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AGAN: Towards Automated Design of Generative Adversarial Networks

arXiv.org Artificial Intelligence

Recent progress in Generative Adversarial Networks (GANs) has shown promising signs of improving GAN training via architectural change. Despite some early success, at present the design of GAN architectures requires human expertise, laborious trial-and-error testings, and often draws inspiration from its image classification counterpart. In the current paper, we present the first neural architecture search algorithm, automated neural architecture search for deep generative models, or AGAN for abbreviation, that is specifically suited for GAN training. For unsupervised image generation tasks on CIFAR-10, our algorithm finds architecture that outperforms state-of-the-art models under same regularization techniques. For supervised tasks, the automatically searched architectures also achieve highly competitive performance, outperforming best human-invented architectures at resolution $32\times32$. Moreover, we empirically demonstrate that the modules learned by AGAN are transferable to other image generation tasks such as STL-10.


Optimistic Proximal Policy Optimization

arXiv.org Artificial Intelligence

Reinforcement Learning, a machine learning framework for training an autonomous agent based on rewards, has shown outstanding results in various domains. However, it is known that learning a good policy is difficult in a domain where rewards are rare. We propose a method, optimistic proximal policy optimization (OPPO) to alleviate this difficulty. OPPO considers the uncertainty of the estimated total return and optimistically evaluates the policy based on that amount. We show that OPPO outperforms the existing methods in a tabular task.


Expected Sarsa($\lambda$) with Control Variate for Variance Reduction

arXiv.org Artificial Intelligence

Off-policy learning is powerful for reinforcement learning. However, the high variance of off-policy evaluation is a critical challenge, which causes off-policy learning with function approximation falls into an uncontrolled instability. In this paper, for reducing the variance, we introduce control variate technique to Expected Sarsa($\lambda$) and propose a tabular ES($\lambda$)-CV algorithm. We prove that if a proper estimator of value function reaches, the proposed ES($\lambda$)-CV enjoys a lower variance than Expected Sarsa($\lambda$). Furthermore, to extend ES($\lambda$)-CV to be a convergent algorithm with linear function approximation, we propose the GES($\lambda$) algorithm under the convex-concave saddle-point formulation. We prove that the convergence rate of GES($\lambda$) achieves $\mathcal{O}(1/T)$, which matches or outperforms several state-of-art gradient-based algorithms, but we use a more relaxed step-size. Numerical experiments show that the proposed algorithm is stable and converges faster with lower variance than several state-of-art gradient-based TD learning algorithms: GQ($\lambda$), GTB($\lambda$) and ABQ($\zeta$).


Soft computing methods for multiobjective location of garbage accumulation points in smart cities

arXiv.org Artificial Intelligence

This article describes the application of soft computing methods for solving the problem of locating garbage accumulation points in urban scenarios. This is a relevant problem in modern smart cities, in order to reduce negative environmental and social impacts in the waste management process, and also to optimize the available budget from the city administration to install waste bins. A specific problem model is presented, which accounts for reducing the investment costs, enhance the number of citizens served by the installed bins, and the accessibility to the system. A family of single- and multi-objective heuristics based on the PageRank method and two mutiobjective evolutionary algorithms are proposed. Experimental evaluation performed on real scenarios on the cities of Montevideo (Uruguay) and Bahia Blanca (Argentina) demonstrates the effectiveness of the proposed approaches. The methods allow computing plannings with different trade-off between the problem objectives. The computed results improve over the current planning in Montevideo and provide a reasonable budget cost and quality of service for Bahia Blanca.


Reinforcement Learning with Competitive Ensembles of Information-Constrained Primitives

arXiv.org Artificial Intelligence

Reinforcement learning agents that operate in diverse and complex environments can benefit from the structured decomposition of their behavior. Often, this is addressed in the context of hierarchical reinforcement learning, where the aim is to decompose a policy into lower-level primitives or options, and a higher-level meta-policy that triggers the appropriate behaviors for a given situation. However, the meta-policy must still produce appropriate decisions in all states. In this work, we propose a policy design that decomposes into primitives, similarly to hierarchical reinforcement learning, but without a high-level meta-policy. Instead, each primitive can decide for themselves whether they wish to act in the current state. We use an information-theoretic mechanism for enabling this decentralized decision: each primitive chooses how much information it needs about the current state to make a decision and the primitive that requests the most information about the current state acts in the world. The primitives are regularized to use as little information as possible, which leads to natural competition and specialization. We experimentally demonstrate that this policy architecture improves over both flat and hierarchical policies in terms of generalization.


A Framework for Evaluating Agricultural Ontologies

arXiv.org Artificial Intelligence

An ontology is a formal representation of domain knowledge, which can be interpreted by machines. In recent years, ontologies have become a major tool for domain knowledge representation and a core component of many knowledge management systems, decision support systems and other intelligent systems, inter alia, in the context of agriculture. A review of the existing literature on agricultural ontologies, however, reveals that most of the studies, which propose agricultural ontologies, are lacking an explicit evaluation procedure. This is undesired because without well-structured evaluation processes, it is difficult to consider the value of ontologies to research and practice. Moreover, it is difficult to rely on such ontologies and share them on the Semantic Web or between semantic aware applications. With the growing number of ontology-based agricultural systems and the increasing popularity of the Semantic Web, it becomes essential that such development and evaluation methods are put forward to guide future efforts of ontology development. Our work contributes to the literature on agricultural ontologies, by presenting a method for evaluating agricultural ontologies, which seems to be missing from most existing studies on agricultural ontologies. The framework supports the matching of appropriate evaluation methods for a given ontology based on the ontology's purpose.


Quantitative Verification of Neural Networks And its Security Applications

arXiv.org Artificial Intelligence

Neural networks are increasingly employed in safety-critical domains. This has prompted interest in verifying or certifying logically encoded properties of neural networks. Prior work has largely focused on checking existential properties, wherein the goal is to check whether there exists any input that violates a given property of interest. However, neural network training is a stochastic process, and many questions arising in their analysis require probabilistic and quantitative reasoning, i.e., estimating how many inputs satisfy a given property. To this end, our paper proposes a novel and principled framework to quantitative verification of logical properties specified over neural networks. Our framework is the first to provide PAC-style soundness guarantees, in that its quantitative estimates are within a controllable and bounded error from the true count. We instantiate our algorithmic framework by building a prototype tool called NPAQ that enables checking rich properties over binarized neural networks. We show how emerging security analyses can utilize our framework in 3 concrete point applications: quantifying robustness to adversarial inputs, efficacy of trojan attacks, and fairness/bias of given neural networks.


On Multi-Agent Learning in Team Sports Games

arXiv.org Artificial Intelligence

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of computational resources to achieve superhuman level performance. Model-free RL is also unlikely to produce human-like agents for playtesting and gameplaying AI in the development cycle of complex video games. In this paper, we present a hierarchical approach to training agents with the goal of achieving human-like style and high skill level in team sports games. While this is still work in progress, our preliminary results show that the presented approach holds promise for solving the posed multi-agent learning problem.


SwiftNet: Using Graph Propagation as Meta-knowledge to Search Highly Representative Neural Architectures

arXiv.org Artificial Intelligence

Designing neural architectures for edge devices is subject to constraints of accuracy, inference latency, and computational cost. Traditionally, researchers manually craft deep neural networks to meet the needs of mobile devices. Neural Architecture Search (NAS) was proposed to automate the neural architecture design without requiring extensive domain expertise and significant manual efforts. Recent works utilized NAS to design mobile models by taking into account hardware constraints and achieved state-of-the-art accuracy with fewer parameters and less computational cost measured in Multiply-accumulates (MACs). To find highly compact neural architectures, existing works relies on predefined cells and directly applying width multiplier, which may potentially limit the model flexibility, reduce the useful feature map information, and cause accuracy drop. To conquer this issue, we propose GRAM(GRAph propagation as Meta-knowledge) that adopts fine-grained (node-wise) search method and accumulates the knowledge learned in updates into a meta-graph. As a result, GRAM can enable more flexible search space and achieve higher search efficiency. Without the constraints of predefined cell or blocks, we propose a new structure-level pruning method to remove redundant operations in neural architectures. SwiftNet, which is a set of models discovered by GRAM, outperforms MobileNet-V2 by 2.15x higher accuracy density and 2.42x faster with similar accuracy. Compared with FBNet, SwiftNet reduces the search cost by 26x and achieves 2.35x higher accuracy density and 1.47x speedup while preserving similar accuracy. SwiftNetcan obtain 63.28% top-1 accuracy on ImageNet-1K with only 53M MACs and 2.07M parameters. The corresponding inference latency is only 19.09 ms on Google Pixel 1.


Strategies for Conceptual Change in Convolutional Neural Networks

arXiv.org Artificial Intelligence

A remarkable feature of human beings is their capacity for creative behaviour, referring to their ability to react to problems in ways that are novel, surprising, and useful. Transformational creativity is a form of creativity where the creative behaviour is induced by a transformation of the actor's conceptual space, that is, the representational system with which the actor interprets its environment. In this report, we focus on ways of adapting systems of learned representations as they switch from performing one task to performing another. We describe an experimental comparison of multiple strategies for adaptation of learned features, and evaluate how effectively each of these strategies realizes the adaptation, in terms of the amount of training, and in terms of their ability to cope with restricted availability of training data. We show, among other things, that across handwritten digits, natural images, and classical music, adaptive strategies are systematically more effective than a baseline method that starts learning from scratch.