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A shallow residual neural network to predict the visual cortex response

arXiv.org Artificial Intelligence

Understanding how the visual cortex of the human brain really works is still an open problem for science today. A better understanding of natural intelligence could also benefit object-recognition algorithms based on convolutional neural networks. In this paper we demonstrate the asset of using a shallow residual neural network for this task. The benefit of this approach is that earlier stages of the network can be accurately trained, which allows us to add more layers at the earlier stage. With this additional layer the prediction of the visual brain activity improves from $10.4\%$ (block 1) to $15.53\%$ (last fully connected layer). By training the network for more than 10 epochs this improvement can become even larger.


Symphony of high-dimensional brain

arXiv.org Artificial Intelligence

This paper is the final part of the scientific discussion organised by the Journal "Physics of Life Rviews" about the simplicity revolution in neuroscience and AI. This discussion was initiated by the review paper "The unreasonable effectiveness of small neural ensembles in high-dimensional brain". Phys Life Rev 2019, doi 10.1016/j.plrev.2018.09.005, arXiv:1809.07656. The topics of the discussion varied from the necessity to take into account the difference between the theoretical random distributions and "extremely non-random" real distributions and revise the common machine learning theory, to different forms of the curse of dimensionality and high-dimensional pitfalls in neuroscience. V. K{\r{u}}rkov{\'a}, A. Tozzi and J.F. Peters, R. Quian Quiroga, P. Varona, R. Barrio, G. Kreiman, L. Fortuna, C. van Leeuwen, R. Quian Quiroga, and V. Kreinovich, A.N. Gorban, V.A. Makarov, and I.Y. Tyukin participated in the discussion. In this paper we analyse the symphony of opinions and the possible outcomes of the simplicity revolution for machine learning and neuroscience.


Tuning-Free Disentanglement via Projection

arXiv.org Artificial Intelligence

In representation learning and non-linear dimension reduction, there is a huge interest to learn the 'disentangled' latent variables, where each sub-coordinate almost uniquely controls a facet of the observed data. While many regularization approaches have been proposed on variational autoencoders, heuristic tuning is required to balance between disentanglement and loss in reconstruction accuracy -- due to the unsupervised nature, there is no principled way to find an optimal weight for regularization. Motivated to completely bypass regularization, we consider a projection strategy: modifying the canonical Gaussian encoder, we add a layer of scaling and rotation to the Gaussian mean, such that the marginal correlations among latent sub-coordinates become exactly zero. This achieves a theoretically maximal disentanglement, as guaranteed by zero cross-correlation between one latent sub-coordinate and the observed varying with the rest. Unlike regularizations, the extra projection layer does not impact the flexibility of the previous encoder layers, leading to almost no loss in expressiveness. This approach is simple to implement in practice. Our numerical experiments demonstrate very good performance, with no tuning required.


Provably scale-covariant networks from oriented quasi quadrature measures in cascade

arXiv.org Artificial Intelligence

This article presents a continuous model for hierarchical networks based on a combination of mathematically derived models of receptive fields and biologically inspired computations. Based on a functional model of complex cells in terms of an oriented quasi quadrature combination of first- and second-order directional Gaussian derivatives, we couple such primitive computations in cascade over combinatorial expansions over image orientations. Scale-space properties of the computational primitives are analysed and it is shown that the resulting representation allows for provable scale and rotation covariance. A prototype application to texture analysis is developed and it is demonstrated that a simplified mean-reduced representation of the resulting QuasiQuadNet leads to promising experimental results on three texture datasets.


A Constant-Factor Approximation Algorithm for Online Coverage Path Planning with Energy Constraint

arXiv.org Artificial Intelligence

In this paper, we study the problem of coverage planning by a mobile robot with a limited energy budget. The objective of the robot is to cover every point in the environment while minimizing the traveled path length. The environment is initially unknown to the robot. Therefore, it needs to avoid the obstacles in the environment on-the-fly during the exploration. As the robot has a specific energy budget, it might not be able to cover the complete environment in one traversal. Instead, it will need to visit a static charging station periodically in order to recharge its energy. To solve the stated problem, we propose a budgeted depth-first search (DFS)-based exploration strategy that helps the robot to cover any unknown planar environment while bounding the maximum path length to a constant-factor of the shortest-possible path length. Our $O(1)$-approximation guarantee advances the state-of-the-art of log-approximation for this problem. Simulation results show that our proposed algorithm outperforms the current state-of-the-art algorithm both in terms of the traveled path length and run time in all the tested environments with concave and convex obstacles.


Direct Estimation of Difference Between Structural Equation Models in High Dimensions

arXiv.org Machine Learning

Discovering cause-effect relationships between variables from observational data is a fundamental challenge in many scientific disciplines. However, in many situations it is desirable to directly estimate the change in causal relationships across two different conditions, e.g., estimating the change in genetic expression across healthy and diseased subjects can help isolate genetic factors behind the disease. This paper focuses on the problem of directly estimating the structural difference between two causal DAGs, having the same topological ordering, given two sets of samples drawn from the individual DAGs. We present an algorithm that can recover the difference-DAG in $O(d \log p)$ samples, where $d$ is related to the number of edges in the difference-DAG. We also show that any method requires at least $\Omega(d \log p/d)$ samples to learn difference DAGs with at most $d$ parents per node. We validate our theoretical results with synthetic experiments and show that our method out-performs the state-of-the-art.


R\'enyi Fair Inference

arXiv.org Machine Learning

Machine learning algorithms have been increasingly deployed in critical automated decision-making systems that directly affect human lives. When these algorithms are only trained to minimize the training/test error, they could suffer from systematic discrimination against individuals based on their sensitive attributes such as gender or race. Recently, there has been a surge in machine learning society to develop algorithms for fair machine learning. In particular, many adversarial learning procedures have been proposed to impose fairness. Unfortunately, these algorithms either can only impose fairness up to first-order dependence between the variables, or they lack computational convergence guarantees. In this paper, we use R\'enyi correlation as a measure of fairness of machine learning models and develop a general training framework to impose fairness. In particular, we propose a min-max formulation which balances the accuracy and fairness when solved to optimality. For the case of discrete sensitive attributes, we suggest an iterative algorithm with theoretical convergence guarantee for solving the proposed min-max problem. Our algorithm and analysis are then specialized to fair classification and the fair clustering problem under disparate impact doctrine. Finally, the performance of the proposed R\'enyi fair inference framework is evaluated on Adult and Bank datasets.


Adversarial Representation Learning on Large-Scale Bipartite Graphs

arXiv.org Machine Learning

Graph representation on large-scale bipartite graphs is central for a variety of applications, ranging from social network analysis to recommendation system development. Existing methods exhibit two key drawbacks: 1. unable to characterize the inconsistency of the node features within the bipartite-specific structure; 2. unfriendly to support large-scale bipartite graphs. To this end, we propose ABCGraph, a scalable model for unsupervised learning on large-scale bipartite graphs. At its heart, ABCGraph utilizes the proposed Bipartite Graph Convolutional Network (BGCN) as the encoder and adversarial learning as the training loss to learn representations from nodes in two different domains and bipartite structures, in an unsupervised manner. Moreover, we devise a cascaded architecture to capture the multi-hop relationship in bipartite structure and improves the scalability as well. Extensive experiments on multiple datasets of varying scales verify the effectiveness of ABCGraph compared to state-of-the-arts. For the experiment on a real-world large-scale bipartite graph system, fast training speed and low memory cost demonstrate the scalability of ABCGraph model.


Supervise Thyself: Examining Self-Supervised Representations in Interactive Environments

arXiv.org Machine Learning

Self-supervised methods, wherein an agent learns representations solely by observing the results of its actions, become crucial in environments which do not provide a dense reward signal or have labels. In most cases, such methods are used for pretraining or auxiliary tasks for "downstream" tasks, such as control, exploration, or imitation learning. However, it is not clear which method's representations best capture meaningful features of the environment, and which are best suited for which types of environments. We present a small-scale study of self-supervised methods on two visual environments: Flappy Bird and Sonic The Hedgehog. In particular, we quantitatively evaluate the representations learned from these tasks in two contexts: a) the extent to which the representations capture true state information of the agent and b) how generalizable these representations are to novel situations, like new levels and textures. Lastly, we evaluate these self-supervised features by visualizing which parts of the environment they focus on. Our results show that the utility of the representations is highly dependent on the visuals and dynamics of the environment.


Conformity bias in the cultural transmission of music sampling traditions

arXiv.org Machine Learning

One of the fundamental questions of cultural evolutionary research is how individual-level processes scale up to generate population-level patterns. Previous studies in music have revealed that frequency-based bias (e.g. conformity and novelty) drives large-scale cultural diversity in different ways across domains and levels of analysis. Music sampling is an ideal research model for this process because samples are known to be culturally transmitted between collaborating artists, and sampling events are reliably documented in online databases. The aim of the current study was to determine whether frequency-based bias has played a role in the cultural transmission of music sampling traditions, using a longitudinal dataset of sampling events across three decades. Firstly, we assessed whether turn-over rates of popular samples differ from those expected under neutral evolution. Next, we used agent-based simulations in an approximate Bayesian computation framework to infer what level of frequency-based bias likely generated the observed data. Despite anecdotal evidence of novelty bias, we found that sampling patterns at the population-level are most consistent with conformity bias.