Goto

Collaborating Authors

 Country


Statistical guarantees for local graph clustering

arXiv.org Machine Learning

Local graph clustering methods aim to find small clusters in very large graphs. These methods take as input a graph and a seed node, and they return as output a good cluster in a running time that depends on the size of the output cluster but that is independent of the size of the input graph. In this paper, we adopt a statistical perspective on local graph clustering, and we analyze the performance of the l1-regularized PageRank method (a popular local graph clustering method) for the recovery of a single target cluster, given a seed node inside the cluster. Assuming the target cluster has been generated by a random model, we present two results. In the first, we show that the optimal support of l1-regularized PageRank recovers the full target cluster, with bounded false positives. In the second, we show that if the seed node is connected solely to the target cluster then the optimal support of l1-regularized PageRank recovers exactly the target cluster. We also show that the solution path of l1-regularized PageRank is monotonic. From a computational perspective, this permits the application of the forward stagewise algorithm, which in turn permits us to approximate the entire solution path of the local cluster in a running time that does not depend on the size of the entire graph.


High-resolution Markov state models for the dynamics of Trp-cage miniprotein constructed over slow folding modes identified by state-free reversible VAMPnets

arXiv.org Machine Learning

State-free reversible VAMPnets (SRVs) are a neural network-based framework capable of learning the leading eigenfunctions of the transfer operator of a dynamical system from trajectory data. In molecular dynamics simulations, these data-driven collective variables (CVs) capture the slowest modes of the dynamics and are useful for enhanced sampling and free energy estimation. In this work, we employ SRV coordinates as a feature set for Markov state model (MSM) construction. Compared to the current state of the art, MSMs constructed from SRV coordinates are more robust to the choice of input features, exhibit faster implied timescale convergence, and permit the use of shorter lagtimes to construct higher kinetic resolution models. We apply this methodology to study the folding kinetics and conformational landscape of the Trp-cage miniprotein. Folding and unfolding mean first passage times are in good agreement with prior literature, and a nine macrostate model is presented. The unfolded ensemble comprises a central kinetic hub with interconversions to several metastable unfolded conformations and which serves as the gateway to the folded ensemble. The folded ensemble comprises the native state, a partially unfolded intermediate "loop" state, and a previously unreported short-lived intermediate that we were able to resolve due to the high time-resolution of the SRV-MSM. We propose SRVs as an excellent candidate for integration into modern MSM construction pipelines.


A gradual, semi-discrete approach to generative network training via explicit Wasserstein minimization

arXiv.org Machine Learning

This paper provides a simple procedure to fit generative networks to target distributions, with the goal of a small Wasserstein distance (or other optimal transport costs). The approach is based on two principles: (a) if the source randomness of the network is a continuous distribution (the "semi-discrete" setting), then the Wasserstein distance is realized by a deterministic optimal transport mapping; (b) given an optimal transport mapping between a generator network and a target distribution, the Wasserstein distance may be decreased via a regression between the generated data and the mapped target points. The procedure here therefore alternates these two steps, forming an optimal transport and regressing against it, gradually adjusting the generator network towards the target distribution. Mathematically, this approach is shown to minimize the Wasserstein distance to both the empirical target distribution, and also its underlying population counterpart. Empirically, good performance is demonstrated on the training and testing sets of the MNIST and Thin-8 data. The paper closes with a discussion of the unsuitability of the Wasserstein distance for certain tasks, as has been identified in prior work [Arora et al., 2017, Huang et al., 2017].


Using Structured Representation and Data: A Hybrid Model for Negation and Sentiment in Customer Service Conversations

arXiv.org Artificial Intelligence

Twitter customer service interactions have recently emerged as an effective platform to respond and engage with customers. In this work, we explore the role of negation in customer service interactions, particularly applied to sentiment analysis. We define rules to identify true negation cues and scope more suited to conversational data than existing general review data. Using semantic knowledge and syntactic structure from constituency parse trees, we propose an algorithm for scope detection that performs comparable to state of the art BiLSTM. We further investigate the results of negation scope detection for the sentiment prediction task on customer service conversation data using both a traditional SVM and a Neural Network. We propose an antonym dictionary based method for negation applied to a CNN-LSTM combination model for sentiment analysis. Experimental results show that the antonym-based method outperforms the previous lexicon-based and neural network methods.


Issues with post-hoc counterfactual explanations: a discussion

arXiv.org Artificial Intelligence

Counterfactual post-hoc interpretability approaches have been proven to be useful tools to generate explanations for the predictions of a trained blackbox classifier. However, the assumptions they make about the data and the classifier make them unreliable in many contexts. In this paper, we discuss three desirable properties and approaches to quantify them: proximity, connectedness and stability. In addition, we illustrate that there is a risk for post-hoc counterfactual approaches to not satisfy these properties.


Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their actions. In such multi-agent environments, additional learning problems arise due to the continually changing decision-making policies of agents. This paper surveys recent works that address the non-stationarity problem in multi-agent deep reinforcement learning. The surveyed methods range from modifications in the training procedure, such as centralized training, to learning representations of the opponent's policy, meta-learning, communication, and decentralized learning. The survey concludes with a list of open problems and possible lines of future research.


"Did You Hear That?" Learning to Play Video Games from Audio Cues

arXiv.org Artificial Intelligence

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us. In particular, sounds and music are key to how many of us perceive the world and influence the decisions we make. In this paper, we present initial experiments on game-playing agents learning to play video games solely from audio cues. We expand the Video Game Description Language to allow for audio specification, and the General Video Game AI framework to provide new audio games and an API for learning agents to make use of audio observations. We analyse the games and the audio game design process, include initial results with simple Q~Learning agents, and encourage further research in this area.


Faster Algorithms for High-Dimensional Robust Covariance Estimation

arXiv.org Machine Learning

We study the problem of estimating the covariance matrix of a high-dimensional distribution when a small constant fraction of the samples can be arbitrarily corrupted. Recent work gave the first polynomial time algorithms for this problem with near-optimal error guarantees for several natural structured distributions. Our main contribution is to develop faster algorithms for this problem whose running time nearly matches that of computing the empirical covariance. Given $N = \tilde{\Omega}(d^2/\epsilon^2)$ samples from a $d$-dimensional Gaussian distribution, an $\epsilon$-fraction of which may be arbitrarily corrupted, our algorithm runs in time $\tilde{O}(d^{3.26})/\mathrm{poly}(\epsilon)$ and approximates the unknown covariance matrix to optimal error up to a logarithmic factor. Previous robust algorithms with comparable error guarantees all have runtimes $\tilde{\Omega}(d^{2 \omega})$ when $\epsilon = \Omega(1)$, where $\omega$ is the exponent of matrix multiplication. We also provide evidence that improving the running time of our algorithm may require new algorithmic techniques.


Deep Learning based Emotion Recognition System Using Speech Features and Transcriptions

arXiv.org Machine Learning

This paper proposes a speech emotion recognition method based on speech features and speech transcriptions (text). Speech features such as Spectrogram and Mel-frequency Cepstral Coefficients (MFCC) help retain emotionrelated low-level characteristics in speech whereas text helps capture semantic meaning, both of which help in different aspects of emotion detection. We experimented with several Deep Neural Network (DNN) architectures, which take in different combinations of speech features and text as inputs. The proposed network architectures achieve higher accuracies when compared to state-of-the-art methods on a benchmark dataset. The combined MFCC-Text Convolutional Neural Network (CNN) model proved to be the most accurate in recognizing emotions in IEMOCAP data. We achieved an almost 7% increase in overall accuracy as well as an improvement of 5.6% in average class accuracy when compared to existing state-of-the-art methods.


Causal Discovery with Reinforcement Learning

arXiv.org Machine Learning

Discovering causal structure among a set of variables is a fundamental problem in many empirical sciences. Traditional score-based casual discovery methods rely on various local heuristics to search for a directly acyclic graph (DAG) according to a predefined score function. While these methods, e.g., greedy equivalence search (GES), may have attractive results with infinite samples and certain model assumptions, they are less satisfactory in practice due to finite data and possible violation of assumptions. Motivated by recent advances in neural combinatorial optimization, we propose to use reinforcement learning (RL) to search for the DAG with the best scoring. Our encoder-decoder model takes observable data as input and generates graph adjacency matrices that are used to compute corresponding rewards. The reward incorporates both the predefined score function and two penalty terms for enforcing acyclicity. In contrast with typical RL applications where the goal is to learn a policy, we use RL as a search strategy and our final output would be the graph, among all graphs generated during training, that achieves the best reward. We conduct experiments on both synthetic and real data, and show that the proposed approach not only has an improved search ability but also allows for a flexible score function under the acyclicity constraint.