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Tackling Multiple Ordinal Regression Problems: Sparse and Deep Multi-Task Learning Approaches
Many real-world datasets are labeled with natural orders, i.e., ordinal labels. Ordinal regression is a method to predict ordinal labels that finds a wide range of applications in data-rich science domains, such as medical, social and economic sciences. Most existing approaches work well for a single ordinal regression task. However, they ignore the task relatedness when there are multiple related tasks. Multi-task learning (MTL) provides a framework to encode task relatedness, to bridge data from all tasks, and to simultaneously learn multiple related tasks to improve the generalization performance. Even though MTL methods have been extensively studied, there is barely existing work investigating MTL for data with ordinal labels. We tackle multiple ordinal regression problems via sparse and deep multi-task approaches, i.e., two regularized multi-task ordinal regression (RMTOR) models for small datasets and two deep neural networks based multi-task ordinal regression (DMTOR) models for large-scale datasets. The performance of the proposed multi-task ordinal regression models (MTOR) is demonstrated on three real-world medical datasets for multi-stage disease diagnosis. Our experimental results indicate that our proposed MTOR models markedly improve the prediction performance comparing with single-task learning (STL) ordinal regression models.
Quadruply Stochastic Gradients for Large Scale Nonlinear Semi-Supervised AUC Optimization
Shi, Wanli, Gu, Bin, Li, Xiang, Geng, Xiang, Huang, Heng
Semi-supervised learning is pervasive in real-world applications, where only a few labeled data are available and large amounts of instances remain unlabeled. Since AUC is an important model evaluation metric in classification, directly optimizing AUC in semi-supervised learning scenario has drawn much attention in the machine learning community. Recently, it has been shown that one could find an unbiased solution for the semi-supervised AUC maximization problem without knowing the class prior distribution. However, this method is hardly scalable for nonlinear classification problems with kernels. To address this problem, in this paper, we propose a novel scalable quadru-ply stochastic gradient algorithm (QSG-S2AUC) for nonlinear semi-supervised AUC optimization. In each iteration of the stochastic optimization process, our method randomly samples a positive instance, a negative instance, an unlabeled instance and their random features to compute the gradient and then update the model by using this quadru-ply stochastic gradient to approach the optimal solution. More importantly, we prove that QSG-S2AUC can converge to the optimal solution in O (1 /t), where t is the iteration number. Extensive experimental results on a variety of benchmark datasets show that QSG-S2AUC is far more efficient than the existing state-of-the-art algorithms for semi-supervised AUC maximization, while retaining the similar generalization performance.
Discovering Association with Copula Entropy
Association (or dependence) is such a statistical tool defined for measuring the relationships between random variables of real systems [1]. Correlation, as the linear version of association, is the most commonly used one in real applications, while statistical dependence covers much broad types of associations including nonlinear cases than correlation does. Another closely related concept, Causality is defined for causal relationships in physical, social and biological systems. Even it is well known that association does not imply causation, association is still a necessary condition for causality in general. Association and causality are of significant importance in healthcare and medicine [1, 2]. In medical research, association is widely used as first evidence for scientific discoveries. Causality is much fundamental in all branches of medicine - clinicians diagnose based on symptom-disease relationships, pharmacologists find drugs according to drugs' effect on disease, epidemiology study how environmental factors affect Ma Jian is with Hitachi (China) Research & Development Corporation, Beijing 100084, China.
DETOX: A Redundancy-based Framework for Faster and More Robust Gradient Aggregation
Rajput, Shashank, Wang, Hongyi, Charles, Zachary, Papailiopoulos, Dimitris
To improve the resilience of distributed training to worst-case, or Byzantine node failures, several recent approaches have replaced gradient averaging with robust aggregation methods. Such techniques can have high computational costs, often quadratic in the number of compute nodes, and only have limited robustness guarantees. Other methods have instead used redundancy to guarantee robustness, but can only tolerate limited number of Byzantine failures. In this work, we present DETOX, a Byzantine-resilient distributed training framework that combines algorithmic redundancy with robust aggregation. DETOX operates in two steps, a filtering step that uses limited redundancy to significantly reduce the effect of Byzantine nodes, and a hierarchical aggregation step that can be used in tandem with any state-of-the-art robust aggregation method. We show theoretically that this leads to a substantial increase in robustness, and has a per iteration runtime that can be nearly linear in the number of compute nodes. We provide extensive experiments over real distributed setups across a variety of large-scale machine learning tasks, showing that DETOX leads to orders of magnitude accuracy and speedup improvements over many state-of-the-art Byzantine-resilient approaches.
EcoLens: Visual Analysis of Urban Region Dynamics Using Traffic Data
Jin, Zhuochen, Cao, Nan, Shi, Yang, Tong, Hanghang, Wu, Yingcai
The rapid development of urbanization during the past decades has significantly improved people's lives but also introduced new challenges on effective functional urban planning and transportation management. The functional regions defined based on a static boundary rarely reflect an individual's daily experience of the space in which they live and visit for a variety of purposes. Fortunately, the increasing availability of spatiotemporal data provides unprecedented opportunities for understanding the structure of an urban area in terms of people's activity pattern and how they form the latent regions over time. These ecological regions, where people temporarily share a similar moving behavior during a short period of time, could provide insights into urban planning and smart-city services. However, existing solutions are limited in their capacity of capturing the evolutionary patterns of dynamic latent regions within urban context. In this work, we introduce an interactive visual analysis approach, EcoLens, that allows analysts to progressively explore and analyze the complex dynamic segmentation patterns of a city using traffic data. We propose an extended non-negative Matrix Factorization based algorithm smoothed over both spatial and temporal dimensions to capture the spatiotemporal dynamics of the city. The algorithm also ensures the orthogonality of its result to facilitate the interpretation of different patterns. A suite of visualizations is designed to illustrate the dynamics of city segmentation and the corresponding interactions are added to support the exploration of the segmentation patterns over time. We evaluate the effectiveness of our system via case studies using a real-world dataset and a qualitative interview with the domain expert.
MineRL: A Large-Scale Dataset of Minecraft Demonstrations
Guss, William H., Houghton, Brandon, Topin, Nicholay, Wang, Phillip, Codel, Cayden, Veloso, Manuela, Salakhutdinov, Ruslan
The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As demonstrated in the computer vision and natural language processing communities, large-scale datasets have the capacity to facilitate research by serving as an experimental and benchmarking platform for new methods. However, existing datasets compatible with reinforcement learning simulators do not have sufficient scale, structure, and quality to enable the further development and evaluation of methods focused on using human examples. Therefore, we introduce a comprehensive, large-scale, simulator-paired dataset of human demonstrations: MineRL. The dataset consists of over 60 million automatically annotated state-action pairs across a variety of related tasks in Minecraft, a dynamic, 3D, open-world environment. We present a novel data collection scheme which allows for the ongoing introduction of new tasks and the gathering of complete state information suitable for a variety of methods. We demonstrate the hierarchality, diversity, and scale of the MineRL dataset. Further, we show the difficulty of the Minecraft domain along with the potential of MineRL in developing techniques to solve key research challenges within it.
Let's Make It Personal, A Challenge in Personalizing Medical Inter-Human Communication
Vered, Mor, Dignum, Frank, Miller, Tim
Current AI approaches have frequently been used to help personalize many aspects of medical experiences and tailor them to a specific individuals' needs. However, while such systems consider medically-relevant information, they ignore socially-relevant information about how this diagnosis should be communicated and discussed with the patient. The lack of this capability may lead to mis-communication, resulting in serious implications, such as patients opting out of the best treatment. Consider a case in which the same treatment is proposed to two different individuals. The manner in which this treatment is mediated to each should be different, depending on the individual patient's history, knowledge, and mental state. While it is clear that this communication should be conveyed via a human medical expert and not a software-based system, humans are not always capable of considering all of the relevant aspects and traversing all available information. We pose the challenge of creating Intelligent Agents (IAs) to assist medical service providers (MSPs) and consumers in establishing a more personalized human-to-human dialogue. Personalizing conversations will enable patients and MSPs to reach a solution that is best for their particular situation, such that a relation of trust can be built and commitment to the outcome of the interaction is assured. We propose a four-part conceptual framework for personalized social interactions, expand on which techniques are available within current AI research and discuss what has yet to be achieved.
The Challenge of Imputation in Explainable Artificial Intelligence Models
Ahmad, Muhammad Aurangzeb, Eckert, Carly, Teredesai, Ankur
Even though the field of Artificial Intelligence is more than sixty years old, it is only in the last decade or so that AI systems are being increasingly interwoven into the fabric of the socio-technical apparatus of the society and are thus having a massive impact on society. This increasing incorporation of AI has led to increased calls for accountability and regulation of AI systems [8]. Model explanations are considered to be one of the most important ways to provide accountability of AI systems. The model explanations, however, can only be as good as the data on which the algorithms are based. This is where the issue of missing and imputed data becomes pivotal for model explanations. In some domains like healthcare, almost all datasets have missing values [6]. As many applications of AI in healthcare are patient-oriented, decisions that are informed by AI and ML models can potentially have significant clinical consequences.
Reinforced Dynamic Reasoning for Conversational Question Generation
Pan, Boyuan, Li, Hao, Yao, Ziyu, Cai, Deng, Sun, Huan
This paper investigates a new task named Conversational Question Generation (CQG) which is to generate a question based on a passage and a conversation history (i.e., previous turns of question-answer pairs). CQG is a crucial task for developing intelligent agents that can drive question-answering style conversations or test user understanding of a given passage. Towards that end, we propose a new approach named Reinforced Dynamic Reasoning (ReDR) network, which is based on the general encoder-decoder framework but incorporates a reasoning procedure in a dynamic manner to better understand what has been asked and what to ask next about the passage. To encourage producing meaningful questions, we leverage a popular question answering (QA) model to provide feedback and fine-tune the question generator using a reinforcement learning mechanism. Empirical results on the recently released CoQA dataset demonstrate the effectiveness of our method in comparison with various baselines and model variants. Moreover, to show the applicability of our method, we also apply it to create multi-turn question-answering conversations for passages in SQuAD.
Multi-agent Inverse Reinforcement Learning for Two-person Zero-sum Games
Lin, Xiaomin, Beling, Peter A., Cogill, Randy
The focus of this paper is a Bayesian framework for solving a class of problems termed multi-agent inverse reinforcement learning (MIRL). Compared to the well-known inverse reinforcement learning (IRL) problem, MIRL is formalized in the context of stochastic games, which generalize Markov decision processes to game theoretic scenarios. We establish a theoretical foundation for competitive two-agent zero-sum MIRL problems and propose a Bayesian solution approach in which the generative model is based on an assumption that the two agents follow a minimax bi-policy. Numerical results are presented comparing the Bayesian MIRL method with two existing methods in the context of an abstract soccer game. Investigation centers on relationships between the extent of prior information and the quality of learned rewards. Results suggest that covariance structure is more important than mean value in reward priors.