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Classification of Crop Tolerance to Heat and Drought: A Deep Convolutional Neural Networks Approach

arXiv.org Machine Learning

Environmental stresses such as drought and heat can cause substantial yield loss in agriculture. As such, hybrid crops which are tolerant to drought and heat stress would produce more consistent yields compared to the hybrids which are not tolerant to these stresses. In the 2019 Syngenta Crop Challenge, Syngenta released several large datasets that recorded the yield performances of 2,452 corn hybrids planted in 1,560 locations between 2008 and 2017 and asked participants to classify the corn hybrids as either tolerant or susceptible to drought stress, heat stress, and combined drought and heat stress. As one of the winning teams, we designed a two-step approach to solve this problem in an unsupervised way since no data was provided that classified any set of hybrids as tolerant or susceptible to any type of stress. First, we designed a deep convolutional neural network (CNN) that took advantage of state-of-the-art modeling and solution techniques to extract stress metrics for each type of stress. Our CNN model was found to successfully distinguish between the low and high stress environments due to considering multiple factors such as planting/harvest dates, daily weather, and soil conditions. Then, we conducted a linear regression of the yield of hybrid against each stress metric, and classified the hybrid based on the slope of the regression line, since the slope of the regression line showed how sensitive a hybrid was to a specific environmental stress. Our results suggested that only 14 % of the corn hybrids were tolerant to at least one type of stress.


E3: Entailment-driven Extracting and Editing for Conversational Machine Reading

arXiv.org Artificial Intelligence

Conversational machine reading systems help users answer high-level questions (e.g. determine if they qualify for particular government benefits) when they do not know the exact rules by which the determination is made(e.g. whether they need certain income levels or veteran status). The key challenge is that these rules are only provided in the form of a procedural text (e.g. guidelines from government website) which the system must read to figure out what to ask the user. We present a new conversational machine reading model that jointly extracts a set of decision rules from the procedural text while reasoning about which are entailed by the conversational history and which still need to be edited to create questions for the user. On the recently introduced ShARC conversational machine reading dataset, our Entailment-driven Extract and Edit network (E3) achieves a new state-of-the-art, outperforming existing systems as well as a new BERT-based baseline. In addition, by explicitly highlighting which information still needs to be gathered, E3 provides a more explainable alternative to prior work. We release source code for our models and experiments at https://github.com/vzhong/e3.


Search on the Replay Buffer: Bridging Planning and Reinforcement Learning

arXiv.org Artificial Intelligence

The history of learning for control has been an exciting back and forth between two broad classes of algorithms: planning and reinforcement learning. Planning algorithms effectively reason over long horizons, but assume access to a local policy and distance metric over collision-free paths. Reinforcement learning excels at learning policies and the relative values of states, but fails to plan over long horizons. Despite the successes of each method in various domains, tasks that require reasoning over long horizons with limited feedback and high-dimensional observations remain exceedingly challenging for both planning and reinforcement learning algorithms. Frustratingly, these sorts of tasks are potentially the most useful, as they are simple to design (a human only need to provide an example goal state) and avoid reward shaping, which can bias the agent towards finding a sub-optimal solution. We introduce a general control algorithm that combines the strengths of planning and reinforcement learning to effectively solve these tasks. Our aim is to decompose the task of reaching a distant goal state into a sequence of easier tasks, each of which corresponds to reaching a subgoal. Planning algorithms can automatically find these waypoints, but only if provided with suitable abstractions of the environment -- namely, a graph consisting of nodes and edges. Our main insight is that this graph can be constructed via reinforcement learning, where a goal-conditioned value function provides edge weights, and nodes are taken to be previously seen observations in a replay buffer. Using graph search over our replay buffer, we can automatically generate this sequence of subgoals, even in image-based environments. Our algorithm, search on the replay buffer (SoRB), enables agents to solve sparse reward tasks over one hundred steps, and generalizes substantially better than standard RL algorithms.


When to use parametric models in reinforcement learning?

arXiv.org Artificial Intelligence

We examine the question of when and how parametric models are most useful in reinforcement learning. In particular, we look at commonalities and differences between parametric models and experience replay. Replay-based learning algorithms share important traits with model-based approaches, including the ability to plan: to use more computation without additional data to improve predictions and behaviour. We discuss when to expect benefits from either approach, and interpret prior work in this context. We hypothesise that, under suitable conditions, replay-based algorithms should be competitive to or better than model-based algorithms if the model is used only to generate fictional transitions from observed states for an update rule that is otherwise model-free. We validated this hypothesis on Atari 2600 video games. The replay-based algorithm attained state-of-the-art data efficiency, improving over prior results with parametric models.


General Video Game Rule Generation

arXiv.org Artificial Intelligence

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate the rules of a game that fits that level. This can be seen as the inverse of the General Video Game Level Generation problem. Conceptualizing these two problems as separate helps breaking the very hard problem of generating complete games into smaller, more manageable subproblems. The proposed framework builds on the GVGAI software and thus asks the rule generator for rules defined in the Video Game Description Language. We describe the API, and three different rule generators: a random, a constructive and a search-based generator. Early results indicate that the constructive generator generates playable and somewhat interesting game rules but has a limited expressive range, whereas the search-based generator generates remarkably diverse rulesets, but with an uneven quality.


Polynomial-time Updates of Epistemic States in a Fragment of Probabilistic Epistemic Argumentation (Technical Report)

arXiv.org Artificial Intelligence

Probabilistic epistemic argumentation allows for reasoning about argumentation problems in a way that is well founded by probability theory. Epistemic states are represented by probability functions over possible worlds and can be adjusted to new beliefs using update operators. While the use of probability functions puts this approach on a solid foundational basis, it also causes computational challenges as the amount of data to process depends exponentially on the number of arguments. This leads to bottlenecks in applications such as modelling opponent's beliefs for persuasion dialogues. We show how update operators over probability functions can be related to update operators over much more compact representations that allow polynomial-time updates. We discuss the cognitive and probabilistic-logical plausibility of this approach and demonstrate its applicability in computational persuasion.


Neural Variational Inference For Estimating Uncertainty in Knowledge Graph Embeddings

arXiv.org Artificial Intelligence

Recent advances in Neural Variational Inference allowed for a renaissance in latent variable models in a variety of domains involving high-dimensional data. While traditional variational methods derive an analytical approximation for the intractable distribution over the latent variables, here we construct an inference network conditioned on the symbolic representation of entities and relation types in the Knowledge Graph, to provide the variational distributions. The new framework results in a highly-scalable method. Under a Bernoulli sampling framework, we provide an alternative justification for commonly used techniques in large-scale stochastic variational inference, which drastically reduce training time at a cost of an additional approximation to the variational lower bound. We introduce two models from this highly scalable probabilistic framework, namely the Latent Information and Latent Fact models, for reasoning over knowledge graph-based representations. Our Latent Information and Latent Fact models improve upon baseline performance under certain conditions. We use the learnt embedding variance to estimate predictive uncertainty during link prediction, and discuss the quality of these learnt uncertainty estimates. Our source code and datasets are publicly available online at https://github.com/alexanderimanicowenrivers/Neural-Variational-Knowledge-Graphs.


Unsupervised Question Answering by Cloze Translation

arXiv.org Artificial Intelligence

Obtaining training data for Question Answering (QA) is time-consuming and resource-intensive, and existing QA datasets are only available for limited domains and languages. In this work, we explore to what extent high quality training data is actually required for Extractive QA, and investigate the possibility of unsupervised Extractive QA. We approach this problem by first learning to generate context, question and answer triples in an unsupervised manner, which we then use to synthesize Extractive QA training data automatically. To generate such triples, we first sample random context paragraphs from a large corpus of documents and then random noun phrases or named entity mentions from these paragraphs as answers. Next we convert answers in context to "fill-in-the-blank" cloze questions and finally translate them into natural questions. We propose and compare various unsupervised ways to perform cloze-to-natural question translation, including training an unsupervised NMT model using non-aligned corpora of natural questions and cloze questions as well as a rule-based approach. We find that modern QA models can learn to answer human questions surprisingly well using only synthetic training data. We demonstrate that, without using the SQuAD training data at all, our approach achieves 56.4 F1 on SQuAD v1 (64.5 F1 when the answer is a Named entity mention), outperforming early supervised models.


A Unified Linear-Time Framework for Sentence-Level Discourse Parsing

arXiv.org Artificial Intelligence

We propose an efficient neural framework for sentence-level discourse analysis in accordance with Rhetorical Structure Theory (RST). Our framework comprises a discourse segmenter to identify the elementary discourse units (EDU) in a text, and a discourse parser that constructs a discourse tree in a top-down fashion. Both the segmenter and the parser are based on Pointer Networks and operate in linear time. Our segmenter yields an $F_1$ score of 95.4, and our parser achieves an $F_1$ score of 81.7 on the aggregated labeled (relation) metric, surpassing previous approaches by a good margin and approaching human agreement on both tasks (98.3 and 83.0 $F_1$).


Scientists who scanned European al Qaeda supporters' brains found reduced activity

Daily Mail - Science & tech

Brain scans on fanatical Islamists show they have a reduced capacity for rational thought, new research suggests. Members of a radical Islamist group were asked how willing they were to'fight and die' for their ideas. Their brains were then scanned during the process. The results showed that when questioned, the part of the brain that engages in evaluating costs and consequences showed reduced activity. The scientists say this shows that when it comes to values held'sacred' to the radicals, they are immune to arguments involving costs and benefits.