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A Self-supervised Approach to Hierarchical Forecasting with Applications to Groupwise Synthetic Controls

arXiv.org Machine Learning

When forecasting time series with a hierarchical structure, the existing state of the art is to forecast each time series independently, and, in a post-treatment step, to reconcile the time series in a way that respects the hierarchy (Hyndman et al., 2011; Wickramasuriya et al., 2018). We propose a new loss function that can be incorporated into any maximum likelihood objective with hierarchical data, resulting in reconciled estimates with confidence intervals that correctly account for additional uncertainty due to imperfect reconciliation. We evaluate our method using a non-linear model and synthetic data on a counterfactual forecasting problem, where we have access to the ground truth and contemporaneous covariates, and show that we largely improve over the existing state-of-the-art method.


AMF: Aggregated Mondrian Forests for Online Learning

arXiv.org Machine Learning

Introduced by Breiman (2001), Random Forests (RF) is one of the algorithms of choice in many supervised learning applications. The appeal of these methods comes from their remarkable accuracy in a variety of tasks, the small number (or even the absence) of parameters to tune, their reasonable computational cost at training and prediction time, and their suitability in highdimensional settings. Most commonly used RF algorithms, such as the original random forest procedure (Breiman, 2001), extra-trees (Geurts et al., 2006), or conditional inference forest (Hothorn et al., 2010) are batch algorithms, that require the whole dataset to be available at once. Several online random forests variants have been proposed to overcome this issue and handle data that come sequentially. Utgoff (1989) was the first to extend Quinlan's ID3 batch decision tree algorithm (see Quinlan, 1986) to an online setting. Later on, Domingos and Hulten (2000) introduce Hoeffding Trees that can be easily updated: since observations are available sequentially, a cell is split when (i) enough observations have fallen into this cell, (ii) the best split in the cell is statistically relevant (a generic Hoeffding inequality being used to assess the quality of the best split). Since random forests are known to exhibit better empirical performances than individual decision trees, online random forests have been proposed (see, e.g., Saffari et al., 2009; Denil et al., 2013).


Restless dependent bandits with fading memory

arXiv.org Machine Learning

We study the stochastic multi-armed bandit problem in the case when the arm samples are dependent over time and generated from so-called weak $\cC$-mixing processes. We establish a $\cC-$Mix Improved UCB agorithm and provide both problem-dependent and independent regret analysis in two different scenarios. In the first, so-called fast-mixing scenario, we show that pseudo-regret enjoys the same upper bound (up to a factor) as for i.i.d. observations; whereas in the second, slow mixing scenario, we discover a surprising effect, that the regret upper bound is similar to the independent case, with an incremental {\em additive} term which does not depend on the number of arms. The analysis of slow mixing scenario is supported with a minmax lower bound, which (up to a $\log(T)$ factor) matches the obtained upper bound.


Learning Causal State Representations of Partially Observable Environments

arXiv.org Machine Learning

Intelligent agents can cope with sensory-rich environments by learning task-agnostic state abstractions. In this paper, we propose mechanisms to approximate causal states, which optimally compress the joint history of actions and observations in partially-observable Markov decision processes. Our proposed algorithm extracts causal state representations from RNNs that are trained to predict subsequent observations given the history. We demonstrate that these learned task-agnostic state abstractions can be used to efficiently learn policies for reinforcement learning problems with rich observation spaces. We evaluate agents using multiple partially observable navigation tasks with both discrete (GridWorld) and continuous (VizDoom, ALE) observation processes that cannot be solved by traditional memory-limited methods. Our experiments demonstrate systematic improvement of the DQN and tabular models using approximate causal state representations with respect to recurrent-DQN baselines trained with raw inputs.


Non-Asymptotic Pure Exploration by Solving Games

arXiv.org Machine Learning

Pure exploration (aka active testing) is the fundamental task of sequentially gathering information to answer a query about a stochastic environment. Good algorithms make few mistakes and take few samples. Lower bounds (for multi-armed bandit models with arms in an exponential family) reveal that the sample complexity is determined by the solution to an optimisation problem. The existing state of the art algorithms achieve asymptotic optimality by solving a plug-in estimate of that optimisation problem at each step. We interpret the optimisation problem as an unknown game, and propose sampling rules based on iterative strategies to estimate and converge to its saddle point. We apply no-regret learners to obtain the first finite confidence guarantees that are adapted to the exponential family and which apply to any pure exploration query and bandit structure. Moreover, our algorithms only use a best response oracle instead of fully solving the optimisation problem.


Traffic Flow Combination Forecasting Method Based on Improved LSTM and ARIMA

arXiv.org Machine Learning

Traffic flow forecasting is hot spot research of intelligent traffic system construction. The existing traffic flow prediction methods have problems such as poor stability, high data requirements, or poor adaptability. In this paper, we define the traffic data time singularity ratio in the dropout module and propose a combination prediction method based on the improved long short-term memory neural network and time series autoregressive integrated moving average model (SDLSTM-ARIMA), which is derived from the Recurrent Neural Networks (RNN) model. It compares the traffic data time singularity with the probability value in the dropout module and combines them at unequal time intervals to achieve an accurate prediction of traffic flow data. Then, we design an adaptive traffic flow embedded system that can adapt to Java, Python and other languages and other interfaces. The experimental results demonstrate that the method based on the SDLSTM - ARIMA model has higher accuracy than the similar method using only autoregressive integrated moving average or autoregressive. Our embedded traffic prediction system integrating computer vision, machine learning and cloud has the advantages such as high accuracy, high reliability and low cost. Therefore, it has a wide application prospect.


TS-CHIEF: A Scalable and Accurate Forest Algorithm for Time Series Classification

arXiv.org Machine Learning

Time Series Classification (TSC) has seen enormous progress over the last two decades. HIVE-COTE (Hierarchical Vote Collective of Transformation-based Ensembles) is the current state of the art in terms of classification accuracy. HIVE-COTE recognizes that time series are a specific data type for which the traditional attribute-value representation, used predominantly in machine learning, fails to provide a relevant representation. HIVE-COTE combines multiple types of classifiers: each extracting information about a specific aspect of a time series, be it in the time domain, frequency domain or summarization of intervals within the series. However, HIVE-COTE (and its predecessor, FLAT-COTE) is often infeasible to run on even modest amounts of data. For instance, training HIVE-COTE on a dataset with only 1,500 time series can require 8 days of CPU time. It has polynomial runtime w.r.t training set size, so this problem compounds as data quantity increases. We propose a novel TSC algorithm, TS-CHIEF, which is highly competitive to HIVE-COTE in accuracy, but requires only a fraction of the runtime. TS-CHIEF constructs an ensemble classifier that integrates the most effective embeddings of time series that research has developed in the last decade. It uses tree-structured classifiers to do so efficiently. We assess TS-CHIEF on 85 datasets of the UCR archive, where it achieves state-of-the-art accuracy with scalability and efficiency. We demonstrate that TS-CHIEF can be trained on 130k time series in 2 days, a data quantity that is beyond the reach of any TSC algorithm with comparable accuracy.


A Review of Statistical Learning Machines from ATR to DNA Microarrays: design, assessment, and advice for practitioners

arXiv.org Machine Learning

Statistical Learning is the process of estimating an unknown probabilistic input-output relationship of a system using a limited number of observations; and a statistical learning machine (SLM) is the machine that learned such a process. While their roots grow deeply in Probability Theory, SLMs are ubiquitous in the modern world. Automatic Target Recognition (ATR) in military applications, Computer Aided Diagnosis (CAD) in medical imaging, DNA microarrays in Genomics, Optical Character Recognition (OCR), Speech Recognition (SR), spam email filtering, stock market prediction, etc., are few examples and applications for SLM; diverse fields but one theory. The field of Statistical Learning can be decomposed to two basic subfields, Design and Assessment. Three main groups of specializations-namely statisticians, engineers, and computer scientists (ordered ascendingly by programming capabilities and descendingly by mathematical rigor)-exist on the venue of this field and each takes its elephant bite. Exaggerated rigorous analysis of statisticians sometimes deprives them from considering new ML techniques and methods that, yet, have no "complete" mathematical theory. On the other hand, immoderate add-hoc simulations of computer scientists sometimes derive them towards unjustified and immature results. A prudent approach is needed that has the enough flexibility to utilize simulations and trials and errors without sacrificing any rigor. If this prudent attitude is necessary for this field it is necessary, as well, in other fields of Engineering.


Frustrated with Replicating Claims of a Shared Model? A Solution

arXiv.org Machine Learning

Machine Learning (ML) and Deep Learning (DL) innovations are being introduced at such a rapid pace that model owners and evaluators are hard-pressed analyzing and studying them. This is exacerbated by the complicated procedures for evaluation. The lack of standard systems and efficient techniques for specifying and provisioning ML/DL evaluation is the main cause of this "pain point". This work discusses common pitfalls for replicating DL model evaluation, and shows that these subtle pitfalls can affect both accuracy and performance. It then proposes a solution to remedy these pitfalls called MLModelScope, a specification for repeatable model evaluation and a runtime to provision and measure experiments. We show that by easing the model specification and evaluation process, MLModelScope facilitates rapid adoption of ML/DL innovations.


AGAN: Towards Automated Design of Generative Adversarial Networks

arXiv.org Artificial Intelligence

Recent progress in Generative Adversarial Networks (GANs) has shown promising signs of improving GAN training via architectural change. Despite some early success, at present the design of GAN architectures requires human expertise, laborious trial-and-error testings, and often draws inspiration from its image classification counterpart. In the current paper, we present the first neural architecture search algorithm, automated neural architecture search for deep generative models, or AGAN for abbreviation, that is specifically suited for GAN training. For unsupervised image generation tasks on CIFAR-10, our algorithm finds architecture that outperforms state-of-the-art models under same regularization techniques. For supervised tasks, the automatically searched architectures also achieve highly competitive performance, outperforming best human-invented architectures at resolution $32\times32$. Moreover, we empirically demonstrate that the modules learned by AGAN are transferable to other image generation tasks such as STL-10.