of reinforcement learning (RL) techniques in various application domains (e.g., [30, 19, 26, 22, 27]). In broad terms, algorithms for reinforcement learning are often separated into model-based versus model-free approaches. Model-based approaches based on directly learning a model for the dynamics of the system, and then computing optimal policies from the learned model. In contrast, a model-free approach directly targets learning of the optimal value function or policy. Naturally, a model-free approach is more robust to model mismatch; however, model-based approaches can often be more sample efficient. Providing a firm theoretical foundation to the tradeoffs intrinsic to different classes of methods, as characterized by their access to the underlying Markov decision process, is a major open question in RL.
Online Learning and Planning in Partially Observable Domains without Prior Knowledge
How an agent can act optimally in stochastic, partially observable domains is a challenge problem, the standard approach to address this issue is to learn the domain model firstly and then based on the learned model to find the (near) optimal policy. However, offline learning the model often needs to store the entire training data and cannot utilize the data generated in the planning phase. Furthermore, current research usually assumes the learned model is accurate or presupposes knowledge of the nature of the unobservable part of the world. In this paper, for systems with discrete settings, with the benefits of Predictive State Representations~(PSRs), a model-based planning approach is proposed where the learning and planning phases can both be executed online and no prior knowledge of the underlying system is required. Experimental results show compared to the state-of-the-art approaches, our algorithm achieved a high level of performance with no prior knowledge provided, along with theoretical advantages of PSRs. Source code is available at https://github.com/DMU-XMU/PSR-MCTS-Online.
Focal Loss based Residual Convolutional Neural Network for Speech Emotion Recognition
Tripathi, Suraj, Kumar, Abhay, Ramesh, Abhiram, Singh, Chirag, Yenigalla, Promod
This paper proposes a Residual Convolutional Neural Network (ResNet) based on speech features and trained under Focal Loss to recognize emotion in speech. Speech features such as Spectrogram and Mel-frequency Cepstral Coefficients (MFCCs) have shown the ability to characterize emotion better than just plain text. Further Focal Loss, first used in One-Stage Object Detectors, has shown the ability to focus the training process more towards hard-examples and down-weight the loss assigned to well-classified examples, thus preventing the model from being overwhelmed by easily classifiable examples. After experimenting with several Deep Neural Network (DNN) architectures, we propose a ResNet, which takes in Spectrogram or MFCC as input and supervised by Focal Loss, ideal for speech inputs where there exists a large class imbalance. Maintaining continuity with previous work in this area, we have used the University of Southern California's Interactive Emotional Motion Capture (USC-IEMOCAP) database's Improvised Topics in this work. This dataset is ideal for our work, as there exists a significant class imbalance among the various emotions. Our best model achieved a 3.4% improvement in overall accuracy and a 2.8% improvement in class accuracy when compared to existing state-of-the-art methods.
Solving Large-Scale 0-1 Knapsack Problems and its Application to Point Cloud Resampling
Li, Duanshun, Liu, Jing, Park, Noseong, Lee, Dongeun, Ramachandran, Giridhar, Seyedmazloom, Ali, Lee, Kookjin, Feng, Chen, Sokolov, Vadim, Ganesan, Rajesh
In this paper, we present a deep learning technique-based method to solve large-scale 0-1 knapsack problems where the number of products (items) is large and/or the values of products are not necessarily predetermined but decided by an external value assignment function during the optimization process. Our solution is greatly inspired by the method of Lagrange multiplier and some recent adoptions of game theory to deep learning. After formally defining our proposed method based on them, we develop an adaptive gradient ascent method to stabilize its optimization process. In our experiments, the presented method solves all the large-scale benchmark KP instances in about a minute, whereas existing methods show fluctuating runtime. We also show that our method can be used for other applications, including but not limited to the point cloud resampling.
Survey of Artificial Intelligence for Card Games and Its Application to the Swiss Game Jass
Niklaus, Joel, Alberti, Michele, Pondenkandath, Vinaychandran, Ingold, Rolf, Liwicki, Marcus
In the last decades we have witnessed the success of applications of Artificial Intelligence to playing games. In this work we address the challenging field of games with hidden information and card games in particular. Jass is a very popular card game in Switzerland and is closely connected with Swiss culture. To the best of our knowledge, performances of Artificial Intelligence agents in the game of Jass do not outperform top players yet. Our contribution to the community is two-fold. First, we provide an overview of the current state-of-the-art of Artificial Intelligence methods for card games in general. Second, we discuss their application to the use-case of the Swiss card game Jass. This paper aims to be an entry point for both seasoned researchers and new practitioners who want to join in the Jass challenge.
OSOM: A Simultaneously Optimal Algorithm for Multi-Armed and Linear Contextual Bandits
Chatterji, Niladri S., Muthukumar, Vidya, Bartlett, Peter L.
We consider the stochastic linear (multi-armed) contextual bandit problem with the possibility of hidden \textit{simple multi-armed bandit} structure in which the rewards are independent of the contextual information. Algorithms that are designed solely for one of the regimes are known to be sub-optimal for their alternate regime. We design a single computationally efficient algorithm that simultaneously obtains problem-dependent optimal regret rates in the simple multi-armed bandit regime and minimax optimal regret rates in the linear contextual bandit regime, without knowing a priori which of the two models generates the rewards. These results are proved under the condition of stochasticity of contextual information over multiple rounds. Our results should be viewed as a step towards principled data-dependent policy class selection for contextual bandits.
Metrics for Learning in Topological Persistence
Riihimäki, Henri, Licón-Saláiz, José
Persistent homology analysis provides means to capture the connectivity structure of data sets in various dimensions. On the mathematical level, by defining a metric between the objects that persistence attaches to data sets, we can stabilize invariants characterizing these objects. We outline how so called contour functions induce relevant metrics for stabilizing the rank invariant. On the practical level, the stable ranks are used as fingerprints for data. Different choices of contour lead to different stable ranks and the topological learning is then the question of finding the optimal contour. We outline our analysis pipeline and show how it can enhance classification of physical activities data. As our main application we study how stable ranks and contours provide robust descriptors of spatial patterns of atmospheric cloud fields.
A Closer Look at the Optimization Landscapes of Generative Adversarial Networks
Berard, Hugo, Gidel, Gauthier, Almahairi, Amjad, Vincent, Pascal, Lacoste-Julien, Simon
Generative adversarial networks have been very successful in generative modeling, however they remain relatively hard to optimize compared to standard deep neural networks. In this paper, we try to gain insight into the optimization of GANs by looking at the game vector field resulting from the concatenation of the gradient of both players. Based on this point of view, we propose visualization techniques that allow us to make the following empirical observations. First, the training of GANs suffers from rotational behavior around locally stable stationary points, which, as we show, corresponds to the presence of imaginary components in the eigenvalues of the Jacobian of the game. Secondly, GAN training seems to converge to a stable stationary point which is a saddle point for the generator loss, not a minimum, while still achieving excellent performance. This counter-intuitive yet persistent observation questions whether we actually need a Nash equilibrium to get good performance in GANs.